After the battle ended, Dai discovered that even the task of clearing the battleground was quite interesting.
It was not as simple as Blue Star's traditional FPS games, where everything just explodes in Gold Coins to bluff one's way through.
"Infinite" added a looting mechanic, similar to "Pubg's" looting system.
Money, ammunition, supplies—all these if scavenged from the enemies' bodies, not only felt more realistic but also gave a slight sense of pleasant satisfaction from the loot.
After searching through a dozen or so guard corpses, Dai had accumulated a couple hundred silver coins and over twenty spare handgun bullets.
"This game's ammo supply is as stingy as ever. If one's aim is off, it might come to using the gear hook to fight these guards in close combat," he muttered to himself as he controlled his character to leap and turn mid-air.
He grabbed onto the sky rail above and headed straight for the golden statue tower where Elizabeth was imprisoned.