"Moreover, even if we consider the general game conversion rate of forty percent, there would still be 9.2 million overseas players willing to pay. But is that possible? It would definitely far exceed this number."
"After all that, my meaning is quite clear. Tianqi Technology won't be so short-sighted as to turn this game into a domestic in-game item charging online game, because it doesn't lack funds, let alone only focusing on immediate benefits while ignoring or even abandoning reputation."
Listening to the extensive analysis, Chen Yang nodded slightly. This player's analysis wasn't bad; he definitely wouldn't model the game as an in-game item charging online game. When the company launches the official version, the overseas price will be 70 US dollars per copy, and the projected PC version sales can reach 10 million copies.
That's over 700 million US Dollars!