[ You have killed a Player outside a duel. Karma: 1]
Karma, a meticulously designed system by Seraphiel, was a deterrent against players engaging in spawn killing or other malicious activities without facing the consequences. Actions such as player elimination or other unethical conduct resulted in the accumulation of Karma points. For those with fewer than 10 points, redemption was achievable through virtuous acts like aiding NPCs or vanquishing bandits. Crossing the threshold of 10 Karma points earned players an orange badge on their system. However, those with over 50 points were branded as criminals in Orion, marked by a menacing red badge. Their favorability with all neutral or benevolent NPCs plummeted to -100, reflecting the gravity of their in-game transgressions.
David wasn't worried about it; he was going to lose the point automatically in 24 hours due to his high fame stat.