Chereads / Fallout 4: Rebirth At Vault 81 / Chapter 249 - 226. Attacking Kiddie Kingdom PT.2

Chapter 249 - 226. Attacking Kiddie Kingdom PT.2

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Sico ignored the taunts, focusing instead on leading his team through the chaos. The ghouls were relentless, but the Pack's ferocity and coordination held strong.

Just as Sico and his team pushed further into the park, MacCready's voice came through the radio again, but this time it carried a note of frustration.

"Sico, we've got a problem. There's no switch or panel here to turn off the sprinklers. This place is just a decoy."

Sico cursed under his breath. "Dammit. Alright, fall back. We need another plan."

At that moment, Sico's mind raced back to Oswald's taunts over the intercom. He had mentioned the tunnels. Maybe that was where the real controls were hidden.

"MacCready, forget the maintenance building. Remember what Oswald said about the tunnels? That's got to be it. Take your team and find those tunnels. We need to shut those sprinklers down from there."

"Roger that, Sico," MacCready replied. "We're on it."

Sico then turned to Hancock and Robert. "Hancock, keep the Disciples on the flanks and maintain pressure on the ghouls. Robert, let's hold our position until MacCready finds those tunnels and shuts down the sprinklers."

Hancock gave a sharp nod. "We'll keep 'em busy, boss. No worries."

Robert adjusted his grip on his weapon, ready for whatever came next. "We got this, Sico. MacCready will find those controls."

The raiders held their ground, fending off wave after wave of feral ghouls. Sico's eyes were constantly scanning the area, waiting for any sign of MacCready and his team's progress.

Minutes felt like hours as they battled through the park, the air thick with the sounds of combat and Oswald's incessant taunting. Suddenly, MacCready's voice crackled through the radio again, this time with a hint of triumph.

"Sico, we found the tunnels. Heading in now to locate the control room."

"Good work, MacCready," Sico responded. "Stay sharp in there. We'll hold our position until you give us the all-clear."

MacCready and the Operators descended into the tunnels, moving quickly and cautiously. The tunnels were dark and cramped, filled with the sounds of dripping water and distant ghoul growls. They encountered more ghouls, but MacCready's team moved with precision, clearing the way as they advanced deeper.

After what felt like an eternity, MacCready's voice finally came through the radio again, this time filled with relief. "Sico, we've found the control room. Shutting down the sprinklers now."

A series of mechanical clunks and hisses echoed through the park as the radiation sprinklers finally deactivated. The oppressive mist began to dissipate, and the raiders let out a collective sigh of relief.

"The sprinklers are off, Sico," MacCready confirmed. "You're clear to move forward."

As the raiders prepared to move forward, MacCready's voice crackled over the radio once more. This time, his tone was a mix of urgency and frustration.

"Sico, we encountered Oswald down here in the tunnels. We managed to get a few shots off, but he just vanished into thin air, like he used some kind of magic ability."

Sico frowned, quickly processing the information. "Got it, MacCready. Everyone, listen up. Oswald can disappear and reappear at will. Stay on high alert and watch for any signs of his tricks."

Just as Sico finished relaying the information, Oswald's mocking voice echoed through the park's intercom system once again.

"Oh no! You've turned off the sprinklers! But I can still turn them on from here!" Oswald's laugh rang out, followed by the sound of the sprinklers activating once more.

Sico glanced around as the mist began to fill the air again, his mind racing. There had to be another control panel or switch, likely near Oswald's location.

"We need to find Oswald's hideout and the main control panel," Sico said, determination in his voice. He grabbed the radio. "MacCready, meet us at the Fun House. I have a feeling Oswald's there, controlling everything. We need to shut him down for good."

"Roger that, Sico. We'll head to the Fun House," MacCready replied.

Sico turned to Robert and Hancock. "Let's move out. We're heading to the Fun House. Stay sharp and be ready for anything."

The raiders pushed forward through the park, cutting down ghouls with a renewed sense of urgency. They navigated the twisted paths and dilapidated attractions, moving quickly toward the Fun House. Oswald's taunting voice continued to echo through the intercom, but Sico ignored it, focusing on the task at hand.

As they approached the Fun House, the structure loomed ominously ahead, its once vibrant colors now faded and eerie in the mist. Sico's radio crackled again, this time with MacCready's voice.

"We're at the Fun House entrance, Sico. No sign of Oswald yet, but we're ready to move in."

"Good," Sico replied. "Everyone, gear up. We're going in hard and fast. Let's end this."

The raiders gathered at the entrance, weapons at the ready. Sico took a deep breath, then led the charge into the Fun House. The interior was a maze of mirrors, distorted reflections, and narrow corridors, designed to disorient and confuse.

Oswald's voice echoed through the Fun House, his tone dripping with glee. "Welcome, welcome! I hope you enjoy my little maze. But be careful—things aren't always what they seem."

Sico ignored the taunts, leading his team through the disorienting maze. They moved carefully, checking each corner and passageway for traps or ambushes. The reflections in the mirrors made it difficult to tell reality from illusion, but they pressed on, determined to find Oswald.

Suddenly, a flicker of movement caught Sico's eye. He raised his hand, signaling his team to stop. "Hold up. I think I saw something."

Suddenly, a flicker of movement caught Sico's eye. He raised his hand, signaling his team to stop. "Hold up. I think I saw something."

They moved cautiously toward the flicker, weapons at the ready. As they rounded a corner, a feral ghoul lunged at them from the shadows. Sico reacted swiftly, firing a precise shot that dropped the ghoul instantly. The team quickly scanned the area for more threats but found none.

"Let's keep moving," Sico urged, leading them out of the maze of mirrors.

As they exited the maze, they found themselves in a room with strange, swirling patterns on the walls and floors, designed to hypnotize and disorient. The raiders stumbled slightly, their vision swimming. Sico shook his head, trying to clear the haze.

"Stay focused! Don't let this place mess with your head," he called out.

They navigated the hypnotizing room with deliberate steps, careful not to lose their balance or get separated. Once they reached the other side, they found themselves in another disorienting chamber—a spinning room. The entire room rotated slowly, making it difficult to keep their footing.

"Keep low and move quickly!" Sico instructed, crouching to maintain his balance as he led the way.

The raiders followed suit, moving steadily across the spinning floor until they finally reached the exit. They paused for a moment to catch their breath, the constant motion taking a toll on their senses.

"Almost there," Sico encouraged, pushing them onward.

The next room was an upside-down chamber. The floor, walls, and ceiling were all inverted, creating an unsettling and confusing environment. Furniture and decorations were affixed to the ceiling as if gravity had been reversed.

"Just a little more, stay sharp," Sico said, his voice steady.

They carefully navigated through the upside-down room, avoiding the traps and pitfalls cleverly hidden within the bizarre setup. The tension was palpable as they moved forward, determined to reach Oswald and end his games once and for all.

Finally, they reached a large door at the end of the twisted Fun House. Sico signaled for his team to ready themselves. "This has to be it. MacCready, take point. Hancock, cover the rear. Robert, you're with me."

Sico pushed open the door, and they found themselves stepping onto a treadmill machine that suddenly roared to life, propelling them forward. Through a large, reinforced window, they could see Oswald, grinning maniacally as he watched them struggle to keep their footing.

"Welcome to the grand finale, my friends!" Oswald shouted, his voice amplified through the room. "Let's see how you handle this!"

Without warning, he hurled a grenade toward the raiders. Sico's eyes widened in alarm. "Incoming! Get down!"

The raiders dropped to the treadmill, the grenade exploding just behind them and sending shrapnel flying. The force of the blast caused the treadmill to speed up, making it even harder for them to stay on their feet.

"Keep moving!" Sico shouted, struggling to maintain his balance. "We need to find a way off this thing!"

At the far end of the treadmill, they spotted a narrow corridor that appeared to lead deeper into the Fun House. Sico pointed it out. "There! Head for the corridor!"

The raiders pushed themselves to the limit, fighting against the relentless motion of the treadmill. One by one, they reached the end and leaped into the corridor, escaping the treadmill's grasp. They paused for a moment to catch their breath, the sounds of Oswald's laughter still echoing in their ears.

Sico glanced back, making sure everyone had made it through. "Everyone okay?"

Hancock nodded, wiping sweat from his brow. "Yeah, we're good. Let's get that bastard."

MacCready's voice came through the radio. "We saw Oswald through that window. He's definitely controlling everything from somewhere nearby."

Sico nodded. "Agreed. Let's move."

The corridor was narrow and dimly lit, the walls lined with more of Oswald's twisted decorations. They moved cautiously, weapons at the ready, knowing they were getting closer to their target.

After navigating the corridor, they found themselves in a large, open chamber filled with control panels and monitors displaying various parts of Kiddie Kingdom. At the center stood Oswald, his theatrical smile now tinged with desperation.

"Ah, you've made it! But can you handle the final act?" Oswald's hand hovered over a large, red button on the control panel.

Sico raised his weapon, his voice cold and determined. "It's over, Oswald. Step away from the controls."

Oswald's smile faltered for a moment, then returned with a crazed edge. "Very well, stranger. Let's see how this plays out!"

Oswald's crazed smile widened, and with a theatrical flourish, he vanished into thin air. Sico fired his weapon at the spot where Oswald had been standing, but it was too late. The bullets struck the control panel, causing sparks to fly, but Oswald was already gone.

"Dammit! He's gone again," Sico growled, lowering his weapon.

Hancock swore under his breath. "This guy is really starting to piss me off. Where'd he go?"

Sico took a deep breath, trying to recall everything Oswald had taunted them with over the intercom. His mind raced back to Oswald's earlier messages, particularly the one where he had mentioned the Theater.

"The Theater," Sico said, his eyes narrowing in realization. "He mentioned the Theater when we first got here. That has to be his final hideout."

MacCready, still on high alert, nodded. "Makes sense. It's the perfect place for a showman like Oswald to make his last stand."

Sico turned to his team. "Alright, everyone. We're heading to the Theater. That's where we'll find Oswald and put an end to this."

The raiders quickly regrouped, moving through the dimly lit corridors of the Fun House with renewed determination. They navigated past more twisted decorations and traps, their pace quick but cautious.

As they approached the Theater, they could hear faint, echoing laughter and the distant sound of music. The large, ornate doors to the Theater loomed ahead, slightly ajar.

Sico signaled for his team to ready themselves. "This is it. Stay sharp and be ready for anything. Oswald's going to throw everything he's got at us."

With weapons at the ready, Sico pushed the doors open, and they entered the Theater. The interior was grand but decayed, with rows of tattered seats and a stage lit by flickering spotlights.

As Sico and his team moved into the Theater, a booming voice echoed through the darkened hall.

"Ladies and Gentlemen, may we present to you... Oswald the Outrageous!"

Spotlights flared to life, illuminating the stage. There, on the second floor of the Theater, stood Oswald, his flamboyant outfit gleaming in the artificial light. He gazed down at the raiders with a mixture of disdain and amusement.

"Welcome, welcome!" Oswald called out, his voice dripping with theatrical flair. "How delightful to see you all here in my domain. You raiders think you can waltz into Kiddie Kingdom and claim it for your own? Let me tell you something: I despise your clans. Settling in Nuka-Town, spreading your filth and chaos. I've done everything in my power to keep this place safe from the likes of you."

Oswald's eyes gleamed with a crazed light as he continued. "I've scared away countless intruders with my taunts, my supposed paranormal powers, and the mist-sprayers that blanket Kiddie Kingdom in lethal radiation. But you... you've managed to get this far. Impressive, I'll give you that."

With a flourish, Oswald vanished from the second floor and reappeared right in front of the raiders, causing them to step back in surprise.

"But you see, my abilities have evolved because of this radiation. I can do things that defy the natural order," he said, his voice dropping to a sinister tone. "Like this."

Oswald raised his hands, and a sickly green glow emanated from his fingers. The fallen feral ghouls around the Theater began to twitch and stir. One by one, they rose from the ground, their eyes glowing with an unnatural light.

"Rise, my minions!" Oswald commanded. "Attack these intruders and show them the true power of Kiddie Kingdom!"

The reanimated ghouls lunged at the raiders with renewed ferocity. Sico and his team immediately opened fire, the Theater erupting into chaos as they fought to fend off the undead horde.

"Focus fire on the ghouls! Keep them back!" Sico shouted, taking aim at the nearest ghoul and pulling the trigger.

Hancock swung his machete with deadly precision, cutting down ghouls left and right. "These bastards just don't quit!"

MacCready and Robert provided covering fire, their shots ringing out in rapid succession. "We've got to take down Oswald! He's the source of this madness!" MacCready called out.

Sico nodded, his eyes fixed on Oswald. "Agreed. We need to end this, now!"

As they battled their way through the relentless ghouls, Sico locked eyes with Oswald, who stood at the center of the chaos, his laughter echoing through the Theater.

"Your tricks won't save you, Oswald!" Sico shouted. "We're taking you down!"

Oswald's grin widened. "Come and try, stranger. Let's see if you have what it takes to end the show."

Sico, Hancock, Robert, and MacCready fought their way toward Oswald, cutting down the reanimated ghouls with a combination of bullets, blades, and sheer determination.

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• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest: -