This was also the reason Yuan Wencheng had sent him here instead of any other old fogies from the company.
"According to your design philosophy, Mr. Ke, this so-called amiibo, if I'm not mistaken, should also be a way to enhance the player's sense of immersion, right?"
"Yes, my design philosophy is a way of breaking the dimensional barrier to communicate. Imagine, an object that actually exists in reality, one that players can hold in their hands and play with, or admire from a distance. When placed on the screen, it really resonates, allowing it to provide more items in the game. For example, if there's a miniature gun figurine from 'Pubg', placing it on the Switch would really make the character receive a mysterious, same-grade gun dropping from the sky, afterwards adding a set of feedback actions for the characters, like looking up at the sky quizzically or scratching their face in confusion."