They roared and bellowed, their backs sprouting dozens of writhing tentacles, each one's suction cups spewing dark green venom.
The enhanced Dreadscale Vanguard gave up all spellcasting and charged towards the Deep-sea Wizards with their poison-covered robust bodies.
Their swimming speed was so fast it was aggravating, their tails coiling and snapping, launching like lightning with a bang, their attacks growing increasingly ferocious.
In contrast, the countermeasures of the Deep-sea Wizards in the water were quite limited.
Deep Sea Spells were either obtained by breaking Sea Monster Spells or transformed from Water Spells.
Either they controlled water to shoot at the enemy, or they controlled the flow of the seawater to form barriers to block the enemy.
Only high-level Deep-sea Combat Wizards like Lonco could summon Mini-Mountain Ocean Giants to join the battle.
These strategies were threatening to the Sea Monsters when the power of frost was dominating.