[Name: Reji]
[Race: Human]
[Level: 71->82]
[EXP: 100,039 / 500,771 XP ]
[Fate Track: Demon King]
[Sub-Fate Track: Nature]
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[Strength: 82*300%+ (211*5) -> 1268+]
[Physique: 82*300%+ (211*5) -> 1268+]
[Mental Power: 82*300%+ (211*5) -> 1268+]
[Skill Proficiency: 82*300%+ (211*5) -> 1268+]
[Magic Power: 82*300%+ (211*5) -> 1268+]
[Luck: 82]
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[Sin Value: 105,439,302 (+5,783,921)]
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[Current Title: Unforgiven Evil ]
[Unforgiven Evil]
[Quality: Supreme]
[Title Equipment Effect: Sin value increases proportionally according to the player's past actions]
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[Fate Track: Demon King]
[Star Sculpt I — King's Birth](Activated) *->
[Activation Condition: Complete the summoning ritual, successfully descend into the world]
[Activation Effect: Demon King, born to plunder—All basic rewards you receive are increased by 10000%]
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[Fate Track: King's Destruction]
[Unlock Condition: Possess a "kingdom-level" demon territory, and the "destruction degree" of the world's civilization (humans) reaches 20%]
[Activation Effect: When your attack target is "human", all your damage will carry the "Demon Blade" effect, burning an additional 52% of the target's mana equal to the damage dealt. If the target's mana is zero, it will be changed to deal the same percentage of true damage.]
<-*
[Star Sculpt II - King's Rise (Activated)] *->
[Activation Condition: Own a "stronghold level" demon territory and gain at least one disciple's "deadly loyalty"]
[Territory: Ilinor - Royal City - Queen's District - Vedler Count Manor ]
[Activation Effect: Demon King, standing above all - you ignore all "skill/item" "learning/use" conditions]
<-*
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[Sub-Fate Track: Nature]
[Star Sculpt I—Forest Maiden: When you are in natural terrain, all attributes +150%, MP recovery efficiency +200%, and all natural spells' consumption -50%.]
[Star Sculpt II—Princess: You ignore any learning requirements for natural spells, and all damage from natural spells against you is reduced by 95%. Furthermore, all magical creatures under the nature system will have a base affinity towards you, which will be increased to "friendly."]
[Star Sculpt III—Heart of Nature: All your natural spells gain +200% spell power, +50% spell penetration, +20% critical rate, and have a certain chance of triggering double casting effects.]
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[Radiance Sword (Fake) Equipped ]
[Hero's Power (Passive) - When the enemy unit is of the "Demon Race", gain a bonus to all basic attributes. The increase is 211 (depending on the Holy Sword's base attributes) * 5.0 (depending on the fit, the upper limit coefficient is 5)]
[Demon-Slayer Sword (Passive) - When the enemy unit is of the "Demon Race", your attack penetration rate increases to 100%, you will ignore the opponent's damage reduction defense capabilities, your critical hit chance increases by 50% every time you attack, and critical hit damage increases by 100%]
[Old Buddy (Passive) - In the past, you fought side by side, and now, although you are unfamiliar with each other's appearances, it does not prevent your unspoken understanding. All Holy Sword skill levels are increased to LV10 (Max)]
[Ghostly Vigil (Passive) - Your partners in the underworld are blessing you, and the bond that time has not severed becomes your strongest support. 90% of the damage you take will be transferred, and when your health points are below 30%, instantly recover all health points and purify all negative effects (no CD)]
Skills:
[Twilight LV10 - Deals a certain amount of damage to a single enemy, accumulating one layer of "Sword Momentum"].
[Night Silence LV10 - Enters a defensive stance, gaining damage reduction, causing the next skill to gain two additional layers of "Sword Momentum"].
[Radiance LV10 - Deals a large amount of damage to a single enemy, accumulating five layers of "Sword Momentum"].
[Radiance Sword (Ultimate Move) - Converts all accumulated "Sword Momentum" into "Sword Intent", each layer of Sword Momentum provides an additional 15% attack power, and the Sword Momentum can be superimposed up to 20 layers, disappearing after one attack is released].
[Fifth-tier Necromancy Spell - [Grand Tomb]
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New*
[Oath Sword]
[When equipping the "Oath Sword", you gain the following temporary abilities:…]
[Oath of Devotion (Passive) - Your every action cannot go against your heart. With the purpose of protecting humans and firm devotion, you are immune to all negative effects]
[Oath of Vengeance (Passive) - You loathe evil like an enemy towards monsters, pursuing and killing to the end. When necessary, you can use any means. The flames of vengeance make you deal 300% extra damage when facing "monster" type enemies]
[Oath Breaking (Passive) - When your actions violate your oath, you will receive "oath breaking" punishment. The punishment coefficient will be determined based on your evil deeds]
[Holy Warrior Lv10 - After activating this state, you will gain an additional temporary new fate track "Holy Warrior". All your damage types against "monster" type enemies will be converted to unavoidable true damage. At the same time, "monster" type enemies killed in this state will provide you with an additional 300% experience]
[Holy Smite Lv10 - Your attack will undergo a judgment. If the judgment succeeds, you will deal damage based on a percentage of the enemy's maximum health. The damage coefficient is (50% fixed value + judgment coefficient + good and evil values of both sides). If the judgment succeeds, this value cannot be lower than 50%]
[Oath of Enmity LV10 - Select a unit and make a judgment on that unit. If that unit's evil value is greater than 150, then in this battle, any of your subsequent actions against that unit will not be considered as "oath breaking". At the same time, based on that unit's Sin value, your own base attributes will increase proportionally. The higher the unit's Sin value, the higher the increase coefficient, up to a maximum of 500%]
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