Chereads / God Craft Online:Worlds Collided / Power system:Mana Full Summary Pt.1

Power system:Mana Full Summary Pt.1

The power system for mana users is a dystinct and not really that complicated, out of all the two energies mana is more flexible and versatile, but that doesn't mean a player cant gain acess to the other two.

There are two ways to do this.

The first method is to rebirth two times and find both origins of your original self and then fusing it into one and all your previous rebirth's becoming one.

That actually gives birth to a higher form of energy called,Aether but that can be explained later.

The second method is basically the more simpler path which is to devour the core of a being with those energies but i find that more wasteful. because it gives much smaller and weaker benefits.

ok back to mana.

As a mana user you can use elements you have affinities to, the elements could varie but for now let's use Vibration,Sharpness and Curse.

So let's start with the vibration element, the topic i would use for this element would be ••Mastering the spell••.

Now let's say i need to locate an enemy that would ultimately hide away from me and i can't detect.

So we use the spell [Seismic wave],this allows the use of vibration mana to surround the area and detect any vibrations among those areas…but that would only work on one target.

the reason is because that was a lesser version of the spell,to truly unleash the power of a stage 1 spell like that,you would need to learn how to cast it manually than let the game system do it automatically. yes this method might take long but it is more affective and it can target multiple invisible threats at the same time.

There are three stages to mastering a spell.

1.Understanding the elemental flow of the spell,only by noticing how the spell effects works and how it can effect the surroundings can you be able to cast the initial stages.

2.Then the spell would be changed ti,Seis-Vibro-Ve, this is more used to increase the radius of the spell using mana text. again something that will be talked about later.

3.The second stage of mastering the spell is resonance, the more your affinity is the more it is easier for you to master the spell. but it has several inticate ways for that to happen.

but we will explain only one, that is Nodes, yes spells have nodes and stage 1 spells have five nodess, to truly resonate with the spell you have to tap into the nodes in order to use them instinctively. Nodes are like the passive switches to stage 1 spells and only stage one spells can be used passively if you unlock the nodes.

After unlocking all five nodes, the cost of mana wont exist for that spell. but that would only make it passive.

3.The third stage is to fully understand 'What' the spell 'Desires' yes desires, after unlocking all nodes of a spell, the spell gains sentience and would sometimes manifest as a mana sprite, this would actually allow you to cast other spells while the sprites cast themselves.

That is also applicable to attack and defense type spells.

Now for the next topics.••Attack•• and we will be using the Sharpness element.

Now then attack spells come in two different forms.

{Enchatment}:This imbues elemental attacks onto objects and enhancing that said object.

{Projectiles}.

Now, the enchantments are unique, there are two types of enchantments. Temporary and Permanent.

Temporary enchantments can only be used by either a spell or an item, for example lets use the spell [Sharpen] this enchantment last for about one minute before it shatters from the weapon.

Now for permanent enchantments you need to use runes and runes are really hard to decipher, to truly decipher a rune you would have to get the help of a higher stage being, Permanent enchantments stay forever, lets use the enchantment rune [Cut],this enchantment cannot be erased as long as the weapon is intact, runes can only be activated only by imbuing it with mana continuously.

Now the next is projectile, A spell that uses projectiles is much harder to learn or cast,you would need to calculate the trajectory and speed and where the projectile will successfully land and at the same time you would have to adjust the power of it so it would become effective. For example the spell [Nail Storm] this is a multi projectile type spell and you would have to control all the projectiles released from the spell, that is if you want to.

Now for the next topic.••Defense•• and we will be using the cursed element

Defense has three forms.

The first form is physical Defense.

The second mental defense

The third Spiritual defense.

The first form is physical defense, usually PD is used to protect the body, but that could actually work internally and externally at the same time, for example we use the spell [Voodo] this spell reflects damage done to you to an object or person, for example if your heart is impaled the damage would instead be transferred to the item or person. Physical defense could be used in multiple different ways, for example creating a barrier in your skin or surrounding your organs in barriers.

Now Mental defenses are a much higher form of defense, this basically uses mana to force your consciousness into a state of constant battle so it can form a passive elemental shield on your mental physique, if the mind is too overwhelmed it could lead to memory loss or insanity. But the process won't be easy, everybody in the entire universe has a mental bubble and that mental bubble contains about ten million consciousness cells, there are about 100 mental bubbles in a person so it could take you a very long time for you to be able to make a mental defense spell.

Now the spiritual defense is very complicated, the soul is a very fragile spiritual being, it could easily be shattered, so in order to create a defense for that you would have to Astral walk and enter your affinity pool, there your mana will layer your soul with the different layers of your affinities, but there is also another use for the affinity pools, yes you could layer your soul with your affinities to create a spiritual defense but. that could easily be broken so you would have to fuse your very soul with the essence of your affinities.

Now let's talk about the stages for the mana path.

Lvl 1-10 places you at the position of stage 1 lesser god. but that isn't the only thing, after reaching stage 1 you get acess in creating a rune matrix which allows you to choose a multitude of runes with different effects. it would take time for the person to truly adapt to the runes.as a stage 1 god you get basic understanding of your own domination affinity.

Now let's talk about affinities.

A being can only have one affinity at 100%, and they can only have acess to only ten affinities. Now the affinities aren't just there, the higher your affinity the more you can learn spells or skills associated with that elemental affinity.