The Sanctum casters had always thought of themselves as the main characters. The knights of the Hall of Knights and their slaves were already on standby at the Void Fortress, but the Sanctum casters were taking their time.
In the last month, most of the casters in the Sanctum reported their return.
The closer they got to the designated battle point, the faster the floating ships entered and exited the Sanctum's transport zone. Some of the slaves didn't even have time to strengthen their soul imprints before they were transported away again.
Inside the Sanctum, more and more apprentices were gathering in the Sanctum. They were all Magicians who had been forcibly recalled by the Sanctum.
The main forces of the Sanctum and the Hall of Knights were held back in Centaura. In this attack on Demonified Fairy, these little ones who weren't even level one were forced to become the main force.
Most of the high-ranking Knechts of the Hall of Knights didn't know much about planar wars because they hadn't reached that level yet. The knowledgeable casters, on the other hand, were different. Thanks to the Sanctum's endless collection of books, the veil of planar wars had long since been lifted in the eyes of the Sanctum casters.
Planar wars were essentially the expansion of the world.
The world they lived in was called the Sorcerer World, a name that had been passed down since ancient times.
This was because in this dimension, the absolute leaders were Wizards, and Wizards was just a term humans used for Spell Casters in recent times. In ancient times and even more ancient times, there was only one type of Spell Caster, and that was Sorcerer.
The books in the Sanctum of the Three Western Islands had very detailed descriptions of wizards. Perhaps the founders of the Sanctum were also very interested in this mysterious and powerful profession.
It was said that during the era when humans had just broken away from ignorance, they weren't the rulers of this world yet. Instead, the more powerful and inconceivably powerful monsters were the rulers of this world.
Whether it was on land or in the sea, the size of a creature's body and magic determined its position in the food chain.
Back then, humans could only drag out an ignoble existence under the pressure of the powerful monsters.
Humans were born with no way to match the monsters in terms of physical strength, so pursuing the path of magic gradually became the mainstream.
For the continuation of their race, the first generation of human pioneers began to use their intelligence to observe and study the forms and habits of the monsters, trying to find out why they could use magic.
After an unknown number of years, a group of wise men gradually emerged on the continent. They were able to use some of the elemental energy by carving the patterns on the bodies of magical beasts onto their own bodies.
At that time, the humans on the continent mainly lived in clans and tribes, and those who mastered magic were respectfully known as the shamans of the tribes.
The wizards called their powers witchcraft.
The most essential difference between humans and animals was that humans could learn and communicate, thereby making progress.
Dozens of eras had passed. Humans, who had a deeper understanding of magic, had gradually broken away from the situation of their own race being at the bottom of the world.
Generation after generation of talented Magi, with their unremitting efforts, had passed the position of hegemon of the world from magical beasts to humans.
Wizards were a group of bigots, but they were also a group of respectable wise men.
They could worship the gods for the sake of power, and they could also kill the gods for the sake of knowledge.
In ancient times, there were 'gods' in the Sorcerer World. At that time, as the leader of a tribe, in order to lead the tribe, the sorcerers had no choice but to lower their proud heads to some so-called 'gods'.
However, with the increase in knowledge, God did not remain mysterious for long in the eyes of wizards.
For spellcasters, knowledge represented power.
When the amount of knowledge stored by the sorcerers was a little more than the divine power of the so-called gods, that was the moment when the gods fell from their pedestal.
It was a period of extraordinary times, when the pioneers of the sorcerers cut through the thorns and brought prosperity to mankind.
The vast world was gradually occupied by humans, and the powerful magical beasts could only hide in the deep mountains and forests. Even the sea had begun to be set foot in by wizards.
Finally, one day, when the wizards reached a bottleneck again, their eyes turned to the sky.
The term 'plane' was first proposed by a master, but it was recognized by all the wizards. They affectionately called this plane the Sorcerer Plane, and this name had been passed down since ancient times.
Outside the plane was the Astral Plane, or known as the Universe. Spellcasters preferred the term 'Astral Plane', because there were many professions derived from it, the most famous being the Astrologer.
In modern times, the Sorcerer World began to expand outwards. Wizards who mastered powerful witchcraft were worthy of being called the hegemon level of existence near the plane.
The collision and exchange of different planes caused the variety of magic to become more abundant.
About 20 eras ago, the Sorcerer World collided with the medium-sized Demonic Forest World, resulting in a fierce battle. After a pyrrhic victory, the wizards realized that the path of witchcraft alone was no longer enough for them to dominate the various planes.
Thus, other professions such as Elemental Magicians, Alchemists, Summoners, and Blood Warlocks took root in the Sorcerer World.
Among them, the Arcanist profession was recognized by all spellcasters.
Magic came from knowledge, and the Arcanist was an existence that specialized in exploring knowledge and pursuing the profound truth.
The Arcanist's attack power was not high, and most of them were theoretical spellcasters. Thus, an excellent Arcanist was not necessarily a powerful spellcaster.
However, a powerful spellcaster must be a knowledgeable Arcanist.
The Sorcerer World's strength was at the top of the nearby planes. Among all the planes, it was rated as a medium-sized plane.
The plane's will was already relatively complete, and it could vaguely express its will to the living beings of the plane.
The Sorcerer World's plane's will was the message conveyed to all creatures above Level 1.
The medium-sized plane was not the end of the Sorcerer World. With the influx of large amounts of resources, and more and more prodigies of the plane reaching higher levels, the Sorcerer World would also enter a new era.
In the Three Western Isles of the Sorcerer World, perhaps because it was far from the main continent — the Sorcerer Continent — the Sorcerer World was not the core of the spellcasters' choice.
Elemental magic knowledge was more easily accepted, and it was prevalent here.
However, there were also some Magicians who had a good understanding of the Sorcerer's power system. For example, Shar, a Level-1 Magician who was following Locke, was one of them.
Perhaps it was no longer appropriate to call this world the Sorcerer World, because the types of spellcasters were becoming more and more diverse, and all kinds of power systems were flourishing. Not to mention others, just the combat aura cultivated by knights had become a major power system in this plane that was not inferior to that of the Magicians.