Master Extreme Evil, or Albert, has been in this world for around 20,000 years. He has been accumulating Do Good (DG) points all this time.
Initially, he didn't understand how DG points were awarded; now, however, he knows it all.
Anything he does, as long as it is perceived as good by the majority of the people it affects, will earn DG points. If it is perceived as bad, it will reduce points.
When reading the text, one must ignore useless words and phrases and pay attention to the words that actually matter. In the text above, the key phrases are 'he does' and 'affect'; these two words and phrases are broad, and their definitions would determine the outcome.
What 'he does' means? does it mean he has to do it directly or anything that he causes to happen, even indirectly?
What does 'affect' mean? it sounds clear, but it is not; does it mean direct or indirect effects would count? how much is the minimum effect required for it to be counted? If legislatures and those who write laws clearly explain the definition of every contentious word they use in their laws, more than half of all lawsuits would be avoided.
Fortunately, Albert knows the answers to all of those questions.
First is how to calculate the total points of an act.
When calculating the total number of points an act brings, one must count them individually, person by person. For example, if 51% of the people it affects perceive it as good, while 49% perceive it as bad, Albert would only get the DG points for the 2% difference. The system keeps records of each act, with details about how many people perceived it as good, how many perceived it as bad, and what the total balance was.
Therefore, it is better to try to receive wide popular approval.
The intensity of each specific person's approval doesn't matter; they either like it or not. The system has powerful sensors; it can feel everyone's thoughts without any error. There is no 'no Opinion,' 'kind of approve,' or 'slightly disapprove'; people either like things or not. The system counts 'kind of approve' the same as another who 'strongly approves.'
'Perceived as good' only refers to the first impression of those it affects. If later they suffer because of it, it would not reduce DG points. For example, if he gives 100 gold coins to a homeless person, that person's first impression would most definitely be positive; the system would grant DG points to him for that act. But if the homeless person gets robbed, loses the money, and gets injured, he might curse Albert and blame him for what happened; the system wouldn't register that. For the system, only the first impression matters.
If the homeless person spends the money on drugs and dies as a result, the system likewise doesn't care at all. The final consequences do not matter. The system doesn't expect Albert to predict everything that might happen in the future.
If the homeless person uses the 100 gold coins to hire thugs, become a gang boss, and harm others, that likewise doesn't matter to the system. Albert was the person who gave the homeless person the opportunity to become a gang boss and make others suffer, but the system doesn't see Albert as responsible; it only considers first impressions and doesn't go down the chain.
It would be impossible to expect people to predict the far away future consequences of all their actions. For example, even flapping a butterfly's wing can cause a storm somewhere far away. It is not a fair standard to hold people responsible for the unknown and unknowable consequences of acts they commit out of goodwill.
'Affect' means causing people to change their normal course of action because of Albert's action; for example, a kid running in the yard wouldn't be affected by the air tree far away; she wouldn't change her course of action even if it wasn't there. However, if the tree was in the yard, the child might have played under its shade; therefore, a nearby tree might 'affect' the child, even though, as a tree, it just stands there and does nothing.
If Albert gave one million people one gold coin each, it would affect most but not all of them; a billionaire would not be affected by one coin, so he wouldn't be affected; the poor, however, would be affected by having one extra Gold coin.
If Albert wipes out a bandit gang and spreads the news, it would affect merchants, anyone who wanted to travel but didn't out of fear of bandits, and anyone who gained an extra sense of security as a result; however, wiping out bandits wouldn't really affect beggars on the street, who didn't want to travel and didn't gain any extra sense of security as a result.
By knowing these rules, Albert has managed to farm the DG system far more efficiently.
For example, he would give money to a gang leader, make him more famous, then destroy him and win the favor of many people.
Gang leaders are usually extremely unpopular. However, there are some cases where they are actually popular, such as when they give money to the people in their home city. Of course, gangs only do this to buy loyalty, making it harder for authorities to arrest them and to have a base from which to recruit foot soldiers.
When it comes to the gangs he targets, Albert never allows them to become popular. His agents spread terrifying and hateful news about them so that once he takes out those gang leaders, everyone will approve and gain an extra sense of security; by doing that, he reaps a huge number of DG points.
DG points are awarded whenever affected people approve of it and have a positive first impression; it doesn't matter if their impression is true. If people perceive it as 'good,' that would be enough.
Albert was not like this when he first arrived; he would have never done such things back then. These acts are evil. Strengthening a gang and making people fear it only to destroy it then and reap points is not 'good' by any stretch of the imagination.
People change; Albert also changed. His brain circuit changed after living for thousands of years.
But, unbelievable to anyone who only sees the surface, his intentions are still good. He justifies his actions with one simple word: the necessity of stopping Daoist Firepower.
After secretly investigating Daoist Firepower, he can see that his Firepower is now much stronger than before. If this continues, he might really reach rank 10; Albert must gather enough points before Firepower manages to reach rank 10.
If Albert is a person with good intentions who does evil out of 'necessity,' then Firepower is simply the devil who kills millions for no reason and doesn't bat an eye. To stop him, it is worth it to sacrifice some gangs. Of course, these are Albert's thoughts; as for whether committing evil for the greater good is justifiable, who knows?
Another system rule he discovered is that those he summons are considered part of him. For example, if his pet cat scratches someone, the generated negative points would reduce his points. Therefore, if he summons perfection dragons and sends them to arrest Firepower, and they accidentally misfire and blow up a continent, an unimaginable number of negative points would hit his wallet.
Indirectly killing people doesn't generate negative points. For example, if he gifts a dictator of some country X number of swords, and the dictator, now having sharp swords, goes around and kills millions with those swords, that act doesn't generate any negative points for Albert. What the dictator does is his own free will and has nothing to do with him.
However, if he directly takes one of the swords and kills a person, or one of his pets kills someone, he would be hit with many negative points. Therefore, he has to be extremely careful not to kill and harm people directly.
He has been very careful. He always kept himself in the dark, never went forward to rule directly, never used one of his pets or summoned subordinates, nor gave pills generated by the system to anyone; if people of this world used system pills, they would be considered the same as his summoned pets.
He manipulates and pulls strings from behind. Over the years, he gathered many loyal subordinates from the people of this world. Now, there are whole clans of mortals whose only reason for existing is serving 'Master Albert.' Albert chooses and trains from amongst talented children of those clans and places them as kings and ministers of mortal countries. When they take their positions, they will act according to their training.
The system has specific rules about what acts are 'his actions' and what acts are not. Whatever he or his summoned pets do is uncontestably his act. But his native subordinates' actions, who never took any system item, are not considered his acts; their evil or good actions have nothing to do with him unless he specifically orders them.
For example, his subordinate, Angellia, Queen of West Brush Mountains, ruled the kingdom for 30 years. Over the years, she has become pretty unpopular among the people; she has increased the taxes and paid money to the rebels in the East Brush Mountain Kingdom. But her unpopularity has nothing to do with Albert because she has been doing it without his instructions.
If Albert went to her and ordered her, paid her, or coerced her to do it, and then she went ahead and did it, the points generated would be directed to him.
Albert has been taking advantage of that mechanism for a very long time. He remained in the dark and avoided negative points while trying his best to gather all positive points. Whenever Angellia wants to do something popular, she writes a letter to Albert. Albert then writes an order and instructs her to do that same popular act. Then she does it; all the points that are generated would be directed to him.