Chereads / Fallout 4: Rebirth At Vault 81 / Chapter 35 - 34. Mel and Hancock

Chapter 35 - 34. Mel and Hancock

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The group, still feeling the weight of the moment, prepared to enter the breached strong room and face whatever challenges awaited them.

As the group entered the breached strong room, they were met with an unexpected sight. Farenheit, accompanied by a group of armed individuals, stood within the dimly lit chamber.

Farenheit: "Well, well, well. Looks like we've got some uninvited guests."

Farenheit, with a sly grin, taunted the group.

Farenheit: "You really thought Hancock wouldn't catch wind of your little scheme? You're a bold bunch, I'll give you that."

Farenheit, with a cunning smile, directed a pointed remark at Bobbi No-Nose.

Farenheit: "Bobbi, Bobbi, Bobbi. Hancock took you in, now you stealing from him?"

Bobbi No-Nose interjected, urging the group not to believe Farenheit's words.

Bobbi: "Don't listen to her. She's trying to sow discord. We had a plan, and we stick to it."

Sico, trying to unravel the web of conflicting stories, turned to Bobbi No-Nose with a questioning look.

Sico: "Bobbi, what does this have to do with Hancock? We need to understand the whole picture to figure out our next move."

Bobbi hesitated for a moment, contemplating her response amidst the tension in the strong room. Bobbi No-Nose, with a conflicted expression, revealed the truth.

Bobbi: "Sico, as Mel guessed, this isn't the Diamond City strong room."

Farenheit interjected with a smug grin.

Farenheit: "I see the rest of you are in the dark about this. Nice No Nose. You all just broke into Hancock's storeroom. You know Hancock? The mayor of Goodneighbor?"

Mel: "Dammit, Bobbi!"

Bobbi: "Listen, guys, I know this isn't what you expected, but there's still a ton of caps on the line here. Help me take her out, and all of it is ours."

Mel: "Bobbi, this is Hancock we're ripping off. The guy tends to hold grudges."

Farenheit suddenly spoke.

Fahrenheit: "Counter offer, just go back to your tunnel, and we can forget this ever happened. What do you say?"

Sico, assessing the situation, spoke to Bobbi.

Sico: "Come on, Bobbi. At least when we leave, we leave with our lives."

Bobbi, with a hint of resignation, responded.

Bobbi: "Well, shit. You were right, I'm not one to give up, but I know when I'm outmatched. Let's go."

Mel, expressing his relief, stated.

Mel: "Thank God. I don't know why I trusted you again, Bobbi, but that was the last time."

As they prepared to leave, Fahrenheit called out to Sico and his group. While letting Bobbi and Mel depart, Sico took a moment to speak to Mel.

Sico: "Wait for me in the Third Rail. I want to talk to you about something."

After talk to Mel, Sico and his group approaching Fahrenheit and then when Fahrenheit saw them approach her, acknowledging their choice, said.

Fahrenheit: "You made the right move."

Sico: "How did you find us?"

Fahrenheit: "If you think Hancock doesn't know about everything that happens in his territory, you're mistaken. You guys weren't exactly silent down there."

Sico, expressing relief, responded.

Sico: "Bobbi lied to us. I'm glad it shook out this way."

Fahrenheit, understanding, handed Sico her minigun, the Ashmaker.

Fahrenheit: "Take this, a token for doing the right thing. Hancock will be happy to hear about your loyalty. You should go pay your respects in person. It's best to stay on Hancock's good side, trust me."

After that Sico and his group left Hancock's storeroom through the tunnel they had created with Sonya. As they made their way back to Goodneighbor, the atmosphere was heavy with the consequences of their actions. The anticipation of meeting Mel at the Third Rail lingered as they approached the familiar establishment.

Arriving at the Third Rail, Sico and the group found Mel patiently waiting. The dimly lit atmosphere of the bar provided a backdrop for their forthcoming discussion.

Sico, looking at his group, proposed a new path for Mel.

Sico: "What if we let Mel join the Minutemen? He has valuable skills, and we can use his expertise in crafting robots. What do you think?"

Nora and Nick, considering the idea, nodded in agreement, signaling their support for Mel's potential role within the Minutemen. Approaching Mel, Sico extended the offer.

Sico: "Mel, we'd like to invite you to join the Minutemen. Your expertise in crafting robots can be invaluable for a project we're planning. What do you say?"

Mel, intrigued, asked why they invited him. Sico explained.

Sico: "We need someone with your skills to help us create something big, something that can make a difference."

Mel, after a moment of consideration, agreed to join the Minutemen. The group couldn't hide their happiness about his decision. To celebrate, they headed to Hotel Rexford, where the vibrant atmosphere echoed their joy. In Sico's room, they shared a celebration, raising a toast to new alliances and possibilities.

As the festivities concluded, each member headed back to their respective rooms. Mel, now part of the group, joined Nick in his room, ready to contribute his skills to the Minutemen's endeavors.

The next day, as the group gathered in Sico's room, Sico brought up the idea of meeting Hancock. Nora, expressing enthusiasm, saw the potential for an alliance with the settlement.

Nora: "Meeting Hancock could be beneficial. We might forge a strong alliance with this settlement."

Nick, nodding in agreement, supported Nora's perspective. Meanwhile, MacCready and Mel remained neutral, their thoughts reserved on the matter.

Sico, aligning with Nora's perspective, agreed to meet Hancock. The group headed to the Old State House, and upon arrival, the guards, seemingly expecting them, directed them upstairs where Hancock awaited.

As the group climbed the stairs, they entered a room where Hancock, the mayor of Goodneighbor, awaited them with his bodyguard Fahrenheit beside him. His relaxed demeanor and piercing gaze conveyed a mix of curiosity and authority.

Hancock, with a nod of acknowledgment, greeted the group.

Hancock: "Welcome to Goodneighbor. I heard you had a run-in with Bobbi No-Nose. Thanks for dealing with her little scheme. Saved me some trouble."

Sico, with a respectful tone, expressed his apologies.

Sico: "Hancock, we're sorry for any trouble caused. Bobbi No-Nose lied to us, kept us in the dark about the whole situation."

Hancock, with a discerning look, accepted the apology.

Hancock: "No harm done. You folks put a stop to Bobbi's mischief, so we're good."

Hancock's gaze lingered with curiosity as he spoke.

Hancock: "Now, I'm curious about you and your crew. What brings you to Goodneighbor? Got some business you want to share, or are you just passing through?"

Nora, with a poised demeanor, addressed Hancock.

Nora: "We've got some personal matters at the Memory Den, and on top of that, I represent the Minutemen. We're here to discuss the possibility of an alliance with Goodneighbor."

Hancock's expression shifted, registering the weight of the Minutemen's proposition. Hancock, leaning back in his sofa, displayed a thoughtful expression.

Hancock: "An alliance, huh? I'm intrigued. Tell me more about what you're proposing, and we'll see if we can't find some common ground."

Nora, with conviction in her voice, outlined the potential benefits of an alliance between the Minutemen and Goodneighbor. She emphasized the mutual support they could offer each other in the face of common threats, fostering a stronger and safer Commonwealth.

Hancock, nodding in understanding, considered the proposal.

Hancock: "I'm liking what I'm hearing. Let's have a alliace between the Minutemen and the Goodneighbor."

Nora, expressing gratitude, responded to Hancock.

Nora: "Thank you, Hancock. Your willingness to form an alliance is appreciated. We'll work together for the common good of the Commonwealth."

Sico and his group, expressing their gratitude once again, prepared to took their leave from Hancock's presence. Hancock, with a sly grin, interrupted as Sico and his group prepared to take their leave.

Hancock: "Hold on there. I've got a feeling about you folks. Mind if I join you on this journey of yours?"

Fahrenheit, shock by Hancock's decision, asked about Goodneighbor's fate after his departure. Hancock assured her that the spirit of Goodneighbor would endure, even in his absence. Understanding his reasons, Fahrenheit expressed her support and agreed to gather the people for Hancock's announcement.

Sico and his group, surprised but welcoming of Hancock's decision, began discussing the implications of having the mayor of Goodneighbor join them on their journey.

Sico, turning to the group, raised an eyebrow inquisitively.

Sico: "What do you all think about having Hancock join us on our journey? It's an unexpected turn, but having the mayor of Goodneighbor with us could bring some advantages."

Nora and Nick nodded, seeing the potential benefits of having Hancock's influence and leadership. MacCready and Mel, still relatively new to the group, exchanged glances, considering the implications of this unexpected alliance.

After a moment of consideration, the group reached a consensus.

Nora: "It's an unusual addition, but I say we welcome Hancock. His experience and influence could prove valuable on our journey."

Nick, MacCready, and Mel, while initially uncertain, acknowledged the potential advantages. The decision was made to welcome Hancock on their journey, and they set out to inform the Goodneighbor mayor of their acceptance.

The group returned to Hancock, expressing their unanimous agreement to have him join their journey.

Sico: "Hancock, we've discussed it, and we're on board with having you join us. Your experience and leadership could make a real difference."

Hancock, with a pleased expression, nodded in appreciation.

Hancock: "Alright then, let's do this. I'm ready to roll with you folks and see what the Commonwealth has in store for us."

When Hancock express his gratitude, Fahrenheit returned confirming that she had gathered the people. She informed Hancock that he could make his announcement from the balcony, addressing the residents of Goodneighbor about his temporary departure.

Hancock ascended to the balcony, overlooking the lively streets of Goodneighbor. The residents gathered below, anticipating his words.

Hancock: "Hey, everyone! Gather 'round. I've got something to say."

As Hancock stood on the balcony, a resident from the crowd shouted.

Resident 1: "We love you, Hancock!"

Another curious resident asked.

Resident 2: "What's going on? What do you want to say to us?"

Hancock, acknowledging the expressions from the crowd, raised his hand to signal for quiet.

Hancock: "Hey, folks, I appreciate the love. I've got an announcement to make. I've decided to take a little break from Goodneighbor for a while. But don't worry, the spirit of this place will live on. You've got Fahrenheit here to keep things running smoothly."

The crowd responded with a mix of surprise and understanding. Hancock continued, "I've also found some new friends, and I'm joining them on a journey through the Commonwealth. We're gonna make a difference out there, and I'll be back before you know it."

The residents, though taken aback, showed their support for Hancock's decision. Some cheers and applause echoed through the streets of Goodneighbor.

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• Name: Sico

• Stats :

S: 5,44

P: 3,44

E: 4,44

C: 5,44

I: 8,44

A: 2,44

L: 5

• Skills: intermediate Mechanic, Science, and Shooting skills, Beginner Medical skills

• Inventory: 16.460 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 1 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, and Ashmaker

• Active Quest: None