The day after the presentation, the world of gaming media exploded. Every major website, magazine, and streaming platform was buzzing with headlines, and NexaCorp's debut had become the talk of the entire industry.
"NexaRealm: The Future of Immersive Gaming is Here!" read one article from GamePulse. It went on to rave about the seamless integration between reality and virtual experiences that the Realm device offered, lauding the sleek design and mind-blowing gameplay that had captured the crowd during the live demo. Another article from Tech Frontier was headlined, "NexaCorp Changes the Game—Literally," describing the impeccable first impression the company had left on the industry and how the NexaRealm gameplay had set a new benchmark for immersive virtual worlds.
Social media, meanwhile, was a frenzy. Hashtags like #NexaRealm, #NexaCorp, and #FutureOfGaming were trending worldwide. Streamers who had been lucky enough to attend the event or get their hands on the testing kits were sharing their experiences, drawing millions of viewers as they marvelled at the technology.
Even traditional news outlets picked up the story.
"Is this the future of entertainment?" asked a morning segment on a popular news network. Clips of Jin-ho and Prince Tarif on stage were replayed, along with footage of the gameplay demo, highlighting the excitement around the product's release.
In the days and weeks following the grand presentation, NexaRealm became a global sensation. What had started as a mysterious unveiling had now turned into a full-blown movement. Gaming forums, tech podcasts, and social media platforms buzzed endlessly about the revolutionary experience. Early testers shared detailed breakdowns, explaining how the immersive world felt like nothing they'd ever encountered. It wasn't just another virtual reality game; it was an entirely new dimension of interaction.
Major game developers and tech companies were scrambling, trying to keep up. Every corner of the gaming industry was now forced to reckon with the fact that NexaRealm had moved the goalposts. No longer was it enough to offer standard VR experiences—NexaCorp had redefined the playing field.
In Asia, NexaRealm exploded, particularly in South Korea and Japan, where the gaming culture was deeply ingrained in everyday life. Internet cafes were now dedicating entire sections just for NexaRealm players. In Europe, game expos held impromptu panels to discuss the potential long-term impact of the technology, while North American tech giants scrambled to secure partnership deals with NexaCorp for future expansions.
It wasn't just the gaming world. Celebrities, influencers, and even athletes were publicly declaring their interest in the device. A-list actors posted pictures of themselves trying out NexaRealm, while pro gamers began streaming their explorations of its vast terrains, turning it into a global entertainment spectacle. Sports channels even discussed the physical and mental demands of playing in a world as immersive as NexaRealm, wondering if competitive gaming had just taken its biggest leap into the mainstream.
Sales projections for the first commercial launch were staggering. NexaCorp hadn't just taken the gaming world by storm—they had shifted the axis of entertainment itself.
As NexaRealm continued to take the world by storm, the demand for the Realm device hit an all-time high. NexaCorp had planned for a pre-order release on their official website, allowing eager customers to secure their very own first-gen Realm headsets. However, the moment the pre-orders went live, the server traffic surged beyond anything they had anticipated. Within minutes, the website crashed, overwhelmed by millions of visitors trying to place their orders simultaneously.
Social media was instantly flooded with complaints and memes about the failed pre-order attempt. Thousands of people vented their frustrations online, posting screenshots of error messages, crashed webpages, and "Out of Stock" notices. Hashtags like #NexaRealmFail and #NexaHype trended worldwide, but the frenzy didn't stop. The failure to pre-order only intensified the desire. Scalpers began popping up, offering pre-orders at ridiculously inflated prices, further escalating the situation.
Inside NexaCorp, the team was in a frenzy. They had predicted high interest, but nothing close to this. The demand was global and far beyond what they could handle with their current manufacturing capabilities. Prince Tarif and Matthieu took charge of finding solutions, realizing they would need outside help to meet the massive demand.
Within days, NexaCorp had secured contracts with multiple manufacturing plants around the world. Factories in China, Germany, and even the United States were brought on board to ramp up production. Evie worked closely with the legal team to ensure that the production contracts were solid, while Daniel oversaw the quality control of each new manufacturing site to make sure the Realm devices maintained their high standard.
The hiring of external production teams wasn't just about increasing the numbers—it was a logistical nightmare of syncing up operations across different time zones and languages. Shipping routes had to be recalculated, new partnerships with delivery companies secured, and regional distribution hubs set up to ensure quicker deliveries to customers.
Despite the chaos, NexaCorp's swift action paid off. Within a few weeks, they had tripled production capacity and set a new pre-order date, but the hype only continued to build. Websites selling the Realm device were still crashing, and the few units that made it to retail shelves were sold out within minutes. Resellers now had lines stretching around blocks, with fans camping out overnight just for a chance to get their hands on the device.
News stations began covering the sales phenomenon, calling it "the hottest tech product of the decade." Analysts compared NexaCorp's launch to the early days of iconic tech giants, predicting that they were on track to become a powerhouse that could rival the biggest names in the industry. It was clear—NexaRealm wasn't just a game anymore. It was a revolution.
After the chaos of the Realm device's pre-order launch, NexaCorp was determined not to repeat the same mistake when it came to the official NexaRealm server launch. They had anticipated a massive influx of players—millions across the globe eagerly waiting to log in and explore the first virtual world of its kind. This time, they were ready.
Prince Tarif had spearheaded an aggressive expansion of NexaCorp's server infrastructure, partnering with top-tier cloud providers to ensure that NexaRealm would be able to handle an unprecedented number of simultaneous logins. Massive server farms were set up in key regions—North America, Europe, Asia, and the Middle East. Matthieu Chevrolet worked alongside data engineers to optimize the game's performance, ensuring smooth gameplay even with millions logging in at once.
On the night of the server launch, a nervous excitement filled the air at NexaCorp headquarters. The global countdown clock ticked down as streams of anticipation flooded social media. Gamers, journalists, and influencers all hyped the moment. Livestreams began covering the event, with many broadcasters vowing to be the first to enter NexaRealm's immersive world.
As the clock hit zero, the servers opened. A moment of silence hung in the air for the NexaCorp team, their breaths collectively held. Then, it happened. Millions of players from across the world began logging in, their headsets syncing up, transferring their consciousness into the game.
Unlike the crash during the pre-order sale, the servers held firm. Within minutes, NexaCorp saw record-breaking numbers: over 3 million players logged in simultaneously, the largest ever recorded for any online game launch in history. Social media exploded as players shared their initial experiences, from navigating the beautifully rendered landscapes to battling low-level monsters.
"Smooth entry!" one player tweeted, surprised at the seamless login process.
"I'm in!! No lag whatsoever," another wrote, capturing their first moments inside the virtual world.
Hye-su and her team watched the server stats rolling in, awestruck by the scale of the launch. The sheer number of players logging in exceeded even their wildest expectations, yet everything was running smoothly. Each server was handling the load without crashing, the experience was fluid, and the response from the player base was overwhelmingly positive.
Jin-ho, who had been instrumental in the stress-testing phase, couldn't help but grin as he checked his account, watching his avatar emerge in NexaRealm without a single hiccup. The launch wasn't just a success—it was a historic moment in gaming.
In the first 24 hours, NexaCorp shattered records, admitting over 12 million players worldwide. Review sites were flooded with rave reviews, praising the game's immersive world, the seamless gameplay, and the cutting-edge technology that powered it. Gaming forums buzzed with players comparing experiences, strategies, and discoveries, while some simply marvelled at the technological leap they were witnessing.
NexaRealm wasn't just another game launch; it was a moment that would go down in history as the start of a new era in virtual entertainment.
The excitement was palpable, but as the launch day came to a close, the team at NexaCorp finally allowed themselves a moment to breathe. In the midst of the overwhelming success, Hye-su, Hae-won, Jin-ho, and the rest of the team exchanged quiet, knowing glances. They had done it. The months of endless preparation, sleepless nights, and stress had paid off. Yet, amid the triumph, there was also a sense of responsibility—they had created something that would redefine entertainment, and this was only the beginning. For now, they could savour the victory, but the road ahead promised even greater challenges and excitement.