The death of the Gnoll warlord Kenbote Bitebone marked the end of the calamity that arose in the Andma Hills after the climax of a switch-home tactic.
For the little players, the good news was that the fleeing Gnolls gave them a great opportunity to continue racking up personal player points, and Baroness Milian also issued a peculiar task of "capturing live consumables."
Now, besides slaying Gnolls, capturing them also brought some rewards, and for every ten Gnoll captives brought back, one could receive a reward of 20 silver coins from the administrative office.
Though it wasn't much, it was free money—who wouldn't want it?
With the Gnolls of Transylvania now completely broken in spirit and backbone, these terrified creatures didn't dare confront the players head-on, and simply defeating their temporary leader would make these dogs kneel and wait to be captured obediently.