The players of "Warfire" haven't reached saturation yet.
Tang Qing estimated that the number of registered users was around fifteen million, and that a daily online count of two million was when they'd hit the ceiling, after all, not everyone would be satisfied with a game. Fortunately, thanks to the high quality of the game and the ability to match with global players, it retained a large player base.
Especially some of the national battle maps.
They were incredibly lively, with non-stop action all day long.
Of course, the result was the company's revenue kept on rising, along with the envy of its peers. Although ERV had not published their sales income, it didn't stop them from conducting surveys, and the conclusions made their eyes turn red with jealousy.
Now.
Employees from major global game companies were almost going insane.