Chereads / Fallout 4: Rebirth At Vault 81 / Chapter 256 - 233. Dry Rock Gulch PT.1

Chapter 256 - 233. Dry Rock Gulch PT.1

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With their gear prepped and their plan set, Sico and his team set out towards Dry Rock Gulch. The journey through Nuka-World was uneventful, the eerie silence of the park a stark contrast to the chaos they had experienced in previous battles.

When they arrived at Dry Rock Gulch, Sico and his team were immediately on high alert. The entrance to the area was eerily quiet, but their experience told them that this silence was a prelude to danger.

As they cautiously moved forward, scanning their surroundings, the ground suddenly began to tremble. Sico raised a hand, signaling the team to stop and ready their weapons. Moments later, a pack of bloodworms erupted from beneath the dusty earth, their grotesque forms writhing and snapping at the air.

"Bloodworms!" MacCready shouted, taking aim with his sniper rifle. His first shot rang out, piercing the head of one of the creatures.

Hancock swung his lever-action rifle into action, firing at the rapidly advancing bloodworms. "I hate these things!" he growled, his shots finding their marks.

Robert, showing his tactical prowess, moved to a higher vantage point, his laser rifle blazing as he picked off the bloodworms from a distance. "Focus on their heads! It's their weak spot!" he called out.

Sico, maintaining his composure, fired his assault rifle in controlled bursts, mowing down the bloodworms that got too close. "Keep moving! Don't let them surround us!"

The battle was intense but brief. The team's coordinated efforts quickly thinned the pack of bloodworms, leaving the ground littered with their twitching bodies. As the last of the creatures fell, an uneasy silence settled over Dry Rock Gulch once more.

Sico took a deep breath, scanning the area for any remaining threats. "Is everyone okay?" he asked, his voice steady despite the adrenaline coursing through him.

"Yeah, just a little shaken," Hancock replied, reloading his rifle.

"Nothing I can't handle," MacCready added, already looking ahead for their next challenge.

Robert nodded. "We're good. Let's keep moving. We need to scout the key locations Gage mentioned."

Sico agreed. "MacCready, take point and lead us to the saloon. Stay sharp, everyone. There could be more of those things lurking around."

The team moved cautiously through Dry Rock Gulch, their encounter with the bloodworms serving as a stark reminder of the dangers they faced. As they approached the saloon, Sico signaled for the team to spread out and take up positions around the building.

As Sico and his team made their way towards Doc Phosphate's Saloon, they stumbled upon a weathered Protectron standing near a dilapidated shack. The robot's eyes lit up as it powered on, its mechanical voice booming with enthusiasm.

"Yeehaw! Welcome to Dry Rock Gulch, partners! I'm Sheriff Hawk, and I'm here to keep the peace!"

Sico held up a hand to halt his team, studying the Protectron. "Sheriff Hawk, huh? Let's see if we can make you a bit more helpful."

He approached the robot cautiously, accessing the control panel on its back. His fingers danced over the keys as he attempted to override its default programming.

"Let me see if I can run some overrides and make you a little more helpful..."

The Protectron paused, then responded in a more neutral tone. "Employee manual login recognized. Currently running in full park exhibition mode. Visitors are directed to our three main activity centers: Doc Phosphate's Saloon, Giddyup Kid's Corral, and One-Eyed Ike's quick-draw contest. After completing each activity, the visitor will be given part of the combination to the safe that holds the key to Mad Mulligan's Mine. Signs of life in the mine originally believed to be Mine Cart Ride attendants, but may actually be an infestation of deadly worms. Advise contracting exterminators. System will now reboot. Have a nice day, and don't forget your uniform!"

Sico smirked as the system rebooted, knowing he had successfully modified the Protectron. The lights in Sheriff Hawk's eyes flickered back on, and the robot addressed Sico and his team.

"Override successful. How may I assist you today?"

Sico glanced back at his team, who were watching the exchange with interest. "Sheriff Hawk, we need you to help us with security and provide information about any threats in this area. Can you do that?"

"Affirmative," Sheriff Hawk responded. "I will now assist with security and threat assessment. Please proceed with caution. Deadly worm infestation likely in Mad Mulligan's Mine."

MacCready let out a low whistle. "Nice work, Sico. This should make things a bit easier."

Hancock nodded in agreement. "Yeah, having Sheriff Hawk on our side is definitely a plus."

Robert looked at the map. "We should still check out the other key locations—Doc Phosphate's Saloon, Giddyup Kid's Corral, and One-Eyed Ike's quick-draw contest. They might hold useful intel or resources."

Sico agreed. "Let's move out. Sheriff Hawk, you're with us."

With Sheriff Hawk now a part of their team, Sico and his companions felt a renewed sense of confidence. They proceeded with caution, heading towards Doc Phosphate's Saloon first. As they moved through Dry Rock Gulch, the Protectron scanned the area, its mechanical voice providing updates on potential threats and areas of interest.

As Sico and his team cautiously entered Doc Phosphate's Saloon, they were greeted by the sight of a well-preserved interior, albeit covered in a thick layer of dust. Bottles of Nuka-Cola lined the shelves behind the bar, and the faded remnants of old posters adorned the walls. As they moved further inside, another Protectron powered up, its eyes glowing to life.

"Yeehaw! Welcome to Doc Phosphate's Saloon! You look parched there, stranger. You know what you need? A bottle of Nuka-Cola Wild! The root-based flavor with teeth!"

Sico motioned for the team to stand down as he approached the Protectron. "Doc Phosphate, I presume?"

"That's right, partner! And it looks like you could use a drink. How about helping ol' Doc Phosphate out? Deliver these bottles of Nuka-Cola Wild to my three favorite patrons."

The Protectron gestured to a tray with three bottles. Sico raised an eyebrow as he glanced around the room, noticing skeletons seated at various tables.

"Deliver drinks to skeletons? Sure, why not," Hancock remarked dryly.

Sico nodded. "Alright, let's get this done quickly. Hancock, take that table over there. MacCready, you get the one by the window. Robert, you handle the one near the back."

Each team member took a bottle and approached the designated tables, placing the drinks next to the skeletal patrons. As they completed the task, the Protectron's eyes flickered in apparent approval.

"Much obliged, partners! Now, let me see what I can do for ya. How about I lodge a formal complaint for these here dead employees?"

Doc Phosphate whirred and clicked for a moment, then a small compartment on its side opened, revealing a slip of paper and several bottles of Nuka-Cola Wild. "Here's the third part of the combination for that safe y'all are looking for. And take a few bottles of Nuka-Cola Wild for the road. Enjoy!"

Sico took the paper and the bottles, handing the drinks to his team. "Thanks, Doc. We appreciate the help."

Doc Phosphate's voice took on a slightly more serious tone. "Don't forget, folks, if you ever need a refresher, just come on back to Doc Phosphate's Saloon!"

With the third part of the combination in hand, Sico turned to his team. "Alright, let's move on to Giddyup Kid's Corral. We need to keep the momentum going."

MacCready shouldered his sniper rifle. "Lead the way, Sico."

The team exited the saloon, with Sheriff Hawk and Doc Phosphate providing them with useful intel about their surroundings. The path to Giddyup Kid's Corral was fraught with potential danger, but with each step, Sico felt more confident in their ability to handle whatever came next.

As they approached Giddyup Kid's Corral, the sight of rusted animatronic horses and faded signs greeted them. Sico signaled for the team to spread out and take positions. They knew the challenges ahead would test their resolve, but they were ready to face them head-on.

As Sico and his team made their way towards Giddyup Kid's Corral, the tension in the air was palpable. The eerie silence of Dry Rock Gulch was broken only by the occasional creak of old structures and the distant hum of malfunctioning animatronics. The Protectrons, Sheriff Hawk and Doc Phosphate, accompanied them, their sensors scanning for any threats.

Suddenly, the ground began to tremble once more. Sico's instincts kicked in, and he raised a hand to signal a halt. "Get ready," he warned, his voice low but urgent.

Just as before, bloodworms erupted from the ground, their grotesque forms writhing and snapping. But this time, they were not alone. A pack of mutated cricket insects, their bodies grotesquely enlarged and covered in chitinous armor, skittered out from behind the rusted remains of old attractions.

"Here we go again!" MacCready shouted, immediately taking aim with his sniper rifle.

The team sprang into action. Hancock fired his lever-action rifle at the approaching bloodworms, his shots precise and deadly. "I hate these things!" he growled, echoing his earlier sentiment.

Robert, positioned at a vantage point, focused his laser rifle on the mutated crickets. "Aim for the joints! It's their weak spot!" he called out, his shots targeting the vulnerable areas of the insects.

Sico, maintaining his composure, fired his assault rifle in controlled bursts. "Don't let them close in! Keep moving and stay coordinated!"

The battle was fierce, with the bloodworms and mutated crickets attacking relentlessly. Sheriff Hawk joined the fray, their laser beams adding to the barrage of firepower. Despite their mechanical nature, the Protectron proved to be valuable allies in the fight.

One of the crickets lunged at MacCready, but he sidestepped and fired a point-blank shot into its face, the insect collapsing with a screech. Hancock dispatched the last of the bloodworms with a well-placed shot, while Robert's precise aim took down the final cricket.

As the dust settled and the last of the creatures fell, the team took a moment to catch their breath. The ground was littered with the remains of their foes, the stench of blood and ichor filling the air.

"Everyone alright?" Sico asked, scanning his team for injuries.

"Just a scratch," MacCready replied, wiping some blood from his cheek. "Nothing I can't handle."

"I'm good," Hancock added, reloading his rifle.

Robert nodded, though he looked weary. "Let's keep moving. We can't afford to lose momentum."

Sico agreed. "Stay sharp, everyone. We're almost at Giddyup Kid's Corral. Let's finish this."

With renewed determination, the team pressed on. The sight of the rusted animatronic horses and faded signs of the corral came into view. Sico signaled for his team to spread out and take positions, preparing for whatever challenges awaited them next.

As they approached the corral, the Protectron continued to scan the area, it's mechanical voices providing updates on potential threats.

As Sico and his team reached Giddyup Kid's Corral, they were greeted by the sight of rusty, animatronic horses scattered about, their once vibrant paint now peeling and faded. The atmosphere was tense, but the team was ready for whatever challenges lay ahead.

Another Protectron powered up as they entered, its mechanical eyes lighting up. "Howdy, partners! Welcome to Giddyup Kid's Corral! Oh, thank goodness, it's the new deputy. You gotta help me. My herd of Giddyup Buttercups have all fled the pokey!"

Sico approached the Protectron cautiously, glancing at the team to ensure they were covering the area. "Giddyup Kid, huh? Let's see if we can get you to be a bit more helpful."

He accessed the control panel on the Protectron's back, fingers deftly navigating through the system to rewrite its programming. "Let me see if I can run some overrides and make you a little more helpful..."

The Protectron's eyes flickered as it processed the new input. "Employee manual login recognized. Rewriting subroutines for enhanced assistance..."

Sico stepped back as the Protectron rebooted. When it came back online, its demeanor was noticeably more focused.

"Override successful. How may I assist you today?" the Protectron asked in a neutral tone.

"We need the second part of the combination for the safe," Sico stated firmly.

The Protectron's eyes flickered again as it processed the request. "Accessing data... The second part of the combination is: 42. Additionally, here is a small reward for your assistance." A compartment on the Protectron's side opened, revealing a few Nuka-Cola Wilds and some additional supplies.

Sico took the combination and the supplies, handing the drinks to his team. "Thanks, Giddyup Kid. Anything else we should be aware of?"

"Please be cautious. There are reports of increased hostile activity in the area. Stay alert and proceed with caution."

MacCready let out a low whistle. "Nice work, Sico. That's two down, one to go."

Hancock nodded in agreement. "Yeah, having these Protectrons on our side is definitely making things a bit easier."

Robert looked at the map. "We should head to One-Eyed Ike's quick-draw contest next. It's the last location we need to visit."

Sico agreed. "Alright, let's move out. Giddyup Kid, you're with us."

With the second part of the combination in hand and their confidence bolstered, Sico and his team set out for One-Eyed Ike's quick-draw contest. They moved cautiously through Dry Rock Gulch, ever alert for any signs of danger.

As they approached the final key location, the dilapidated buildings and rusted attractions loomed ahead. The team knew the challenges they faced would test their skills and resolve, but with each step, they grew more determined to succeed.

"Stay sharp, everyone," Sico reminded them. "We're almost there."

With Sheriff Hawk and Giddyup Kid by their side, the team felt a renewed sense of purpose. They were ready to face whatever lay ahead and complete their mission in Dry Rock Gulch.

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• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest: -