Sam couldn't help but marvel at the stark difference between reality and the world of video games.
In games, you can fulfill many fantasies and meet spiritual needs because you can do things that are impossible in the real world—like walking on walls, wielding swords and magic, or other more extreme actions that best remain unmentioned.
But the experience Sam was having at this moment was something that could never be replicated in any game. It wasn't just about reaching a physical climax, but a profound experience that lingered in the body, purging all negative emotions in an ultimate release.
Unlike a game, which you might grow tired of after completing, certain feelings, like the ones Sam was experiencing now, only intensified with each encounter.
The pressures and dangers created by these female leads were extreme. But so were the rewards for bravery—the exquisite experiences these female leads provided were also extreme.