Classes
Soul Devourer: Masters of dark magic, Soul Devourers can consume the life force of their enemies to enhance their own power. They can summon ethereal creatures and manipulate shadows to devastate their foes.
Celestial Paladin: Blessed by the gods, Celestial Paladins are imbued with divine energy, granting them incredible strength and resilience. They wield holy weapons and can call upon celestial beings to aid them in battle.
Arcane Archmage: With unparalleled mastery over the arcane arts, Arcane Archmages can bend reality to their will. They can cast powerful spells that manipulate time, space, and elements, making them nearly unstoppable on the battlefield.
Dragonblood Warrior: Descendants of ancient dragons, Dragonblood Warriors possess dragon-like abilities such as fiery breath, hardened scales, and the power to fly. They are formidable melee combatants, capable of unleashing devastating attacks with their claws and tails.
Dimensional Assassin: Masters of stealth and assassination, Dimensional Assassins can manipulate space to teleport instantaneously and strike from the shadows. They excel in one-on-one combat, swiftly eliminating their targets with deadly precision.
Forest Scout: Skilled trackers and hunters, Forest Scouts specialize in reconnaissance and survival in the wilderness. While they possess keen senses and knowledge of traps, they lack the raw power of other classes in direct combat.
Elemental Acolyte: Adepts of elemental magic, Elemental Acolytes can control basic elements like fire, water, earth, and air. However, their spells are often less potent compared to those of higher-tier magic users, making them less effective in intense battles.
Bard of Melodies: Masters of music and storytelling, Bards of Melodies can inspire allies with their songs and tales. While they provide valuable support on the battlefield through buffs and debuffs, they are generally less proficient in direct combat.
Mystic Herbalist: Proficient in potion-making and herbalism, Mystic Herbalists can concoct various elixirs and remedies to aid their allies or hinder their enemies. However, they lack offensive capabilities and rely heavily on preparation rather than direct confrontation.
Ironclad Defender: Clad in heavy armor, Ironclad Defenders excel in tanking damage and protecting their allies. While they are resilient in battle, their offensive abilities are limited, and they often struggle to deal significant damage to their adversaries.
Divine Arbiter: Endowed with divine authority, Divine Arbiters wield power over life and death. They can smite enemies with holy wrath, heal allies with divine magic, and even pass judgment on the souls of the wicked. Their abilities make them nearly invincible in battle.
Stormcaller Warlock: Masters of elemental magic, Stormcaller Warlocks command the fury of the elements to devastate their foes. They can summon lightning storms, conjure tornadoes, and manipulate the very forces of nature to unleash destruction upon their enemies.
Shadowblade Assassin: Trained in the deadliest martial arts and dark magic, Shadowblade Assassins are silent killers who strike from the shadows. They can blend into darkness, move with supernatural speed, and unleash deadly precision strikes that can pierce even the toughest armor.
Ethereal Summoner: Harnessing the power of otherworldly entities, Ethereal Summoners can summon powerful beings from different planes of existence to fight by their side. These summoned creatures range from fearsome demons to benevolent spirits, providing the summoner with overwhelming strength in battle.
Dragonlord Knight: Blessed with the blood of dragons, Dragonlord Knights possess immense strength, resilience, and the ability to breathe fire. They ride into battle atop mighty dragons, wielding enchanted weapons and armor forged from dragon scales, making them virtually unbeatable in combat.
Street Rat Rogue: Skilled in petty thievery and quick-footed maneuvers, Street Rat Rogues excel in navigating urban environments and picking pockets. While they may be agile and resourceful, they lack the combat prowess and magical abilities of higher-tier classes.
Arcane Scholar: Dedicated to the study of magic, Arcane Scholars possess vast knowledge of spells and arcane rituals. However, their lack of combat training and physical prowess often relegates them to support roles rather than frontline fighters.
Mercenary Berserker: Fueled by rage and adrenaline, Mercenary Berserkers are fearsome warriors who revel in the heat of battle. However, their lack of discipline and reliance on brute strength can make them vulnerable to more strategic opponents, limiting their effectiveness in prolonged conflicts.
Celestial Sentinel: These warriors are blessed by celestial beings, granting them divine powers and angelic wings. They can smite their enemies with holy light, heal wounds with sacred magic, and call upon celestial allies to aid them in battle.
Arcane Archon: Masters of arcane magic, Arcane Archons can manipulate the very fabric of reality. They can cast devastating spells that warp space and time, summon powerful elemental constructs, and even control the minds of their foes.
Ethereal Warden: Guardians of the spirit realm, Ethereal Wardens can commune with ghosts and spirits, wielding ethereal weapons and casting spells that manipulate the souls of the living and the dead. They are nearly invincible against conventional attacks.
Dragon Sovereign: Descendants of ancient dragons, Dragon Sovereigns can harness the raw elemental power of their draconic ancestors. They can breathe fire, command storms, and shapeshift into mighty dragons, instilling fear and awe in all who oppose them.
Shadow Reaver: Masters of darkness and deception, Shadow Reavers can manipulate shadows to their advantage. They can teleport through the darkness, drain the life force of their enemies, and strike with deadly precision from the shadows, making them nearly impossible to anticipate or defeat.
Village Guardian: These are skilled fighters tasked with protecting their villages from bandits and monsters. While they may excel in basic combat skills, they lack the specialized training and magical abilities of higher-tier classes.
Forest Druid: Guardians of the natural world, Forest Druids have a deep connection to the land and its creatures. They can communicate with animals, manipulate plant life, and cast nature-based spells, but they are generally less effective in direct confrontations.
Merchant Alchemist: These individuals specialize in creating and selling potions, elixirs, and magical items. While they possess knowledge of alchemy and some basic spells for self-defense, they are not trained warriors and may struggle in combat situations.
Sorcerer's Acolyte: Apprentices to powerful sorcerers, Sorcerer's Acolytes are still learning the intricacies of magic. They can cast basic spells and rituals, but their magical abilities are limited compared to more experienced spellcasters.
Nomadic Ranger: Skilled trackers and survivalists, Nomadic Rangers roam the wilderness in search of adventure. They are proficient in archery, wilderness survival, and tracking, but they lack the specialized abilities and magical powers of higher-tier classes.
Voidwalker Warlock: Masters of dark magic, Voidwalker Warlocks can manipulate the void to unleash devastating spells that tear through reality itself. They can summon void creatures, teleport through shadows, and drain the life force of their enemies.
Chronomancer: Manipulators of time magic, Chronomancers can alter the flow of time to their advantage. They can freeze opponents in time, accelerate their own movements, and even rewind time to undo damage or mistakes.
Avatar of Chaos: Chosen champions of chaos, Avatars of Chaos wield the unpredictable forces of disorder. They can cause spontaneous explosions, warp reality with their chaotic presence, and unleash uncontrollable bursts of energy that devastate everything in their path.
Ethereal Assassin: Masters of stealth and shadow magic, Ethereal Assassins can phase through solid objects, become invisible to the naked eye, and strike with deadly precision from the shadows. They are nearly impossible to detect or defend against.
Arcane Titan: Giants among magic-users, Arcane Titans possess immense magical power and physical strength. They can manipulate the elements on a massive scale, summon storms of unparalleled fury, and crush their enemies with colossal magical constructs.
Town Guard: These are the soldiers tasked with maintaining order and protecting the citizens of their town or city. While they may be skilled in combat and have access to basic weaponry, they lack the specialized training and magical abilities of higher-tier classes.
Herbalist Healer: Masters of herbal medicine and natural remedies, Herbalist Healers can cure ailments and mend wounds using the power of plants. While they provide valuable support to adventurers, they lack the powerful healing magic of higher-tier healers.
Wandering Bard: Traveling minstrels and storytellers, Wandering Bards entertain audiences with their music and tales. While they may possess some basic magical abilities and knowledge of lore, they are not trained warriors and may struggle in combat situations.
Apprentice Mage: Students of magic, Apprentice Mages are still learning the fundamentals of spellcasting. While they can cast basic spells and rituals, their magical abilities are limited compared to more experienced mages.
Scout Tracker: Skilled hunters and trackers, Scout Trackers excel in navigating the wilderness and gathering information. While they may possess keen senses and survival skills, they lack the specialized abilities and magical powers of higher-tier classes.
Archmage of the Arcane: Masters of all magical disciplines, Archmages of the Arcane possess unparalleled control over the elements, time, and space. They can cast devastating spells of immense power, summon elemental beings, and manipulate reality itself.
Titanic Battlemaster: Towering warriors with strength beyond measure, Titanic Battlemasters can wield colossal weapons and armor with ease. They can crush enemies with a single blow, withstand even the most devastating attacks, and command the battlefield with their imposing presence.
Ethereal Shadowdancer: Shadows are their domain, Ethereal Shadowdancers move between realms effortlessly, striking from darkness with deadly precision. They can phase through solid objects, manipulate shadows to their advantage, and vanish without a trace.
Celestial Avatar: Chosen champions of the gods, Celestial Avatars are imbued with divine power and radiate holy light. They can heal wounds with a touch, smite enemies with righteous fury, and call upon celestial beings to aid them in battle.
Weapons
Divine Blade of Dawn: Crafted by celestial smiths and imbued with holy power, this sword radiates with a brilliant golden light. It can cleave through armor with ease and has the ability to banish darkness and evil with a single strike.
Eternal Staff of Arcane Mastery: Carved from the heartwood of ancient trees and infused with pure magical energy, this staff enhances the wielder's spellcasting abilities. It can channel spells of immense power, manipulate elements, and even bend reality to the wielder's will.
Thunderbolt Bow of the Stormcaller: This bow is crafted from the horns of a thunder beast and strung with lightning-forged sinew. Arrows fired from this bow crackle with electrical energy, striking multiple targets with devastating force and causing thunderous explosions upon impact.
Infernal Whip of the Abyss: Made from the sinews of fallen demons and infused with infernal flames, this whip can unleash scorching lashes that burn through armor and flesh alike. It can also ensnare and control the minds of those it strikes, bending them to the wielder's will.
Soulreaper Scythe: This ominous weapon is forged from blackened steel and adorned with sinister runes. It can sever the souls of its victims from their bodies, trapping them in eternal torment. With each swing, it drains the life force of those it strikes, empowering the wielder with dark energy.
Iron Longsword: A standard-issue weapon for many soldiers and adventurers, the iron longsword is reliable but unremarkable. It is effective in close combat but lacks the magical enhancements of higher-tier weapons.
Wooden Staff: Carved from sturdy oak or ash wood, the wooden staff is commonly wielded by novice mages and druids. While it can be used to channel basic spells and magical energies, it lacks the power and versatility of more advanced staves.
Bronze Spear: A simple weapon favored by hunters and skirmishers, the bronze spear is lightweight and easy to wield. It is effective for thrusting and throwing but lacks the cutting power of swords or the range of bows.
Steel Mace: This blunt weapon is often wielded by knights and guardsmen for its ability to crush through armor and bones alike. While it is effective against heavily armored opponents, it lacks the finesse and versatility of other weapons.
Rusty Dagger: A worn and tarnished blade often carried by rogues and assassins, the rusty dagger is better suited for stealthy strikes and quick, close-range combat. While it may inflict nasty wounds, its dull edge and poor condition make it less effective against armored foes.
Celestial Bow of the Astral Hunt: Crafted from celestial materials and studded with starlight gems, this bow channels the power of the cosmos. Its arrows can pierce through dimensions, seeking out their targets with unerring accuracy and leaving behind trails of stardust.
Voidblade of Oblivion: Forged from the remnants of a collapsing star and infused with the void's darkness, this sword can slice through the fabric of reality itself. It can banish enemies to the void, leaving them trapped in eternal nothingness.
Phoenix Talons of Rebirth: These gauntlets are crafted from the feathers of a phoenix and imbued with the flames of rebirth. They can summon flames that heal wounds and resurrect fallen allies, granting them a second chance at life.
Frostforged Warhammer of the Ice Titan: Carved from a glacier and infused with the essence of frost giants, this warhammer can shatter mountains with a single blow. It can summon blizzards and freeze enemies in their tracks, encasing them in ice.
Soulrender Scimitar: This curved blade is forged from obsidian and etched with ancient runes of soul magic. It can sever the soul from the body with a single strike, trapping its victims in a state of eternal torment.
Chrono-Blade of Eternity: Crafted by the gods themselves, this sword has the power to manipulate time. Its wielder can slow time around them, granting them unparalleled speed and reflexes, or accelerate time to age their enemies into dust.
Starfall Hammer of the Celestial Smiths: Forged in the heart of a dying star and cooled in the waters of the cosmic sea, this hammer can summon meteor showers and unleash blasts of starfire that incinerate everything in their path.
Abyssal Trident of the Deep: Crafted from the bones of sea monsters and enchanted with the power of the ocean depths, this trident can control water and summon tidal waves to drown enemies. It can also pierce through armor with ease, leaving behind trails of dark water.
Stone Club: A primitive weapon used by cave-dwellers and tribal warriors, the stone club is little more than a heavy rock affixed to a wooden handle. It is effective for smashing skulls but lacks finesse and range.
Rusty Axe: A relic of past battles, the rusty axe has seen better days. Its blade is dull and chipped, and its handle is worn from years of use. While it can still deliver powerful blows, it is far from a masterwork weapon.
Leather Whip: Commonly used by slave drivers and beastmasters, the leather whip is more of a tool than a weapon. While it can be used to control animals and deliver stinging lashes, it is not particularly effective against armored opponents.
Bronze Sickle: A farming tool repurposed for combat, the bronze sickle is lightweight and easy to wield. While it can be used to deliver slashing attacks, its curved blade is not well-suited for piercing armor.
Wooden Crossbow: A simple ranged weapon favored by hunters and guardsmen, the wooden crossbow lacks the power and accuracy of more advanced models. While it can still deliver deadly bolts, it requires considerable skill to use effectively.
Stone Spear: A primitive weapon used by early hunters and warriors, the stone spear is little more than a sharpened stick with a stone tip. While it can be thrown with considerable force, it lacks the range and accuracy of more modern weapons.
Iron Flail: A brutal weapon favored by mercenaries and executioners, the iron flail consists of a spiked ball attached to a chain. While it can deliver devastating blows, its unpredictable nature makes it difficult to wield effectively.
Bone Dagger: Carved from the bones of fallen enemies, the bone dagger is crude but effective. While it lacks the durability of metal weapons, its serrated edge can still inflict nasty wounds in close combat.
Brass Knuckles: Worn by brawlers and street fighters, brass knuckles are simple but effective weapons. While they lack the reach of other weapons, they can deliver powerful punches that can knock foes off their feet.
Obsidian Spear: Fashioned from volcanic glass, the obsidian spear is razor-sharp but fragile. While it can pierce through armor with ease, it is prone to shattering upon impact, making it a risky choice in battle.
Steel Halberd: A versatile polearm favored by foot soldiers and guardsmen, the steel halberd combines the cutting power of an axe with the thrusting capabilities of a spear. While it is effective in both offensive and defensive maneuvers, it lacks the specialized abilities of more exotic weapons.
Silver Rapier: A lightweight and elegant weapon favored by duelists and fencers, the silver rapier is prized for its speed and precision. While it lacks the raw power of heavier weapons, its fine point and agility make it deadly in the hands of a skilled swordsman.
Here's the ranking of just the classes from F (lowest) to SSS (highest) N.B: they may be extra classes:
Street Rat Rogue: F
Town Guard: F
Mercenary Berserker: D
Arcane Scholar: D
Herbalist Healer: D
Bard of Melodies: D
Forest Scout: C
Elemental Acolyte: C
Nomadic Ranger: C
Sorcerer's Acolyte: C
Ironclad Defender: C
Apprentice Mage: C
Scout Tracker: C
Merchant Alchemist: C
Mystic Herbalist: C
Village Guardian: C
Dimensional Assassin: B
Shadowblade Assassin: B
Dragonblood Warrior: B
Stormcaller Warlock: B
Divine Arbiter: B
Dragonlord Knight: B
Celestial Paladin: B
Ethereal Warden: B
Celestial Sentinel: B
Ethereal Assassin: B
Avatar of Chaos: B
Ethereal Summoner: B
Shadow Reaver: B
Voidwalker Warlock: A
Chronomancer: A
Arcane Titan: A
Arcane Archon: A
Dragon Sovereign: A
Archmage of the Arcane: A
Titanic Battlemaster: A
Ethereal Shadowdancer: A
Celestial Avatar: SSS
Soul Devourer: SSS
Here's the ranking of just the weapons from F (lowest) to SSS (highest) N.B: they may be extra weapons:
Wooden Crossbow: F
Rusty Axe: F
Stone Spear: F
Bone Dagger: F
Stone Club: F
Brass Knuckles: F
Leather Whip: F
Obsidian Spear: F
Iron Flail: F
Iron Longsword: D
Bronze Spear: D
Rusty Dagger: D
Silver Rapier: D
Steel Halberd: D
Bronze Mace: D
Steel Crossbow: C
Steel Sword: C
Silver Dagger: C
Steel Warhammer: C
Steel Lance: C
Silver Longbow: C
Silver Shortsword: C
Silver Scimitar: C
Steel Axe: C
Steel Dagger: C
Steel Spear: C
Gold Rapier: C
Gold Staff: B
Adamantine Sword: B
Adamantine Shield: B
Mithril Dagger: B
Mithril Bow: B
Mithril Longsword: B
Mithril Axe: B
Mithril Spear: B
Mithril Halberd: B
Orichalcum Flail: B
Orichalcum Greatsword: B
Orichalcum Warhammer: B
Celestial Bow of the Astral Hunt: A
Voidblade of Oblivion: A
Phoenix Talons of Rebirth: A
Frostforged Warhammer of the Ice Titan: A
Soulreaper Scythe: A
Divine Blade of Dawn: S
Eternal Staff of Arcane Mastery: S
Thunderbolt Bow of the Stormcaller: S
Infernal Whip of the Abyss: S
Starfall Hammer of the Celestial Smiths: S
Chrono-Blade of Eternity: S
They will be more in the future.