Date Tuesday, September 13th, 2264
Approximately two years later.
While I was in the midst of chilling on my bed in one of the few instances that Alice wasn't attached to me, I began to think of all I had accomplished over the last two or so years.
It's been a minute since I've last gone over my accomplishments and progress and these last two years have been quite fruitful as well as productive, to say the least. Now where should I start... I suppose I'll begin with my stats and what not first before continuing onto the equipment and robots that have been designed and introduced in this period.
So my stats were progressing the same as prior to my mass level up for the following couple of months, for the most part. The only exceptions being my intelligence and skills, due to the doubling in the amount of thought processes I had at my disposal. That said, that situation didn't remain that way because after those said few months had gone by, the trials I'd been running on the molemen guards had finally come to an end.
| Maxigen |
Description: Maxigen is a performance-enhancing non-hormonal oral drug that was developed by the U.S. military with the goal of enhancing troop performance and combat ability. The drug has similar effects compared to anabolic steroids, such as increasing the body's regeneration speed, the growth of muscle mass, and muscle strength, but at substantially higher rates compared to any other anabolic steroid to date. On top of those beneficial properties, it also increases ligament strength and tendon strength as well. However, those are not all the positive effects it possesses. Unlike traditional steroids, when the use of this drug is discontinued, the gains made while on it will remain and will not be lost as long as proper nutritional needs are met. As for the negative side effects of Maxigen, the drug has one major flaw, being that the user will become increasingly aggressive the longer they continue to use the drug. To the point that if the drug is used long enough, the user will permanently lose all reasoning and self-control, degenerating to the point that they will succumb to a berserker-like rage that has no known cure.
The result from those trials with increasingly higher dosages was that both formulas were found to be safe and usable for human use. Just that the latter one was the better of the two since it put on 20% more muscle and increased the user's endurance more when compared to the other. It even seemed to improve agility to some extent, which was a nice surprise.
Hence, that was the one I put into production and once another month had passed. The time that was required for the modified plants to grow to maturity, a large portion of them were harvested and turned into my new and improved formula of Maxigen. And with it being a new drug, I had come up with a new name for it. I didn't have any great ideas come to mind at the time of its creation, thus I just chopped igen off from its original name and stuck buff on the front of it, naming it Buffmax.
| Buffmax |
Description: An improved variation of Maxigen that no longer causes the user to eventually enter an out of control berserker-like state. This compound also improves muscle and lean tissue growth by 20% more, enhances endurance even further compared to the original formula, increases explosive power and speed, and even grants slight improvements to one's flexibility.
When I first introduced that compound into my routine, I didn't notice its effects immediately. However, as I continued my day and began my workout, the drug eventually kicked in and began showing its effects, boosting my endurance, strength, speed, and basically giving me unlimited energy. All those effects combined allowed me to push myself and workout harder than I had in both of my lives up to this point. The feeling I got from it was very similar to what I felt when I was on gear in my last life, although maybe 5x or 10x stronger. Honestly, this shit was genuinely insane when I first began running it.
Following my first go with Buffmax, I continued going steady with the dosage I started myself on. I did that for some time and once I reached a few months in making massive gains throughout the entire process and not finding anything negative occurring across every one of my health markers; I began titrating the dosage up to further improve the progress I was making in my physical capabilities. Long story short, I've maxed out my height at 6 foot 6 and put on 70 pounds of lean tissue and increased my agility, endurance, and strength attributes massively, especially the latter two and their associated skills.
Besides the gains I've made in those areas and me building a physique that would score remarkably well in any men's open building show from my previous world, my intelligence breached a limit and reached 101, giving me quite the surprise.
| Human Supercomputer Rank 2 | Requirements 101 Intelligence: You've continued to surpass your limits for intelligence and as a result of that, the amount of thought processes you possess has increased in number substantially. From now on, you will receive 1 thought process for every 10 points of intelligence you have. Aside from that, your brain will operate more efficiently from this point forward and will not become as fatigued as easily as previously. Lastly, your brain's processing power has improved even further, +200% to brain processing power for every 10 intelligence you have instead of the previous 100%.
That huge increase in the number of thought processes upgraded my multitasking ability massively and allowed me to get more done than ever before. It is hands down the primary reason why my skills have been improving faster than ever. And since I've arrived at this point, I'll move onto the equipment portion of this progress overview. With these increased mental capabilities of mine, I've been hard at work designing and expanding the variety of equipment available to me and my forces.
| BZB-9 Incendiary Grenade |
Damage: 15+8 for 60 seconds
Weight: 1
Value: 650
Item Description: An incendiary grenade that was developed for N.A.T.O. long before the establishment of the Commodus Alliance. The grenade can either be set to trigger on impact or after 4 seconds have passed since it was armed. The appearance of this device is that of a canister with a trigger on the top of it.
| EM Waver |
Fire Rate: Continuous
Weight: 14
Class: Medium
Value: 99,000
Attachments: EM Sight
Description: A new age energy weapon that emits a large amount of electromagnetic waves wherever the weapon is directed. This weapon's only purpose is to fuck up electronics and disable unshielded robots and vehicles. The weapon's appearance is similar to a heavy energy rifle but with many metal fins lining where a barrel would normally exist on most firearms. Designed by Dom Mason Woods.
| FBARC Rifle |
Damage: 135
DPS: Variable
Fire rate: Semi-Automatic
Weight: 10
Class: Medium
Ammo Type: Microfusion Breeder Cell
Value: 290,000
Attachments: Canted Red Dot Sight, Laser Sight, 1-6x Variable Zoom Scope, Vertical Fore Grip
Description: This design is primarily based on the ARC Rifle design and the difference this one has with the former is that this one has had the majority of its components swapped out for better ones to improve various weapon functions and firepower. The lightning rifle has also had its microfusion cell replaced with a microfusion breeder cell, so that the weapon would never have to encounter ammo issues. Designed by Dom Mason Woods.
| FBPMP-11 Plasma Machine Pistol |
Damage: 75
DPS: 1,500
Fire rate: 1,200 RPM Fully Automatic, Semi-Automatic
Weight: 5.5
Class: Light
Ammo Type: Microfusion Breeder Cell
Value: 82,500
Attachments: Red Dot Sight, Laser Sight
Description: The FBPMP-11 Plasma Machine Pistol was initially inspired by the Z-1 Plasma Pistol but in the process of an upgraded plasma pistol being designed the creator decided to give the design a fun switch so it can be fired in both full auto as well as semi. In addition to that, the new design had its damage output improved but lowered when compared to the creator's other designs to keep the heat buildup under control. Designed by Dom Mason Woods.
| FU2 Mininuke Launcher |
Damage: 1,000
DPS: Variable
Fire rate: Variable
Capacity: 1
Reload: 6.7
Weight: 35
Class: Heavy
Ammo Type: 75mm Mininuke, Microfusion Cell
Value: 1,000,000
Description: The FU2 Mininuke Launcher was a weapon that came about shortly before armed nuclear conflict broke out across Earth. The weapon fires a 75mm nuclear bomb via magnetic acceleration to ranges of 1,000-1,250 meters depending on the type of mininuke loaded. This weapon requires some sort of variant of a microfusion cell to function.
| KC100 Auto Mortar |
Damage: 383
DPS: 638
Fire rate: 100
Capacity: 5
Reload: 5.9
Weight: 350
Class: Heavy
Ammo Type: 100mm Mortar
Value: The KC100 Auto Mortar was a 5 round capacity auto mortar developed by D.E.M. Armaments for the U.S. military a decade before the end days. The heavy weapon can use all sorts of rounds, from traditional high explosive and frag to specialized rounds such as plasma, emp, and even nuclear ones.
| PDB Laser Turret |
Damage: 40
Fire rate: 1,000
Resistances: DT 125
Weight: 30
Value: 174,000
Description: A small compact ball shaped turret that excels in rapidly tracking and taking down incoming projectiles like grenades, missiles, and rockets. Designed by Dom Mason Woods.
| M101 Frag Mine |
Damage: 150
Weight: 1.5
Value: 350
Item Description: An ordinary and very common fragmentation mine that is mostly green in color. This mine is a smart mine and can be set to trigger off of pressure or proximity. But unlike more advanced mines, it can not differentiate between friend and foe therefore, any who enter within range of its sensors will set it off.
| R30 Rocket Rifle |
Damage: 150
DPS: 1,625
Fire rate: 650 Fully Automatic, Semi-Automatic
Capacity: 20
Reload: 4.2
Weight: 24
Class: Heavy
Ammo Type: 30x127mm Missile
Value: 430,000
Description: An advanced pre-war rifle that fires 30mm micro missiles from a 20 round magazine. The weapon's rounds when they leave the barrel will track the target they were designated until they either hit the intended target or run out of fuel.
| SG-7 Sleeper Grenade |
Weight: 1
Value: 950
Item Description: SG-7 Sleeper Grenade is a specialized type of grenade manufactured for pre-war special forces of the west for capture missions and for assaulting urban sites.
| T-5 Plasma Mine |
Damage: 300
Weight: 1.5
Value: 6,500
Item Description: A plasma mine that was developed by the U.S. military prior to the nukes. The mine is a smart mine that can be set to explode via variable pressure that is set at the time of arming or for proximity. If set to the latter, it will only detonate when unregistered beings enter its kill zone.
| U-3 EMP Mine |
Weight: 1.5
Value: 2,500
Item Description: An electromagnetic pulse mine that was developed by the U.S. military prior to the end of modern human civilization. The mine is a smart mine and will detonate when unregistered beings come within range of its sensors.
In addition to further bolstering myself and my constantly growing mechanical forces, I've designed several more robots and added them to the production line. Computer Whiz's effects came in clutch when I was programming all those A.I.s back then.
| Defender |
Armament: 1 x Heavy Sword, 1 x Heavy Tower Shield, 1 x PDB Laser Turret, 1 x Wrist Mounted Plasma Scorcher
Carry Capacity: 1,000
Power: Fusion Breeder
Value: 1,000,000
Description: A heavily armored 8 foot tall robot armed with a 4 foot Heavy Sword that normally sits on the right side of its waist, a wrist mounted plasma flamer to engage enemies within a hundred meters when it decides not to use the range weapon issued to it, and a point defense turret meant for taking down incoming enemy fire, a huge alloy tower shield to shield itself and its allies from damage. Besides all those armaments, this robot also features emp shielding across its entire build to ensure it won't fall emp weaponry like all designs made by its creator and is specifically designed for defense and excels in that area rather well. Designed by Dom Mason Woods.
| Grease Monkey |
Carry Capacity: 100
Power: Fusion Breeder
Value: 87,500
Description: A spider-like robot armed with 8 magnetic legs that it uses to move across all sorts of surfaces, though mainly those that are metal, to repair and maintain all things electrical and mechanical with its additional eight manipulator arms that are usually hidden within its round body when not in use. Along with those features, this robot arms and legs also possess a whole host of tools built into its legs and hidden manipulator arms from tools as simple as wrenches and screwdrivers to plasma cutters. Designed by Dom Mason Woods.
| Hauling Bot |
Armament: 2 x PDB Laser Turrets, 1 x ZBR-2 Laser Turret
Carry Capacity: 5,000
Power: Fusion Breeder
Value: 500,000
Description: The Hauling Bot is a large tracked emp shielded robot that has a large bed for moving materials from one point to another. On top of its ability to transport a good bit of cargo, the robot can hold its own thanks to its on board laser turrets that will have no issue dealing with most small fries of the wastes attempting to take whatever cargo it's busy transporting. Designed by Dom Mason Woods.
| Sparrow |
Armament: Fusion Breeder Cell
Power: Fusion Breeder Cell
Value: 349,000
Description: A small bird like robot meant for scouting and reconnaissance without any being none the wiser of its presence due to it mimicking a small bird. This robot is filled with all manner of advanced compact sensors and will obtain the information its creator seeks but in the event that doesn't work out and it is found it can overload its power source for an explosive surprise, potentially taking out its discoverer. Lastly, as with all of its maker's designs, this one also has emp shielding preventing it from being taken out by em countermeasures. Designed by Dom Mason Woods.
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There will be another chapter this week.
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