The gameplay of the new card isn't much different from the original, still consisting of character cards, action cards, and event combinations, allowing for mutual attacks but requiring event completion. However, much detail has been refined on this basis.
Previously, the deck only included items that appeared in the public eye, such as Loki's Scepter, which Loki always carried at official events, and Thor's Mjölnir, which was similar.
Stark was best known for his Mecha, and Captain America's most frequently seen equipment was the Shield. The previous deck consisted mainly of such equipment.
Because the Iron Demon God had made appearances and left some visual data, these items were also included in the original Super Hero Kill cards.
However, some highly confidential information was omitted, such as Wanda's true power, Jarvis's background, Helen's true form, and Shiller's Tower of Thought.
These have been included in the new cards, with Wanda completely severing ties with the Big Shadow and now serving as the master of The power of Scarlet. Jarvis, a very low-profile robot, finally had a skill that matched his capabilities.
Some powerful equipment that hardly appeared in public view also emerged, like the Infinity Gem, the Universe Cube, Odin's Divine Spear, and Raven, among others.
The biggest change this time was the addition of many new characters, some who rarely appeared in public, but since it's an internal card game and there's no fear of leaks, almost all S.H.I.E.L.D. agents joined in.
But of course, Shiller was the most significantly changed.
The new version of the card included a faction label called "Shiller."
Those present mostly knew that there was more than one Shiller in the Tower of Thought—Greed, Arrogant, Moonlight, Sloth, Manipulation, Art, Hunting…
Of course, to everyone at Marvel, they could basically be summarized as: Greed, Hydra 1, Hydra 2, Hydra 3, Madman 1, Madman 2, Murderer 1…
Shiller hadn't expected such a significant power boost in this update, but perhaps because Wanda wasn't very familiar with his other personality traits, many skills weren't written very accurately.
Since both of their wake-up times were quite early, Shiller directly had Wanda modify his skills, then created a final equipment—Tower of Thought. After gathering all Shillers on the field, it could be summoned, and this equipment had only one skill, which was to invoke the event "Infinite Event."
Moreover, the game rules were also changed because everyone actually wanted to play as themselves, and some people were just too unlucky, possibly not getting to play the character they wanted all day. So, they simply decided to compose their own decks.
Shiller, of course, would pick himself. He felt his deck was very strong. If it weren't for constantly being held back by normalcy, he would definitely go on a rampage.
For example, Manipulation's skill is: Upon entering and every two rounds, perform an "Oratory Resistance" check on the entire field by rolling a dice. Those who fail the resistance check obtain the "Sorcery Influence" state, with a 50% chance every action that all harmful states towards allies revert to benefits. Characters affected by sorcery three times become "Puppets," lose cards, and Manipulation gains attack power corresponding to their attack values.
Meanwhile, Hunting's skill is: All held card characters default as "Back to." Once a backfacing character is detected on the field, regardless of turns, an immediate attack is launched. If the attack successfully kills the opponent, mental stability increases by 1; if not killed, the held status is released, turned front-facing, immune to this attack's damage, and transfers that damage back to Hunting, reducing Hunting's mental stability by 1 for each damage suffered.
When mental stability falls to 0 or below, activate "Illusion Vision," applying "Hunting Mark" to all previously attacked and surviving prey. The mark countdowns for two turns; once the countdown ends, the character directly dies, and the remaining health is used as attack power to hit the character's own hero once.
With these two cards linked, Shiller felt there was nothing he couldn't kill—a hold card and a direct execution after two rounds. Who could withstand that?
Of course, his and Arrogant's skills weren't that strong, mainly serving supportive roles, but they were very closely connected, making them the most cooperative set among all faction decks.
Arrogant's skill is: Carries an umbrella (5/25). At the beginning of the round, receives a random paper (Evans's paper, Barry's paper, Cobblepot's paper, Harley's paper, Bruce's paper), gaining the paper's effects.
Evans's paper: Radiating scholarly brilliance, increases Arrogant's health by 50%.
Barry's paper: A novel and excellent work, increases Arrogant's attack power by 50%.
Cobblepot's paper: Seriously written yet slightly mediocre, increases Arrogant's attack power and health by 25% each.
Harley's paper: Questionable mental state, puts Arrogant into a confused state, simultaneously increasing attack power and health by 50%. The umbrella obtains the "Arkham Insane Asylum Medical Equipment" state, giving all attacked characters a "Defense Break" state.
Bruce's Thesis: Indescribable entities drive Arrogance into a frenzied state, increasing both attack power and health by 100%. The umbrella gains the "Gotham Dark Tide" status enhancement, causing all attacked victims to lose cards.
Yes, Arrogance has a card removal skill too, perfectly linking the manipulation and hunting aspects.
Greed was also very pleased with his own abilities; he'd had enough of earning little and spending a lot.
Greed: At the start of the turn, Greed designates five characters to be entangled in "Greed's Big Plan". After the plan starts, all damage received by the characters involved in the plan is multiplied by ten and accumulated as points. After three rounds, if all characters within the plan survive, points are tallied, and all points go to Greed. All characters receive one of the "Gifts of Greed"; if any character dies, Greed loses cards.
The Gifts of Greed: Greed's Money (50% of Greed's money), Greed's Power (50% of Greed's attack power and health), Greed's Possessiveness (this card belongs to Greed), Greed Itself (awards Greed 20% of the points).
Once "Greed's Money" is obtained, it immediately triggers "Greed's Endless Pursuit", allowing Greed to act whenever a character does, attacking them until they are dead or lose cards.
It is clear that Greed's card isn't purely a damage card; it's akin to a wagering agreement.
Within the plan, the more damage all cards take, the more points Greed earns. But if unfortunately someone dies, Greed not only earns nothing but also directly loses cards.
In other words, when using this card, Shiller must ensure that everyone takes as much damage as possible without dying, and even if they survive, there is a one-in-four chance of being hunted when drawing from the gifts.
Honestly, Shiller doesn't like this skill. If it could take down a hero, maybe it would be an issue, but that's 50% of the points gone! It's like taking half of his money, no different than taking his life!
However, everyone could see that the key to this deck was actually losing cards, as once a card is lost, it triggers hunting and pursuit. Being hunted doesn't matter, but once marked and then killed, the attack hits your own hero directly. Have you ever seen archery like the "Hundred-step Piercing"?
Of course, some might feel it's very supermodel-like, but in a game like Super Hero Kill, every other card is as bizarre, if not more.
Take Stark, for instance. In the original game, he could only spend points to buy Mecha. But after an update, he brought with him the Stark Group Headquarters, generating income equal to five times his attack power every turn.
Though he still has to pay for the Mechas, once bought, they can be merged. For example, Mark 16 and Mark 17 can combine into Mark 33, meaning no Mecha is wasted; all can be merged into the number he desires.
Moreover, he also has an upgraded state, which is not as difficult to achieve as before. With three Mechas numbered greater than 30 and constructing a Magic Core, he can upgrade instantly.
The Magic Core requires a combination of Stark Group Headquarters and Kamar-Taj, and the latter is made up of five Mages.
Shiller thinks Strange would probably have a lot to say about this deck.
But, Strange isn't weak, especially now that he can summon The Ancient One, who, with no abilities but 9999 health points, is immune to all negative statuses and gains five attack points with every hit taken—who can withstand that?
Moreover, Demon Gods are no longer summonable entities but have become decks in their own right. Shiller suspects Wanda wants to invite Xeseon over for a card game, although he has no proof.
The Demon God decks feature familiar faces like Dormammu, who grows stronger by devouring; Mephisto, who enhances himself by harvesting souls; Setorak, who can unfold the Deep Red Domain; and the Great Shadow Xeseon, who specializes in attacks against Eternity, among others.
And with Wanda, the numbers on the cards can be directly changed. For example, if someone's attributes increase, she snaps her fingers, and the card changes accordingly. This saves the trouble of remembering and only affects that round, reverting to normal after the game ends.
The field has also expanded beyond New York to include Asgard, the Andromeda Galaxy, and more.
And the dice are no longer ordinary; Wanda, from somewhere, sourced two enchanted dice, allowing for designated probabilities. For instance, the Luck Skill can now influence the dice to roll the desired number.
When Shiller finished organizing Wanda's deck, everyone had just woken up. Finding the lineup interesting, they hurriedly ate and set up the card table in the backyard of the Stone House.
This time it was more professional. Shiller brought out the largest round table, capable of seating twelve, though not that many were there since some had obligations. However, Stark, Steve, Nick, and others were all involved.
Rubbing his hands together, Shiller now held the full deck, ready to show his true skills!