Chereads / Unique Gamers Travels / Talia’s Unique Abilities (SPOILERS As of chapter 100)

Talia’s Unique Abilities (SPOILERS As of chapter 100)

 | Vampiric |

[1st Vampiric Ability - The first vampiric ability the user has developed as a side effect of their evolution. Allows the user to control, manipulate, and warp the blood of others in their radius. The extent of this is determined by training, the users level, and their overall power. After the evolution, this control is nearly absolute, and is now nearly 2 miles in range. The user can now form weapons out of blood that are stronger than steel, inlcuding the blood of others, all by simply imbuing a little bit of magic. After getting Divinity, this blood manipulation is on an entirely different level]

[2nd Vampiric Ability - The second vampiric ability the user has developed as a side effect of their evolution. Allows the user to get stronger by drinking blood, multiplying all of their capabilities by 5x when fully fed. This is further increased should the user be fully fed, via feeding off of supernatural creatures, multiplying all the users capabilities by 7.5x instead]

[3rd Vampiric Ability - The third and final vampiric ability the user has developed as a side effect of their evolution. Allows the user to permanently absorb a portion of the magic of those they drain blood from. This can now absorb 50% of their magic permanently. Can still be strengthened even further]

[Vampiric Ability: Familiars - Allows the user to turn animals AND Vampires into vampiric familiars, fully under the users control. These familiars are vampiric in nature, and are thus, stronger than normal ones. The user can have as many familiars as they wish. The familiars can be summoned to the user whenever they wish, and summoned into the users shadow. Vampires turned have their powers strengthened (in the case of those weaker than the user) while the stronger ones remain their same level. They are just as loyal as animal familiars. These familiars now retain all their powers, memories, and experience efrom when they were living, the familiars can now grow stronger. All familiars lowest power possible is now set to Low Level. For every 10,000 familiars, the users vampiric abilities are strengthened by 25%]

[7500 Low Level Vampires. 3000 Middle Level Vampires. 500 High-Level Vampires, 25 Supreme Level Vampires, 5 Lord Level Vampires, 1 Princss and 2 Princes, 1 Vampire King, 5000 Rats. 5000 crows, 200 dogs, and the One-Eyed Black Dragon (Ancalagon)  (Danmachi)]

[The One Eyed Black Dragon, Ancalagon: A dragon of the Danmachi universe, and one that was previously a Dungeon monster. Now the familiar of the User. Due to it's bond with the user, the dragon now grows as the user does, growing stronger and stronger. The dragon can be summoned just as any vampiric familiar can, and can be reformed if it dies. The dragon is especially protective of it's master and her mates. This bond may have more abilities that can be revealed after further strengthening of the bond over time]

[5th vampiric ability - The fifth vampiric ability, and the second gained through natural leveling. Allows the user to take traits from those they suck blood from, their species more specifically. Can now take multiple attributes, can take them a total of three times, and now works on even more species, including other vampires]

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| Werewolf|

[Werwolf Ability 1 - The user's canines are now immensely poisonous to all creatures, be it vampiric, human, magical, etc. This poison is strong enough to kill them within minutes, but, this poison does not affect divine entities]

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| Kitsune |

[1st Tail - The first tail the user has obtained as a Kitsune. Has the unique ability to block attacks and redirect them at double the power. Currently only works on magical based attacks, and can evolve further. All tails can be controlled perfectly by the user]

[2nd tail - The second tail the user has obtained as a Kitsune. Allows the user to absorb attacks with this tail, and save it. The saved attack can then be utilized by the tail, but only once. Can only absorb attacks the user would be able to survive. Absorbed attacks are 3x stronger]

[3rd tail - The third tail the user has obtained as a kitsune. This tail has the ability to transmute what it touches, into the users kitsune elements (thunder and ocean/water). Only works on non sentient beings…for now]

[4th Tail - The fourth tail the user has obtained as a kitsune. This tail has the ability to act as another caster. Allowing the user to simultaneously cast spells through themselves, and through this tail with no diminish in power. All spells cast through this tail, will not have the strengthening from wands, or anything of the sort. All spells cast through this tail, will have the users kitsune element applied to it, such as electricity, or fire. Only if its an attack spell]

[5th Tail - The fifth tail the user has obtained as a kitsune. This tail has the ability to allow the user to control the surrounding elements that the user is the kitsune of. Such as controlling and warping water, or controlling electricity in an electrical wire]

[6th Tail - The 6th tail the user has obtained as a kitsune. This tail allows the user to mimic another one of their tails, using that same ability with this tail. Example: The user can use this tail to mimic their 4th one, so that they can cast two more spells at the same time, instead of one, for a total of three spells cast at one time]

[7th Tail - The 7th tail the user has obtained as a kitsune. This tail allows the user to create new and unique forms of their different elements, as well as their subtypes. This means that should the user have enough power, and control, the user can create new types of fire they can use, and more. The user can even theoretecially combine their different elements, to make new stronger ones. EX: The user combines Thunder and Ocean, creating a sort of thunder water, that can electrocute others as if it was lightning]

[8th Tail - The 8th tail the user has obtained as a kitsune. Allows this tail to absorb and mimic the traits of various weapons. Should you absorb something like a sword, it would then have the sharpness of a sword. Maximum amount of items that can be absorbed, is 25, as of now, this limit can be increased in the future]

[9th Tail - The 9th tail the user has obtained as a kitsune. Allows the user to control the tails perfectly, allowing the user to stretch the tails, use them to grab objects, forming them into blades, and more. This applies to not just the ninth tail, but all of them]

[10th Tail - The 10th tail the user has obtained as a kitsune. Due to the users special existence, the user has brought their kitsune species far beyond the norm, improving and evolving it further than normal. This 10th tail has caused the users aura, and tails, to combine and assimilate into the user itself, no longer being separate, granting the user tails on their physical person, and even fox ears. These can be hidden at will. This tail has the ability to absorb the age of those killed, growing stronger the more age gathered, this applies to not just this tail, but all of the users capabilities]

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| Huntress |

[Aura Manipulation  - A semblance that allows the user to use aura to create attacks that are not normally possible. This allows the user to manipulate their aura into constructs, attacks, and more]

[Overactive Imagination - Allows the user to create physical illusions that can be seen by anyone around, as if it was real. The semblance, after training, can also be used to make tangible clones of oneself or others, and can even replicate the abilities and weapons of those these clones copy. These clones can also speak with the voice of the original]

[Combo Wombo - Each consecutive blow receives an additional 2000 pounds of forcc compared to the previous one. If the chain of attacks are interrupted,  then it resets, and the user has to restart once more. The additional force can be increased further in the future, should this semblance undergo an awakening, the users aura become stronger, or something of the sort]

[Petal Burst - Allows the user to dash at inhuman speeds in whatever direction you choose, leaving a trail of rose petals in your wake. If the user gains enough momentum, they can create tailwinds, turbulence, and can lift objects off the ground with this. This semblance is effectively a form of teleportation in a sense, due to it disassembling the user at a molecular level, and reassemble at the users chosen location. This allows the user to go around obstacles or through paths that the user would normally not fit through. If there is an obstacle blocking the user in mid flight, the semblance will be disrupted. This semblance also has a passive nature to it, doubling the users current speed. When this semblance is actively used, it multiplies the users speed by 5x, and when the disassembling aspect is used, it is even faster]

[Glyphs - Allows the user to create flat glyph's that have a variety of affects. This includes: Moving/conjuring avatars, creating dust formations, using it as a barrier/shield, used to accelerate objects through the air and over surfaces. They also have the ability to control motion (to an extent) using it for propulsion, exerting push forces on other objects, using it as a solid surface, and more. There is also the "time dilation glyphs" that can be used speed up actions, speeding up your own speed, speed of objects, etc. There is also the black version of this glyph, that pulls objects in, instead of propelling them. This glyph can also be used to create avatars of foes they've previously defeated, in which said foe has all the power it had when it died. These avatar's can teleport via these glyphs, increase in size, and many more. There are many more powers that can be utilized via these glyphs, but it is up to the user to find and train them]

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| Siren |

[Siren Ability: Phaseshift - Phaseshift is technopathy, or the ability to intuitively manipulate technology or anything with an electric current and have said technology obey the phaseshifter's commands and desires]

[Siren Power 2 - Phasewalk is a Siren ability to bridge the gap between dimensions, allowing the Siren to teleport both herself and others across space-time. The ability can also inflict damage upon structures caused by small explosions when the Siren enters or exits phasewalk. It has a heavy connection to the fire element, allowing for flame-throwing and flaming wings to fly]

[Siren Power 3 - Phasetrance is an ability to manifest transparent parts of the human form which the Siren can use to affect the world around her. Known manifestations include six arms emanating from the Siren herself to defend, or a large fist, or series of fists, erupting from the ground or astral projection, being cast towards specific targets. These effects can cause damage in various ways, and in certain cases are also used to restrain targeted enemies. Can imbue these with different elements, and these parts can use the skills of the user on each human part[

[Siren Power 4 - Phaselock is the ability to lock an object or person in place inside a blue bubble of force/energy (not the literal force). It can also control the mind of phaselocked creature, making them turn on their allies temporarily. The user can converge her power and launch it in the form of energy orb, strong enough to destroy metal gates and beyond]