After a significant infusion of capital and impeccable planning efforts.
"Infinite" also began to enter the intense and busy phase of development.
This was the first time Number One Player Company had embarked on a project development of over a hundred million scale.
According to Ke Jin, it was not uncommon for game development budgets on Blue Star to exceed one hundred million.
Some of these games boasted graphics on par with AAA titles from his previous world.
But they all shared one mainstream characteristic.
They were designed to milk money from the players.
Whether it was through draw cards, gachapon, or treasure hunting.
All these methods ultimately led to a heavy focus on spending.
Ke Jin had pondered the deep-seated developmental models of gaming in this world.
In a setting where literature and film both had favorable conditions for development.
Why was gaming unable to reach similar heights?
Even if a designer lacked inspiration.