But in Ke Jin's eyes, these were all just minor skirmishes and not worth fretting over.
A mere daily active user count of over 50,000, with daily game revenue of just a few hundred thousand.
It was still far from the 50 million milestone!
How could this be turned around?
Then, over the next ten days.
Just freaking ten days!
It was as if Eternity had popped a blue pill, standing tall and firm! It almost monopolized the Korean game charts.
It skyrocketed to a daily active user count of 500,000!
What baffled Ke Jin even more was.
500,000 daily active users is one thing.
2 million Korean players, well, one could scrape that many together with some effort.
But could somebody please explain to me.
What the heck is this 3 million monthly active users shown in the system backend???
To this day, Eternal Ring was also approaching its full-month milestone.