85.6 【Skills Table】

This is a simple table of the skills used up until the end of Chapter 6.

The parts that have yet to be made clear are either empty or omitted.

There are also many missing parts.

Please use it only for reference as it might change in the future.

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[Archery] Damage:DEX Dependent.

"Dragon King Archery" Powerful on-impact ranged attack.

Condition to learn: Kill 10 Dragon-type monsters by only using the Rook skill.

"Dragon Horse Archery" Powerful piercing ranged attack.

Condition to learn: Defeat five dragon varieties using the seven skills, from Soldier to Bishop at least once, and delivering the last blow using Rook.

"Rook Archery" Very strong single-target ranged attack(16th Class:250%~Grade 9:600%)

Kill 1,000 monsters with using Silver; critically hit with Silver 500 times; using a combination of Knight and Silver kill three monsters in a row that have attacked another player and dropped that player's HP by 50% or more, from a distance of 15 meters or more.

"Bishop Archery" Strong piercing range attack.

Kill five monsters at the same time using Lance; and kill two monsters simultaneously from a distance of 25 meters or more, using a combination of Lance and Knight.

"Gold Archery" Range attack with added knockback.

Kill 10 monsters in a row within 3 meters.

"Silver Archery" Strong single-target range attack.

Consecutively kill 20 monsters in a single hit.

"Knight Archery" Precise sniping range attack.

Kill a monster from atop of a horse.

"Lance Archery" Piercing range attack.

Skill book.

"Soldier Archery" Normal range attack.

Skill book.

(Rook+Knight, Silver+Knight, and Lance+Knight can be combined.)

[Swordsmanship] Damage:STR Dependent.

"Dragon King Swordsmanship" Powerful ranged attack forward + stun.

Condition to learn: Kill 10 Dragon-type monsters by only using the Rook skill.

"Dragon Horse Swordsmanship" Powerful ranged attack in all directions.

Condition to learn: Defeat five dragon varieties using the seven skills, from Soldier to Bishop at least once, and delivering the last blow using Rook.

"Rook Swordsmanship" Very strong single-target attack(16th Class:250%~Grade 9:600%)

"Bishop Swordsmanship" Quick and powerful penetrating attack.

Using Lance kill three monsters in a single strike; and with a combination of Lance and Knight hit two or more vital points of a monster ten times in a row.

"Gold Swordsmanship" Ranged attack on all directions.

"Silver Swordsmanship" Strong, single-target attack.

"Knight Swordsmanship" Precision attack+added damage against vital points.

"Lance Swordsmanship" Penetrating attack.

Skill book.

"Soldier Swordsmanship" Normal attack.

Skill book.

(Rook+Knight, Silver+Knight, and Lance+Knight can be combined.)

[Shieldmanship] Defense:VIT dependent Attack:STR dependent

"Dragon King Shieldmanship"

Completely defend against attacks from dragon-type monsters 100 times in a row using Shieldmanship skills.

"Dragon Horse Shieldmanship"

Defend using the seven types of skills, from Soldier to Rook, at least once; after meeting this requirement, have a team member kill five dragon-type monsters.

"Rook Shieldmanship" Strong forward rush attack(VIT is converted to STR and added to the base STR)(16th Class:100%~Grade 9:250%)

"Bishop Shieldmanship" Reinforced Defense(16th Class:Defense increased to 250%~Grade 9:600%)

Using Shieldmanship, completely defend against attacks from a Boss stronger than you 100 times in a row.

"Gold Shieldmanship" Range homing defense + Knockback(While active, attacks within a certain range would redirect themselves towards the shield)

"Silver Shieldmanship"

"Knight Shieldmanship" Defense + Knockback.

"Lance Shieldmanship" Deflects piercing attacks.

Skill book.

"Soldier Shieldmanship" Normal defense.

Skill book.

・Parry (Possible when defending in time matching the enemy attack)(No damage received + weak knockback)

[Martial Arts] Damage:(STR+DEX+AGI)/2.65

(Omitted from Dragon King to Gold)

"Silver Martial Arts" Strong single attack (Punch)

"Knight Martial Arts" Forward jumping attack (Jumping kick)

"Lance Martial Arts" Short-range attack (High kick)

"Soldier Martial Arts" Normal attack (Punch)

[Magic] Fire, Water, Air, and Earth attributes Damage:INT Dependent.

・First Form Normal Attack(Preparation time:Super short. Cooldown:Super short)

Magic Grimoire(Royal Great Library)

・Second Form Extended range attack(Slow. Long)

Magic Grimoire(Magic Academy)

・Third Form Strong single-target attack(Short. Short)

Magic Grimoire(Magic Academy)

・Fourth Form Powerful extended-range attack(Super slow. Super long)

Magic Grimoire(Upper-Class Dungeon 『Algin』 clear reward, drop chance: 10%)

・Fifth Form Very powerful extended range attack(Slowest. Longest)

Magic Grimoire (Clear a specific quest)

"Bestowal Magic" Permanently grants an extra effect to a piece of equipment (Effects given are random)(Chance of success is 90% at Grade 9)(The higher the rank, the easier it is for rare effects to appear)

Skill book.

[Healing Magic]

"Recovery・Small" (Recovers about 50% of a beginner player's HP)(For shallow wounds)

Magic Grimoire(Church)

"Recovery・Medium" (Recovers about 50% of an intermediate level player's HP)(Enough to re-attach a finger)

Magic Grimoire(Lower-Class Dungeon 『Chiro』 clear reward, drop chance: 20%)

"Recovery・Large" (Recovers about 50% of a high-level player)(Can easily fix a broken arm)

Magic Grimoire (Clear a specific quest)

[Magic ○○] A combination of Magic and ○○ skills(Archery will be used as an example)

"Combine" Combines Magic and Archery skills into a single attack. (Example:Fire Attribute・Third Form+Soldier Archery)(In the case of skill that can be originally combined, like Silver+Knight, a total of three can be combined, for example:Fire・Third+Silver+Knight, etc.)

While reducing their HP by 75% of more using Archery skills, kill 1,000 monsters using Magic skills.

"Synergy" Combines two Magic skills with one Archery skill. (Example:Rook Archery+Fire Attribute・First Form+Earth Attribute・Second Form)

"Overlaying Attack" Attack Magic that increases in magnitude the more you charge it(DEX+INT+increasing multiplier applied to the firepower depending on the charge time)(Maximum charge time is 10 seconds)

[Summoning Magic]

"Monster Summoning" Calls forth a monster that has already been tamed (Bonus to the monster's stats depending on the rank)

"Spirit Summoning" Calls forth an owned spirit (Bonus to the spirit's stats depending on the rank)

"Unsummon" Dismisses the summoned monster or spirit (Increases the number of monsters in which it can be used with rank, it also reduces dismissing time with rank)

"Tame" Make a monster obey you (Can be used after bringing the target to 20% HP or below)(Chance of success is 20%, but it also depends on the target)(The number of monsters that can be tamed increases with rank)

"Spirit Possession" Greatly increases your stats for a certain period of time (16th Class:200%~Grade 9:450%)(Possession time, 16th Class:70 seconds~Grade 9:310 seconds) (Cooldown, 16th Class:490 seconds~Grade 9:250 seconds)

[Blacksmith]

"Smelting" Extracts metal from ore (Ore→Metal lump)

"Refining" Increases the purity of a metal (Metal lump→Pure ○○)

"Production (Changed from Manufacturing" Production of alloys (Pure ○○+Pure ○○→○○ Alloy)

"Manufacture" Created equipment using raw materials.

"Disassembly" Dismantles equipment, returning it into raw material

[Others]

"Critical" Passive skill that causes an increase in damage with the following probability 「Correction value+LUK/10」%.

(Damage increase, 16th Class:150%~Grade 9:300%)(Correction value, 16th Class:10~Grade 9:40)

"Transform" Greatly increases your stats for a certain period of time (16th Class:110%~Grade 9:360%)(Transformation time, 16th Class:180 seconds~Grade 9:420 seconds)(Cooldown, 16th Class:600 seconds~Grade 9:230 seconds)