Chereads / Lazaro's smile / Chapter 28 - Chapter 28. The End of the Journey

Chapter 28 - Chapter 28. The End of the Journey

 Along the way, the landscape was changing, showing us forests and meadows, but always with the smell of the sea, being an indisputable guide on our way north.

 We were assigned to be emergency guards, although in the end we did not fight again, making the trip very peaceful and relaxing.

 Each day we could appreciate the scenery, eat warm meals and rest in leather sacks, these were given to us from the deceased, but we didn't mind either.

 The only busy one was Balthazar, he spent the whole trip meditating and investigating the basis of our magics.

 Which came out very fruitful, thanks to the mixture of our monstrous intelligence and wisdom.

 Besides that in his case it was mixed [Curiosity], together with his individuality.

 Resulting in a breakthrough in a short time.

 In space magic he acquired two basic spells and in sealing he acquired three.

 It is necessary to differentiate a fact, the mastery dictates the spells you learn and the order of these spells. By that time, a high level spell, for a medium mastery, can be a medium spell for a high mastery or be basic, for a higher mastery, in another aspect, weaker spells disappear for high level mastery and are replaced by better ones.

 In our case, we learned [Light Sealing], but that was when we had a medium mastery, now it is very different and above all, better.

 About sealing magic, we learned:

 [Light Territorial Sealing].

 Allows sealing an area of maximum 30 meters radius, trapping everything with reduced weight. It also allows to compress the sealed space or free it.

 MP : 50

 [Seal of Weakness]

 Allows to seal enemy stats to a minimum of 1. The stats will be reduced by 10% from the caster's stats, the effect is stackable. The target must be in contact with the caster or through a material in which only they are in contact.

 Wisdom, intelligence and vitality are not affected.

 MP 100

 [Ritual seal of the hunter]

 Allows to seal a target in its location for the duration of the ritual. The target must have twice as much magical defense as the casters in order to escape before the end of the ritual.

 The target must be in sight in order to be imprisoned.

 The ritual must be performed with a minimum of three participants.

 From their tower, the jailers saw us, we ran, we ran without stopping, but their voices came with the wind, Then my escaping friends were caught by chains, they came from anywhere nearby, from branches, from the ground, from the air. I hid out of fear and only when their screams stopped, when several nights had passed, then I ran. Diary of a survivor.

 MP 50/second

 All pretty decent, plus for the first magic I already had a couple of scenarios in which to take advantage of it.

 Space magic also brought good harvests.

 [Visual distortion]

 Distorts the space in front of enemies' eyes, making it much more difficult for them to differentiate distances, losing powers when aiming or dodging.

 MP 20

 [Dense space]

 Turns the space of a territory no larger than 10 meters radius, denser, making it like a swamp for all affected without distinction. This will make movement more difficult and will cause a greater wear on the resistance.

 MP 50

 Of these magics, we only learned [Seal of Weakness] and [Visual Distortion], we did not have time to learn any new spells during the course of the trip and they were the most optimal.

 During the tour, we could only converse and understand each other with the minotaurs, as the merchants remained elusive. We did everything from arm wrestling tournaments, in which Lilith won every time and I never made it past the second round against my people, to hunting contests where no minotaurs signed up due to their guard duty.

 Then we ate and finally we trained with them, this new evolution is very powerful and we are not yet sufficiently accustomed to these bodies.

 Little by little, some intrusion began to give us the necessary signals to know that we were arriving at our destination.

 Carts and pack animals, all sorts of groups of porters, all of them began to dot the landscape and in increasing numbers, all with their products, their wares.

 Returning to our still larger group, in LAZ, traders usually group together when they have the same goal for the sake of defending themselves from beasts and any group of bandits.

 As in the sea the smaller fish, here the merchants, began to crowd together and become a wave.

 All with a single goal, one that we already had in sight.

 A hidden beach.

 In front of us we could see how on the plateau where we stayed, it was sinking very slightly, almost imperceptible and that our statistics are high and we knew where to look by the direction, once we approached, we saw a side path in the rock wall, which descended sinuously, almost perfection to defend, strategically speaking.

 After that we arrived at the coast, which protected with large walls, with a vaulted ceiling, at that point one would have to pass through the guards at the gate, to access the huge bridge that entered the sea, like a port.

 A bridge which was already crowded with wagons and the rest.

 Apart from that, the guards were not of the mermaid group, several species could be seen, implying that the city we were going to consisted of variety, something extremely important if you lack the ability All Terrain, a skill that I had not seen in my time alive.

 Among the guards present, I could distinguish only a few, among them, Shark Men, Sea Wraiths and Sea Salamanders.

 There were also part of the guards several races unknown to me, I must admit that I am curious and I am suffering, for not being able to access the forums.

 When we began to descend, I could contemplate the coat of arms on the flags, a golden crown, under it, the sea and above the crown, in a corner, a white moon, all with a blue background.

 This was the flag of the Little Emperatrix, attesting that these were her dominions.