"Boo hoo hoo, Baby Ke, stop digging around, stop digging around, any further and you'll strip our peers bare /big cry/ Dog Head"
"Indeed, the drains that Tengjing Netcom barely managed to block have all been emptied by you. How are players supposed to spend their money now /Dog Head"
The players' intense reaction was not surprising.
After all, the design of a game character's actions is directly linked to the difficulty of game development.
CG characters can appear more dynamic and lifelike because, whether 2D or 3D, players don't actually have control. It's all fixed layers, similar to filming a movie—the ending is predetermined.
But in the actual game, if characters' actions are too diverse, remember the missions are fixed, but players are not.
You can't quell their restless heart that 'likes to rub against everything.'
When they interact with the map, buildings, or NPCs, it causes bugs to fly all over.