DIVINE RANK:
Gods are broken up into 3 tiers: Greater deities, Lesser deities, and Quasi-deities and each tier is broken down into 5 levels within. Greater deities are far more difficult to quantify with rules, given their vast and awesome powers. Lesser deities are rarely considered "lesser" by any means, except by greater deities themselves. Lesser deities, then, are generally referred to as deities.
Possible Methods to raise divine rank include:
>Follower Count
>Noteworthy Feats and Accomplishments
>Defeating other Gods
>Promoting and Furthering Personal Agendas
Divine Rank: This is a numerical ranking system that reflects two things: power and amount of worshipers. Divine Rank reflects the amount of godly power a creature has. There is no concrete method by which this power amasses.
Sovereign Sense:
Every deity has at least limited knowledge and control over their Sovereignty.
Depending upon your Divine Rank, you may sense events related to your Sovereignty at varying degrees and with varying acuity. For example, Poseidon knows when a storm is over the ocean and may view it if he wishes. He may not, though, know when an avalanche is falling along a mountain. Mountains are not within his Sovereignty. When a deity senses an event, it merely knows that the event is occurring and where it is. For the sake of clarity, all examples will be given through the experience of a god of storms at various divine ranks.
>Divine Rank 0 You can detect large scale, episodic event connected to your Sovereignty. In order to sense such an event, it must have a perceptible impact on the world around it and must last for at least 1 hour before you begin to sense it. This sense is exclusive to the present and fades once the event has degraded to an intensity below that which you can detect, leaving no left over information for you to gather. At this rank, you cannot gather details beyond very vauge, often inconsequential information. At this Divine Rank, your Sovereign Sense is limited to the plane in which you currently exist.
A storm god would beable to detect a strong, destructive storm with in an accuracy any point within a 50 mile radius of the actual event. They would be unable to detect or gather any additional information.
>Divine Rank 3 Your Sovereign Sense becomes more acute and resilient. You can now detect small specific, non-descript details of events within your Sovereignty. Additionally, you can still sense the aftermath of an event for up to one day after it degrades to an intensity that is lower than you can detect.
A storm god would be able to detect the intensity and general direction of a storm, as well as the destructive aftermath is leaves in it's wake.
>Divine Rank 6 Your Sovereign Sense becomes strong enough to not only detect fine details, but also permeate the planar barriers. You can identify nearly all relevant details of events connected to your Sovereignty. Additionally, you can now detect events connected to your Sovereignty in any plane, not just your current plane.
>Divine Rank 9 Your Sovereign Sense gain a semblance of precognition. You can now detect situations where events connected to your Sovereignty may begin due to favorable circumstances surrounding the area that may lead to the emergence of an event, and can also detect what will happen during said event. Additionally, you can choose to exert an influence on these events, making an even more likely to occur in that areas. Conversely, you can chose to exert a negative influence to prevent the event from happening all together.
A storm god would be able to sense that a storm is about to form, even if the weather seems clear, and is able to predict with decent accuracy what will happen during said storm. The will also be able to tamper with the situation to make the storm more likely to appear, or stop it from forming in the first place.
Divine Praxys:
A Divine Praxys is the physical manifestation of everything a god stands for a represent. All their intentions, ideals, and beliefs coalesced into a discreet, physical form through which gods enact their will. As each god is vastly unique, each Divine Praxys is equally special and unlike the others. A god of war might have a sword capable of rending apart fortifications with ease. A god of harvests might have a spell book loaded with gardening instructions and plant biology. Each Praxys can really be anything.
Praxii are so integral to gods, as a matter of fact, that all gods have one, even at Divine Rank 0. So starting there you may create your own Praxis.
All Praxii are semi-sentient. They do not have a personality or any sort of independent thought or intelligence, but they are aware of their situation and can respond accordingly.
If a Praxys is being wielded by a creature that is not the original owner, but still has a Divine Rank, the Praxy only functions as it's blueprint magic item. The wielder cannot benefit from the two beneficial effects or it's unique feature.
A creature without a Divine Rank must attune to the Praxys.
Effects imparted by and active on the the Praxys are immune to any form of disruption or reduction by non-divine means.
A Praxys cannot be used to kill it's owner's . Attempting to do so will reflect the damage back on the wielder.
A Praxy's loyalty to it's owner cannot be swayed by any means outside of killing the owner, upon which the killer becomes the new owner of the Praxys.
All Praxii are considered summoned items. They can be dismissed and summoned at will as a free action, and the ability to do either cannot be interfered with by any means. (P.S: divine beings can make more then one divine praxys if they so wished. only if they have enough power to do so.)
Godly Realm:
As a god, you have the ability to isolate a bubble of reality from the rest of the multiverse and make it your own personal space, whether that be a war-room, a temple, a library, a forge, or whatever else befits your sovereignty. Additionally, you can grant your faithful followers the ability to come and go from your plane freely without impediment. All others must have your express permission to enter your Domain.
Being the a Domain is considered the home of the owner god, the bubble that contains the domain is warded by a barrier that provides numerous protections from external factors. The Barrier is semi-sentient. The Domain Barrier exists at the edges of the Domain from bother the inside and outside perspectives, and fully encompasses the Domain. Under normal circumstances, a creature cannot simply enter a domain if the god that owns the domain does not allow for it, but a Domain can be invaded through one of two methods.
These bubble are typically called Domains, meaning that there is some form of order and cohesion to their apperance and anatomy. But gods of a more primal persuasion, such as a monster, an ancient pre-civilization god, a Divine Dragon, or a Litch, might have a more wild and free flowing bubble more commonly called a Lair. The difference only manifests in the name itself and the physical appearance of the world within the bubble; functionally, Lair and Domain are interchangeable.
You have some control over the environment within your realm, controlling the temperature and minor elements of the environments such as smells and background sounds.