[Ruler of the heavens: a ruler of the heavens is a deity, divine lord, spirit or immortal-type being who rules the realm of the blessed dead, the upper skies and the cosmos, also known as the heavens. The ruler of the heavens will have authority and duties within the heavens with total control over its lands, the elements, the barriers, the creatures and the spirits/ghosts within the heavens, effectively bending the realm to their very well. Heavenly rulers are extremely powerful in their own right, however, can/may also be subservient to the very rules of heaven depending on the entity and if their able to bend those rules, even making new ones.(P.S there are many heavens but user has to create his/her own to rule.)
[Light domain: also known as "gods of light," are gods and goddesses who represents or are associated with the element of light. Light deities can be found throughout most of recorded history in various forms.
This should not be confused with a solar deity, as a solar deities main focus is the sun, whereas a light deity's domain is more specifically the light and the aspects of where it comes from. However, in some cases this can also include the light from the sun.
Skills:
Light Manipulation: Users can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.
Healing light: The user can heal themselves or others by using light.The user can heal themselves or others by using light.User may not be able to heal injuries if they are too severe. User may not heal in dark areas.]
[ Winter domain: a god/goddess who represents or is associated with winter, cold weather, snow and ice.
Skills:
Ice Generation:Users can create/generate and project ice. They can do so out of thin air or create it using an ice-based manipulation ability such as Ice Manipulation.
Ice Manipulation: Users can create, shape, and manipulate ice,along with freezing water into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally. users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.
Cold Immunity:User is immune to cold, being completely invulnerable to direct and indirect effects. Frigid and arctic-like areas, no longer decrease the user's body temperature. Affectively, the user is immune to cold-based illnesses and conditions, that would otherwise weaken or even kill normal beings. Users could even exist in cold climates, wearing minimal or no clothing to protect them.]
[ sky domain:
Skills:
Weather Manipulation: Users can sense, channel, shape, create and manipulate the weather, i.e. the meteorological phenomena. It grants them an innate connection to the Earth's atmosphere, enabling to shape and influence various weather patterns on both small scale . They can sense changes in air pressure, temperature, humidity, and other meteorological parameters, granting them an almost instinctive understanding of impending weather changes.
Air Manipulation: Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
Air Walking:Users can walk on the air, as if it were solid matter. They can run and move across the air as if walking on the ground, giving them greater maneuverability in their environment.]
[ order domain:
skills:
Government Inducement: The user has the ability to invoke a presence or strength of government of different kinds, from a democracy to a republic to a monarchy to a totalitarian to a communist like government to pretty much anything.
Arrangement Manipulation: restricted(once every 3 years)Users can rewrite, redefine, delete, apply and generally manipulate any law which affects anyone and everyone as the user sees fit, allowing them to decide what happens under which conditions.
The user can create a law where one can only kill a person by removing their head; create a law where everyone and anyone that wears pink has three lives in their general area; or make it a law that combat must done with one tossing a die to decide what action to perform or providing that one must say where they are attacking and when they do so. The user creates any law they see fit or changes the entire concept of an existing law.
High-level users can also delete, rewrite and re-define any of the fundamental laws of existence and can affect any area and anyone they choose.
Emotion Inducement: The user can induce emotion, including happiness, sadness, rage, fear, etc., causing short-term change in emotions, exact length of the effect depends on both the user's skill and power and the targets mental state.
Serenity Manipulation: The user can sense and manipulate calmness, serenity and tranquility, whether mental, spiritual, physical, social, etc., of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.]