Six hours after the game was launched, Finn Lewis got the exact figures from Olivia Thatcher. As the first wave of players entered, and reports from various gaming forums started to directly share the in-game visual experience, the game entered its first fermentation period. Servers that didn't require queueing before had to start again, and although the number of people in line was not as high as before, there were still over 2000.
Due to the need for queueing to enter the game and the game's stability, the queue moved incredibly slowly. Lewis had Thatcher secretly increase the maximum player limit on the server, and the final player count reached a horrifying 5.2 million.
This peak online count practically surpassed the total online count of all previous games! Moreover, according to the accounts Finn Lewis had, accounts in the game that stopped leveling up and didn't make any movements were almost less than one in ten thousand, meaning that all the players were active accounts.