Quietly walking to Master Oren's side, Monica crouched down. "Master Oren, it's possible that it is the two of us who have moved to the past, and the town has stayed in its place in time. Some strange things recently happened to Von, when we found both a strange cavern in the hills of the bog and as we followed a glowing altar which seemed to guide us here. If this is true, you should be able to see her again soon, or at least pass messages to her until you can visit one another.
Looking up with a glimmer of hope in his eyes, he looks at her. "I think I know who to ask. Poralis is the head wizard of the chronomancers. I wonder if he can tell us who is out of their time period." With a sudden spring in his step, he pulls Monica and Von along as he left the smithy and the two master smiths engaged in their heated discussion.
The three of them walked along the cobblestoned streets they passed many new shops the fronts of several which caught the two newcomer's eyes due to the craftsmanship of the products.
One such shop, Bogwood Carvings seemed as though it belonged outside the walls of town instead of inside. The exterior of Bogwood Carvings emanated an air of mystique and sophistication. The shop was nestled between two taller structures, its entrance adorned with an intricately carved bogwood sign which subtly shifted and rippled as if touched by unseen energies.
The Mudroot Healers with its universal symbol of healers yet no healers were to be seen. Just a large tree-looking building with surrounded by earth. The majority of the people never went inside, opting to sit down and dip their injured body parts into the muddy pit directly in front of the tree then watch as the pit bubbled. Once the bubbling stopped, they removed the injured part seemingly as good as new. Having spent two weeks being cared for in the Healer's Hut in Milltown, Von wondered if they had brought him here, if the mud would have worked on him.
As they continued to gawk at the various sights, it occurred to the two, once one moved away from the main streets, magic and marvels filled the remainder of the town.
After nearly an hour walk, they passed into a smithy where, not to be outdone by the marvels elsewhere on the street, the metal was being moved and pounded by spectral creatures almost invisible to the eye had it not been for their deep grey aura. Here, Oren told the two to wait while he went in to the left and up a flight of stairs, returning moments later with a box around eighteen inches in length, eight inches wide, and three inches deep. The two also noted he was now carrying a pouch on his belt.
The three continued their journey finally moving next to the outer wall. Unlike the rest of the town where the sun was shining brightly on the buildings, here, on this one gate in the wall, the lighting was in a perpetual state of just past dusk allowing an assortment of stars to be seen. The scant light from the sun spilling over the horizon, cast a golden glow upon the mystical gate covered in runic symbols housing the revered institution known as the Ouranios Haven. As they approached the entrance, the air around me seemed to hum with an unseen energy, promising a journey into a world where magic thrived in all its diverse forms. The ornately detailed wrought-iron gates swung open with a whisper, revealing an enchanting path that led deeper into the heart of this extraordinary sanctuary.
Stepping through the gates, the three found themselves in a sprawling courtyard bathed in soft, ethereal light coming from the stars above. Ancient stones, worn by the footsteps of countless wizards, formed a mosaic beneath their feet. To the left, a garden of otherworldly flora blossomed, the petals radiating hues unseen in the mundane world. Each flower seemed to respond to the presence of magic, blooming and swaying in a harmonious dance.
Towering spires, representing the myriad schools of magic, loomed in the distance. Their architecture varied wildly – some were elegant and symmetrical, while others twisted and spiraled, defying the conventional laws of construction. The spires seemed to pulse with the essence of the magic they represented, creating a visual symphony of colors and shapes.
As they walked further, a gentle breeze carried with it the faint scent of arcane herbs. The air tingled with an ever-present energy, hinting at the powerful spells and enchantments surrounding them. Statues of mythical creatures, animated by subtle magic, adorned the courtyard, serving as silent sentinels to this haven of knowledge.
Approaching the first tower, they marveled at its exterior, adorned with intricate runes which seemed to shimmer and rearrange themselves in response to the magical currents in the air. This was the Tower of Elemental Manipulation, a testament to the wizards who harnessed the primal forces of earth, air, fire, and water. As the three of them moved across the courtyard in front of this grand tower, the temperature fluctuated with each step, offering a tactile experience of the school's teachings.
The Tower of Illusions, on the other hand, was a mesmerizing spectacle. Its walls constantly shifted, creating an ever-changing façade that played tricks on the eyes. Illusory creatures darted in and out of existence, challenging any observer to discern reality from fantasy. Wizards of this school honed their craft in deception and misdirection, using their skills to confound and outwit adversaries.
Further along, the Tower of Transmutation beckoned with an aura of metamorphic energy. The very structure of the tower seemed to morph and evolve, mirroring the transformative magic practiced within. As they wandered past it, the air crackled with the potential for change. Looking closely through the ground floor windows, they witnessed rooms shifting from laboratories filled with bubbling concoctions to classrooms ready for a lecture to lush gardens teeming with life.
The enchanting aroma of herbs greeted near at the entrance to the Tower of Alchemy. Here, wizards delved into the secrets of potion-making and herbalism, concocting elixirs which could heal, enhance, or even alter one's perception of reality; sometimes for a short period, but skilled masters could mix potions which could make these effects permanent. The air inside was thick with the heady scent of magical ingredients, and the shelves were lined with vials containing potions of every conceivable color and viscosity.
The Towers of Divination and Necromancy stood side by side, their juxtaposition an acknowledgment of the delicate balance between seeing into the future and communing with the spirits of the departed. The Tower of Divination housed seers and oracles who peered into the strands of fate, while the Tower of Necromancy reverberated with a solemn energy, attracting those who sought to understand the mysteries of the spirit realm and death.
Having emerged from the first group of towers, the group found themselves in the heart of the Ouranios Haven – the Central Nexus, an amphitheater of grand proportions. The architecture seamlessly blended elements from each school of magic, creating a space that symbolized the unity of the wizards within. The amphitheater's floor, made of an iridescent material, seemed to mirror the constellations above, emphasizing the cosmic connection between magic and the universe.
This central gathering place was a hub of activity. Wizards clad in robes of varying colors conversed in animated discussions, their diverse appearances reflecting the myriad species calling the Ouranios Haven home. The thought here being any creature which can speak the common tongue, who was not hostile to human and demi-humankind and agreed to work for the betterment of magic was welcome. In the center of the amphitheater, a magical portal shimmered, allowing for instantaneous travel between different realms and dimensions – a testament to the academy's commitment to exploring the furthest reaches of magical knowledge.
As they walked the circumference of the amphitheater, platforms jutting out into the air suspended by invisible forces were noticed. These platforms served as stages for collaborative spellcasting demonstrations and inter-school competitions. The air crackled with magical energy as wizards showcased their prowess, seamlessly weaving spells together in a breathtaking display of unity and skill.
Watching those practicing their craft, suddenly Von's brain was overwhelmed with a cacophony of sound as his system sent notification after notification into his head. He grabbed his head as it only got worse.
These notifications repeated hundreds of times in his head until they reached one hundred. Then the number of experience points was reduced to three and it continued. Upon reaching level two, he gained two experience, level three reduced it to one and it remained at one point at level four, until they finally stopped upon reaching level 5 novice. Closing his eyes, it was too late. In order to walk, he had to see and the effect of opening his eyes caused the messages to continue as he looked around.
While a little sad that he no longer gained experience by watching the various types of magic being actively performed, Von was incredibly thankful he could finally look around without the messages. Unfortunately, he was still dizzy and overwhelmed with information. So, he sat down for a few minutes to let it finally come to a stop with everything he could see.
So far, between what he was able to determine without asking his system and those he was given when he asked his system. the common types of magic were as follows:
Aeromancy - Air
Aimamancy - blood
Arithmancy - numbers
Astrapimancy - Lightning
Bibliomancy - books
Cartomancy - cards
Chiromancy - palm reading
Chloromancy - Plants
Choromancy - Space
Chronomancy - Time
Geomancy - Earth and stone
Healing - Healing, sometimes called Aspromancy
Hydromancy - Fluids
Metallomancy - Metals
Myalomancy - Mental magic
Necromancy - Death
Phosphomancy - Light
Pyromancy - Fire
Transformation - Altering one creature into another
Transmutation - Altering one material into another
Tychomancy - Luck or fate magic
Venomancy - Poison
Xylomancy - Wood
Based on what he had seen around the amphitheater, some of these seemed lot less common than others and he couldn't figure out how some could be very powerful at all, such as bibliomancy or arithmancy.
Oren and Monica waited, as Oren explained that some people were occasionally so confused upon seeing so much magic in one place their minds took a few moments to adjust to all the alterations to reality occurring at one time.
After a few moments, Von was feeling well enough to walk. He did, however, hope he didn't run into another storm of wizard with magics he hadn't just encountered.
Passing through the nexus into the heart of the Ouranios Haven, there was a single tower which stood apart from the others, known as the Temporal Spire. Seeing it ahead, Von's mind began to spin, but he gained no messages, yet.