"If it's already at the limit, how can it be lacking?"
Upon hearing this, Hattori Hiroshi felt immediately reassured.
However, the designers under his command became evasive when they heard Hattori Hiroshi's question.
"How can we compare..."
If we talk about graphics and rendering, for sure, it would be a complete massacre.
But the most important thing about a game is playability...
Although we specialize in designing pay-to-win games for SE, it doesn't mean we find pay-to-win games fun... We're not idiots...
Putting gameplay aside, "Slaughter Spire" was way ahead of "Gilralel" by a long shot.
Seeing the flustered responses from his team, Hattori Hiroshi had a good idea of the situation.
He frowned slightly.
"Quick Thinking" about possibilities to turn the situation around.
It seems... could we do something about the escort task?
Your "Slaughter Spire" is fun but can it really carry the title of an escort game?
However, before he could think of any specific strategies,