Vampires Clans

The 13 Clans:

~They are Divided by a faction, and the first faction is the Camarilla faction.

Banu Haqim: Formerly known as Assamites, The Children of Haqim are a cult of assassins located in the mountain fortress of Alamut in the Middle East. Descended from Caine's judge, the Assamites accept assassination contracts against vampires while fulfilling their clan's own (more obscure) goals. The Assamites are practically a sect unto themselves, with three castes, each of which has its own weakness. Their clan joined the Camarilla after the Second Inquisition started.

Malkavian: The Malkavians are a clan of Vampires with their ranks filled with those perceived to be mentally ill, afflicted with a strange madness that varies between individuals. This doesn't mean that they aren't also insightful and brilliant, but they are controlled by their own variant of madness from the moment of their Embrace, some showing signs of previous traumas from their life as Kine.

Nosferatu: Nosferatu are hideously deformed by their Embrace, and every Nosferatu is horrifyingly ugly. Eschewing other Vampires, they live in sewers and generally keep to themselves. Nosferatu are information brokers par excellence. Since the Gangrel left the Camarilla, the Nosferatu have shown that they are physically capable as enforcers and assassins in their place, cementing their place as invaluable. While most are part of Camarilla on the whole, they put clan over the sect, protecting non-Camarilla Nosferatu from threats that'd expose them and vice versa. 

Toreador: The Toreador are obsessed with art and beauty and are the clan that spends the most time around humanity. Toreador tends to get lost in art, becoming enraptured by beautiful things. This love of beautiful things sometimes is their downfall as they become obsessed with their desired beauty, including, in some fatal cases, the sun itself.

Tremere: The Tremere are a Hermetic order (originally from Ars Magica) who turned themselves into vampires to preserve their magic. It didn't quite work out as planned. Since the 11th century, the Tremere have risen from outcasts to one of the pillars of Camarilla society. Tremere are the most powerful practitioners of the Discipline of Thaumaturgy but are also tightly bound to their highly organized and incredibly paranoid clan. Only the original house of Tremere remains loyal to the Camarilla, with three other significant houses appearing throughout the world.

Ventrue: The Clan Of Kings. The Ventrue are the leaders of the Camarilla. They are businessmen, aristocrats, monarchs, captains of industry, crime leaders and tend to occupy any other position where control, social status, and power are required. They are the clan from whom the majority of Princes come, and since the Second Inquisition and call to the Middle East, their Anarch counterparts make up a number of Barons. The Ventrue are careful about whom they Embrace and who they feed from: every Ventrue feeds exclusively from a specific type of prey.

Lasombra: The former leaders of the Sabbat, the Lasombra, slew their own Antediluvian during the Anarch Revolt and then led the Sabbat against the nascent Camarilla. The Lasombra are elegant, powerful, cruel, and predatory espousers of a social darwinist approach towards control and leadership. The Lasombra are also masters of shadow, able to manipulate darkness in bizarre fashions; this power has a cost, however, as Lasombra cast no reflections. In the mid-2010s they sought accord with the Camarilla and joined their ranks. And P.S. Their Antediluvian let himself get killed in order to become even more powerful, as his own body was the only thing keeping him from becoming the monster he is now.

~Sabbat Clans were once composed of many different clans and bloodlines. While all the Camarilla clans certainly have a divided representation within the Sabbat, the term also applies to factions within three independent clans that have joined the sect. Since the beginning of the Second Inquisition, there have been changes, leaving in charge the sole clan.

Tzimisce: The Tzimisce hail from Eastern Europe and are the former absolute masters of their nightmare domains. The Tzimisce are the least human vampires in VTM, casually cruel and more than a little mad, and possessing the most potent shapeshifting powers of any Vampire. Tzimisce can shift not only their shape, but mold flesh and bone like it was clay. The Tzimisce crave stability.

- they cannot find peace at night without some of their grave earth.

~Anarch Movement: The Anarch revolts, while not always looked kindly upon, gave birth to the movement that now is the mainstream of Kindred life since the Camarilla retreated from the kindred's public more after the beginning of the Second Inquisition. They welcome all clans with a very hands-off leadership made up of mainly two clans:

Brujah: Originally warrior-philosophers, the Brujah are now petty rebels, roughnecks, and political activists. The Brujah are powerful combatants and charismatic speakers but are more prone to succumbing to frenzy. A notable number lead the Anarch movement but there are still those who cling to the Camarilla or are independent.

The Ministry: Formerly known as Followers of Set or Setites, Descendants of the Egyptian God Set, the original Setites were a Gnostic cult dedicated to overthrowing the rule of the tyrant gods who oppress all creatures. However, in the Mid 2010s, they re-branded into the Ministry, making it about the religion of self, with Set being said to exist inside each of his followers. They are still seen as creatures of Darkness, and light does even more damage to them.

~Independent Clans

Giovanni: The Giovanni are a clan of Venetian businessmen and necromancers who entered the scene in the 15th century; originally an offset of the more sedate Cappadocians, Augustus Giovanni diablerized, took his soul and power of his sire and purged the clan of all Cappadocians. Since that time, Giovanni has become a very rich, powerful, and incestuously twisted family with tentacles throughout the world. The Giovanni do not feed lightly - Feeding is a nightmare for their Vessels, causing excess damage and intense pain as opposed to the erotic ecstasy of the Kiss. At the beginning of the Second Inquisition, they were nearly slaughtered and forced to retreat to their homelands.

Ravnos: The Ravnos are Vampires from the Indian subcontinent, where they are engaged in a genocidal war with India's Cathayans. The first Ravnos seen in the West were Gypsies and were generally assumed to be charlatans and rogues (which isn't that far off since many Ravnos are charlatans and rogues); however, the Ravnos adhere to a complex philosophy of enlightenment through destroying Maya. Each Ravnos has a vice, from gambling to plagiarism. During the Week of Nightmares, they were nearly wiped out by their own Antediluvian—the few that remain stay hidden, even from other Kindred.

Gangrel: The Gangrel are nomadic vampires and the only ones who regularly travel outside of cities. The Gangrel are also shape-shifters with the Discipline of Protean, which has left them with a tendency to acquire animal features as they frenzy. Since the late 1990s, they've mainly become independent, though a number have joined the Anarchs, and very few remained within the Camarilla's circles.

This is the basic info of each of the Clans.