All the skills were impressive, but the one that satisfied John the most was "Blood Absorption."
Simply by slaying enemies, he could gain certain attribute enhancements.
Even if killing a monster only granted one point, the accumulation from numerous kills could endow John with terrifyingly high attribute values.
Truly deserving of its god-tier status, this skill was outrageously powerful!
As for the other two skills, John was already somewhat familiar with them.
The first skill, "Blood Sensing," was a perceptive type of skill that allowed him to hear the flow of a creature's blood, enabling him to sense enemies over a large area.
John felt this skill could be effectively combined with his mental perception, potentially yielding extraordinary results.
The other skill, "Hemokinesis," was the signature skill of House Carter's inheritance class, "Crimson Count."
However, it now belonged to John.