Not long after his words fell,
the large screen quickly showed a live gameplay demonstration.
Since the core selling point of a card battle game is the game itself, CG can't properly showcase the highlights of the game.
The top player was also smart, opting to play to the strengths and avoid weaknesses by reducing the trailer's CG and jumping straight into a combat montage between two different classes.
In the footage, the warrior class's card deck was mainly red cards, supplemented by some white universal cards.
At the start of each turn, draw 5 cards; any cards played or not played within the turn would be discarded, and 5 new cards would be drawn from the draw pile next turn.
When the draw pile runs out, all cards in the discard pile are reshuffled into the draw pile, starting a new cycle.
At the start of each turn, players have 3 energy points to allocate.
Most card costs hover in the 0 to 3 point range, allowing players to decide how they want to combine their plays.