This description is made for the Central Continent and humans, other continents, and other species may have a different growth rule for their warriors. Of course, only for countries that have a nobility system. This is not the case with the Republic of Wizards, for example.
There may be changes in the system according to the plot, having added or removed descriptions.
Nobles of the Aurore Empire (can be considered one of the exponents of humanity). Both men and women can inherit noble titles in the Aurore Empire. However, for imperial positions, it depends on strength, talent, and of course, missions that add value to the empire as a nation, that is, not everyone can remain with birth status.
Which is different from other nobles, who can only have one daughter/son to be heir to the title.
1. Knight (from the 5th circle of power, the empire considers the individual as noble and can gain a small territory with a village to manage and a mansion)
2. Baron
3. Viscount
4. Count
5. Marquis
6. Duke
7. Archduke
8. Princes/Princesses
9. Kings/Queens (could be the emperor's brothers/sisters who are considered politically or socially important, such as being a great mage or a powerful warrior)
10. Emperor/Empress (Aurore's imperial family has a unique class that does not repeat outside the imperial family lineage, the Magic Warriors, physically powerful and with a very pure MANA)
Knight Ranking (also based on the Central Continent and with the Aurore Empire system)
Levels are divided into circles, each circle has an amount of flame, also known as Flame of Life (which refers to stamina). From the 5th circle, which is a milestone of the knight's internal and external physical transformation, an element can be incorporated into the knight's body, being able to use one of the five essential elements, such as earth, air, fire, water, and thunder.
So, after choosing the elements of the 6th circle beside the Flames of Life, there is also an Elemental Pearl they must study the elemental laws of the world with their body, which can cause serious injury if careless in training.
1. Knight's Apprentice (assembling the base, it would be like climbing an altar inside the knight's soul, oaths and unfulfilled promises can destroy this altar and throw all the training away, so knights are cautious when doing this kind of thing)
2. First Circle (Three Flames of Life)
3. Second Circle (Six Flames of Life)
4. Third Circle (Eight flames of life)
5. Fourth Circle (Ten Flames of Life)
6. Fifth Circle (Twelve Flames of Life + an elemental pearl)
7. Sixth Circle (Fifteen Flames of Life + an elemental pearl + two-color change of the flame of life)
8. Seventh Circle (Seventeen Flames of Life + one elemental pearl + four more color changes of Flame of Life)
9. Eighth Circle (Twenty flames of life + one elemental pearl + changing four more colors of the Flame of Life)
10. Ninth Circle (Twenty Flames of Life + elemental pearl becomes an elemental law + five more flames of life change color)
11. Tenth Circle (Twenty Two Flames of Life + Elemental Law + Severe Body Transformation a body part can transform with elemental power)
12. Master (can be sword, spear, halberd, anyway, regardless of weapon or element + twenty-two flames of life changed colors + Elemental Law + incorporate elemental powers weapons + can manipulate elemental law similar there is a Mage)
13. Magic Warrior: Exclusive to the Imperial Family, current rulers of the Aurore Empire.