"Besides driving the players' abilities, what other powers do those paranormal creatures have?" The old swindler had completed his "Joint Harm" with the "Writer," and now he naturally looked like he was ready to reap the benefits.
In a game where many were against few, his ability was very crucial, simplifying all procedures.
One just needed to dispatch body cultivators for close combat, and then strike.
Whether it was character charms or stabs, as long as no one interfered, they would hit, because both parties affected by "Joint Harm" could not make any evasive movements.
Not just movements, any thought related to "evading" would not materialize.
Such as blink movement abilities would be unusable, like being unable to order others to run away with oneself.
These five minutes would be the most desperate time for the chosen target.
However, this was merely one of his abilities as a scammer, and not his core ability.