[Author Note: I will be using " " for normal conversation and [ ] for the global system that is given to everyone and { } for the personal system that our MC has.]
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While Francis was confused due to the sudden change of viewpoint, the prompt made him remember the information he had previously and regained his clarity. Knowing that he can't place the table anywhere except the place where the foundation floor is already laid.
Knowing that Francis placed the table on the 1st floor of the Lord's Mansion. After he placed the Table, his viewpoint returned to the first person. Then he walked towards the Lord's Mansion to see the Table.
As Francis was going through the details once he reached the Table, he became angry.
{Wooden floor: Small wooden foundation floor of 1m*1m space
Requirement: 1 Wood}
{Wooden Wall: Small wooden wall of 1m*1m space
Requirement: 1 Wood}
{Wooden Door: Small wooden door of 1m*1m space
Requirement: 1 Wood}
{Wooden Window: Small wooden window of 1m*1m space
Requirement: 1 Wood}
{Small wooden House: Small wooden house made of wood and has space of 3m*3m*3m
Requirement: 54 Wood}
Francis became angry because the small wooden house similar to the ones that are getting built downstairs requires only 54 wood units to build whereas the one that is getting built requires 100 wood units and 200 copper coins.
"Ahh... This is a total ripoff. I should have checked this before building them."
"I could have saved 46 wood and 200 copper coins per house."
"let's take this as a lesson, One should never make a decision based on moments of excitement or one's emotions,"
"It might or might not lead to loss."
"One should always remain calm and make rational decisions."
"Though we don't know if they are good or bad decisions."
"In the end, we won't be having regrets and blaming ourselves."
After that, Francis took deep breaths to calm himself down. After calming down Francis sat down on the bed beside the table and exited the Artifacts tab and clicked on the Kingdom building system Tab.
{
1: Status
2: Inventory
3: Heroes/Generals
4: Buildings
5: Tasks
6: Equipment
}
Seeing the three tabs Francis clicked on status.
{
Host: Magnus D Francis
Age: 26
Sex: Male
Skills: None
Talent: Immortal, Invulnerable
Equipment: None
Buildings: None
Resources: 20K Food Units, 20K Wood Units
}
"Good, we have more resources to use."
After that Francis closed the status window and clicked on the Heroes/Generals tab.
{Due to the first-time login, the Host has an extra chance to summon Heroes/Generals card}
{Host gets one Master class card for every 2 days and 3 standard cards summoning chances daily till Host builds Traven and upgrades it to get more summoning chances and decrease time to summon.}
{Does Host want to use today's Free chances to summon Heroes/Generals?}
"Yes, Of Course!, I have a territory to protect."
{
Congratulations Host you get
1: Captain Traves
2: Lady Silver
3: Benjamin
4: Dr. John
5: Lady Silver
}
After that, 5 cards started to float before Francis's eyes. As they start to fall Francis catches them and looks into them.
"I have two Lady Silver cards, will I get to summon two Lady Silver?"
{Host can use the same card to upgrade the stars or grade of the summoned Hero/general.}
"Let's check the status of the Heroes."
{Captain Traves
Grade: A (Note: There are 4 grades S, A, B, C and lowest being C and the highest being S)
Stars: ★☆☆☆☆
Type: Cavalry Hero
Level: Level 1 (0/80)
Official Position: None (Can be appointed as Advisor)
Loyalty: 100 (Note: Even though loyalty is 100, it doesn't mean you can do whatever you want with them, their loyalty decreases if you do bad things or force them to do bad things, and if loyalty becomes negative they will rebel.)
Command: 180 (He can command or lead 180 troops to battle)
Strength: 88.56 (Every 1 strength point increases Hero-led troop attack by 0.2%)
Intelligence: 30.73 (Every 1 Intelligence point increases Hero-led troop defense by 0.2%)
Agility: 48.20 (Every 1 Agility Point increases Hero-led troop Health by 0.2%)
Speed: 54.90 (Every 1 Speed point increases Hero-led Troop march speed by 0.05%)
Traits:
Trait 1: When leading troops Cavalry damage increases by 5%.
Trait 2: When Hero is garrisoned to protect the city, Cavalry damage increases by 5%.
Skills:
Skill 1: Focused Fire (Level 1) => Troops have a 30% chance of causing a Defection Effect on enemy troops causing continuous damage. (Damage Rate: 10.8 %; every 1 strength point increases Damage rate by 0.117%)
Skill 2: Locked (Require Hero to be at level 10)
Skill 3: Locked (Require Skill 2 to be unlocked and Hero level 20)
Skill 4: locked (Require skill 3 to be unlocked and Hero level 30)
Skill 5: Locked (Require skill 1 to be at level 10 and Hero level 30)
}
{Benjamin
Grade: B
Stars: ★☆☆☆
Type: Infantry Hero
Level: Level 1 (0/70)
Official Position: None (Can be appointed as Captain)
Loyalty: 100
Command: 160 (He can command or lead 160 troops to battle)
Strength: 78.72 (Every 1 strength point increases Hero-led troop attack by 0.2%)
Intelligence: 30.72 (Every 1 Intelligence point increases Hero-led troop defense by 0.2%)
Agility: 48.20 (Every 1 Agility Point increases Hero-led troop Health by 0.2%)
Speed: 48.70 (Every 1 Speed point increases Hero-led Troop march speed by 0.05%)
Traits:
Trait 1: When leading Troop Health increases by 5%.
Trait 2: When Hero is garrisoned to protect the city, Troop Health increases by 5%.
Skills:
Skill 1: Sword Master (Level 1) => Troops have a 30% chance of dealing extra damage to enemy troops each round. (Damage Rate: 9%; every 1 strength point increases Damage Rate by 0.095%)
Skill 2: Locked (Require Hero to be at level 10)
Skill 3: Locked (Require Skill 2 to be unlocked and Hero level 20)
}
{Dr. John
Grade: B
Stars: ★☆☆☆
Type: Cavalry Hero
Level: Level 1 (0/70)
Official Position: None (Can be appointed as Innovator (Helps in research or creating things))
Loyalty: 100
Command: 160 (He can command or lead 160 troops to battle)
Strength: 30.80 (Every 1 strength point increases Hero-led troop attack by 0.2%)
Intelligence: 32.40 (Every 1 Intelligence point increases Hero-led troop defense by 0.2%)
Agility: 79.50 (Every 1 Agility Point increases Hero-led troop Health by 0.2%)
Speed: 48.60 (Every 1 Speed point increases Hero-led Troop march speed by 0.05%)
Traits:
Trait 1: When leading Troop March Speed increases by 5%.
Trait 2: When Hero is garrisoned to protect the city, Troop March Speed increases by 5%.
Skills:
Skill 1: Sword Master (Level 1) => Troops have a 30% chance of dealing extra damage to enemy troops each round. (Damage Rate: 9%; every 1 agility point increases Damage Rate by 0.351%
Skill 2: Locked (Require Hero to be at level 10)
Skill 3: Locked (Require Skill 2 to be unlocked and Hero level 20)
}
{Lady Silver
Grade: C
Stars: ★★☆
Type: Distance Hero
Level: Level 1 (0/60)
Official Position: None (Can be appointed as Quartermaster)
Loyalty: 100
Command: 140 (He can command or lead 140 troops to battle)
Strength: 35.10 (Every 1 strength point increases Hero-led troop attack by 0.2%)
Intelligence: 38.44 (Every 1 Intelligence point increases Hero-led troop defense by 0.2%)
Agility: 30.40 (Every 1 Agility Point increases Hero-led troop Health by 0.2%)
Speed: 43.50 (Every 1 Speed point increases Hero-led Troop march speed by 0.05%)
Traits:
Trait 1: When leading Troop Attack increases by 5%.
Trait 2: When Hero is garrisoned to protect the city, Troop Attack increases by 5%.
Skills:
Skill 1: Silver Blade (Level 1) => Troops have a 25% chance of a Critical hit dealing extra damage.
Skill 2: Locked (Require Hero to be at level 10)
Skill 3: Locked (Require Skill 2 to be unlocked and Hero level 20)
}