As expected the company of Farafin the elf and the dwarf encountered the sea goblins in the dark valley by the sea. The treacherous creatures came with swords flying towards them. Farafin flung towards them with the light of Elithir in one hand and a sword in the other. The dwarf was not one to shy away from an attack. He attacked the goblins with all his might. The light of Elithir scared away the goblins but it was not enough. Do some magic! with the wand, said the dwarf. What magic, said Farafain. All it does is shine the light, he said as he thwarted the attack on the goblins. Give it to me, he said. The dwarf held the wand in his hands and still it was of no use. He got angry and threw it into the river. What have you done? asked Farafin. It was an useless thing, said the dwarf as he kicked the goblin into the sea it creeped out of. Farafin had no time to complain and he killed as many sea goblins as he could. As the sea goblins surrounded them, the waters around them swirled. A kraken came from the waters and gobbled up the goblins. The company rode again to Elithir but Farafin was not happy with what the dwarf had done. What more do you want? asked the dwarf implying at the light that was yellow. The light may be not be forever my friend, he said and sighed. As Eldreya was hidden safely in the caves, she did not dare step out of it. The horsemen would have easily detected her under the yellow moon. But she knew that help was not far away. She cast a spell in front of the caves. No one could enter the caves, she cast a spell in elvish mixed with dwarfism. She and Farafin were the only two elves who could witchcraft and cast spells. Farafin rode towards Elithir as he spoke a few magical words and got himself a light of Elithir again. The dwarf sighed. I knew you could do that! he said to him. As the company drew near to the caves. The dwarf got the moon away. Now there was only normal moonlight. Ah! said Farafin and got the wand out as they neared the caves. Keep quiet! said the dwarf as he saw the horsemen circle around that area. Farafin got the light off the wand. There was only darkness as they was surely not going to make their presence felt in front of the caves. There! said Farafin pointing at the caves. She is there, he said. The cave has a spell cast on it.
Game mode:
Go undetected towards the caves and save Eldreya. Do not use the light of Elithir unnecessarily. Doing so will get you caught by the horsemen.
Enter the caves without being detected and then retrieve the princess back to where they are now.
The horsemen are very alert and move around very fast. However they have a pattern when they patrol the area and their trails can be seen on the map.
You will need to use the light of Elithir in certain areas as some parts are very dark and the nearby area cannot be seen.
All the best
Tread carefully!