"Then I realized that as they shape up, their combat power is actually quite weak. When viewed from the perspective of game design, it's almost impossible for a system to be strong from start to finish. Any game would avoid that, otherwise, everyone will only play that system, which would severely impact the game environment."
"So, if there were a midgame lineup that could target the weaknesses of these mainstream systems..."
"You could press down everyone else's health bars, making them run out of health by the fifth round."
"Under the pressure of low health, they would be forced to start rolling for cards, having to speed up midgame to enhance the strength of their 'Chess' pieces, combining for 2-star or even 3-star."
"In doing so, they would engage in skirmishes among one another. Those who level up in strength would slaughter the weaker ones, further diminishing the average health levels of all players."