The world is divided into three earthly continents and one separate dimensional space: Ethoria (The human continent), Infernis (The demon continent), Drakoria (The dragon continent) and the Eternal Realm (realm of the gods)
Ethoria, often referred to as the "Cradle of Humanity," is a vast and diverse continent teeming with rich history, vibrant cultures, and breathtaking landscapes. Situated in the heart of the world, Ethoria is home to numerous kingdoms and cities that each possess their own unique characteristics and contributions to the continent's tapestry.
1. Avaloria: The grand capital city of Ethoria, Avaloria stands as a testament to human ingenuity and architectural prowess. Its towering spires and ornate palaces blend seamlessly with modern infrastructure, reflecting the harmony between tradition and progress. The city is known for its bustling markets, prestigious academies, and a thriving arts scene.
2. Veridian Reach: Nestled on the eastern coast, Veridian Reach is a realm of lush forests, fertile plains, and crystalline lakes. The kingdom is renowned for its mastery of agriculture and sustainable practices, as well as its strong connection to nature. The city of Everleaf, surrounded by towering trees and verdant landscapes, is a center for botanical research and the study of herbal medicine.
3. Orosia: Dominating the western shores, Orosia is a realm of towering mountain ranges and rugged terrain. The city of Thunderhold, nestled amidst the peaks, is famed for its exceptional blacksmiths and skilled metalworkers. Orosian armor and weapons are sought after across the continent for their durability and craftsmanship. This country is the primary home of the dwarves and other dwarven descendants.
4. Solara: Basking in the southern sun, Solara is a land of vast deserts and shimmering oases. The city of Golden Mirage is a thriving trade hub, with caravans from across Ethoria converging to exchange goods and stories. Solara's scholars are renowned for their study of astronomy and celestial magic.
5. Frostholm: To the north, Frostholm endures the harshest winters and icy tundras. The city of Frostgate is a marvel of engineering, utilizing geothermal energy to provide warmth and sustenance to its inhabitants.
6. Vesperia: Along the western coast lies Vesperia, a realm of coastal cliffs, sea stacks, and vibrant port cities. The city of Lighthaven boasts a network of lighthouses that guide ships safely through treacherous waters, and its sailors are celebrated for their expertise in navigation and shipbuilding.
7. Ebonreach: Tucked within dense forests in the heart of Ethoria, Ebonreach is a kingdom known for its secrecy and mysticism. The city of Shadowfen is shrouded in enchantments that conceal it from prying eyes, and its inhabitants are skilled in shadow magic and illusion. This country is primarily dominated by the elves.
8. Stellaria: Situated in the central plains, Stellaria is a realm of rolling hills, meandering rivers, and fertile farmlands. The city of Starhaven is famed for its grand libraries, universities, and scholars who specialize in history and arcane lore.
9. Deldoria: Located in the heart of Ethoria and surrounded by forests and mountains, the vibrant city is a common meeting ground for traders from all races and cultures. Deldoria boasts of it's magical infrastructures and structures. Home to Humans, Elven and dwarven alike.
Welcome to "Infernis," the enigmatic and foreboding demon continent that lies shrouded in darkness and mystery. This sprawling and sinister landmass is a realm of otherworldly landscapes, malevolent creatures, and ancient secrets that defy comprehension.
1.The Abyssal Expanse: At the heart of Infernis lies the Abyssal Expanse, an unfathomable chasm that descends into the very depths of the world. Filled with swirling mists and eerie glows, this abyss is said to be a direct portal to the infernal realms, where demons and eldritch entities lurk, awaiting the opportunity to breach the mortal plane.
2. Forsaken Peaks: To the north, the Forsaken Peaks are a range of jagged mountains that reach up to the sky like claws of darkness. These towering spires are home to monstrous creatures and twisted spirits, and their treacherous terrain is filled with hidden caverns containing forbidden knowledge and cursed artifacts.
3. Sanguine Marshes: In the south, the Sanguine Marshes stretch like an endless sea of blood-red waters and murky swamps. These marshes are inhabited by grotesque and mutated creatures, their forms warped by dark magic that seeps from the very land itself. Legends whisper of ancient sorcery rituals performed within these marshes, granting immense power to those who dare to tread their twisted paths.
4. Cursed Woodlands: The western reaches are dominated by the Cursed Woodlands, a sinister forest where the very trees seem to whisper malevolent secrets. The forest is alive with eerie sounds and haunting lights, and its shifting paths confound and ensnare even the most seasoned travelers. The denizens of the Cursed Woodlands are creatures of nightmares, wielding dark magic and haunting illusions to ensnare and terrify intruders.
5. Obsidian Wastes: Along the eastern border, the Obsidian Wastes extend as far as the eye can see, a desolate expanse of blackened earth and jagged rock formations. Ancient ruins and crumbling citadels dot the landscape, remnants of civilizations long forgotten and now consumed by darkness. The air is thick with a sense of impending doom, and few who enter the Obsidian Wastes return with their sanity intact.
Throughout Infernis, demonic energies permeate the very fabric of reality, giving rise to grotesque and powerful creatures that are born of chaos and darkness. These demons range from monstrous brutes to cunning tricksters, each with their own nefarious agenda. Malevolent cults and dark sorcerers worship and harness these forces, seeking to tap into the power of Infernis for their own sinister purposes.
Infernis stands as a realm of eternal twilight, where the boundaries between the mortal world and the infernal realm blur, and the line between good and evil fades to shadow. It is a land of unforgiving landscapes, eldritch horrors, and relentless darkness—a realm where only the most daring and foolhardy souls venture, driven by a thirst for power, forbidden knowledge, or a desire to face the very embodiment of their deepest fears.
The Demon King, Alepheus rules over the Demon continent. each domain of the Demon continent is overseen by a general:
Zaraphim rules over the Abyssal Expanse
Trigol rules over the Forsaken Peaks
Xenathoth rules over the Sanguine Marshes
Desad rules over the Cursed Woodlands
Sathanas rules over the Obsidian Wastes
Introducing "Drakoria," a breathtaking and awe-inspiring dragon continent that soars high above the clouds and is ruled by majestic and powerful dragon species. Drakoria is a realm of soaring peaks, expansive skies, and ancient legends that tell of the harmonious bond between humans and dragons.
**The Celestial Spine**: At the heart of Drakoria, the Celestial Spine stretches across the landscape, a range of towering mountains that pierce the heavens. These peaks are home to ancient dragon lairs, where the magnificent creatures reside in harmony with the land. The Celestial Spine is also home to the Grand Aerie, a sprawling city built upon the cliffs where humans and dragons coexist in a symbiotic relationship.
**Azure Glaciers**: To the north, the Azure Glaciers glisten like sapphire jewels, a frozen wonderland where ice dragons glide through the frigid skies. These glaciers are a source of mystical power, with ice mages harnessing the energy of the glaciers to wield their magic.
**Ember Highlands**: In the south, the Ember Highlands are a fiery expanse of volcanic landscapes and molten rivers. Here, fire dragons reign supreme, their flames illuminating the night sky with an otherworldly glow. The Ember Highlands are a place of intense training and spiritual enlightenment, where fire mages seek to harness the elemental power of the dragons.
**Verdant Canopy**: The western region is dominated by the Verdant Canopy, a sprawling forest that stretches as far as the eye can see. Woodland dragons call this lush expanse home, and their intricate treehouses and nests blend seamlessly with the natural surroundings. Druids and nature mages are drawn to the Verdant Canopy, seeking to commune with the spirits of the land and the dragons that protect it.
**Sapphire Seas**: Along the eastern coast, the Sapphire Seas offer a dazzling display of vibrant blue waters and pristine beaches. Coastal dragons soar above the waves, their scales reflecting the hues of the sea. The Sapphire Seas are a hub of trade and cultural exchange, with humans and dragons coming together to celebrate their shared heritage.
The Eternal Realm, which is essentially the home of the gods and deities exists in a dimension beyond space and time and is inaccessible to beings of the mortal realm unless they are specially invited by a god. Here, the race of divine beings watch over the activities of the mortal world but do not interfere.
The gods are split up into two factions of good and evil but individually oversee their respective responsibilities. They ensure the continent's are in check and keep the balance in existence.
The high Monarchy serves as the council of gods which is overseen by Zephyrion, the king and oldest god. Other gods on the High Monarchy include:
Tharalriel the goddess of the ocean and marine life
Artemisia the goddess of balance and nature
Ignarok the god of fire and craftsmanship
Astrid the goddess of the night sky and celestial magic
Valerion the god of dreams
Verdannis the goddess of healing and health
The economic system of the Human Continent is based on a currency system using copper, silver, gold, platinum, and white platinum.
1 copper can buy:
- a loaf of bread
- a single vegetable
- a small bottle of ink
- a candle
10 copper can buy:
- a pint of ale
- a small bunch of flowers
- a wooden spoon
- a quill pen
100 copper (1 silver) can buy:
- a chicken or rabbit
- a large loaf of bread
- a small bag of flour
- a new set of clothes
1000 copper (10 silver) can buy:
- a decent-sized pig
- a barrel of ale
- a large bed
- a horse or mule
10000 copper (100 silver or 1 gold) can buy:
- a small boat
- a cart and horse
- a draft animal
- a set of plate armor
100000 copper (1000 silver or 10 gold) can buy:
- a small property
- a small castle or estate
- a trained warhorse
- a grand feast for a hundred people
1 million copper (10,000 silver or 100 gold or 1 platinum) can buy:
- a small fleet of ships
- a sprawling estate
- a small army of soldiers
- a royal coronation feast for an entire kingdom
10 million copper (100,000 silver or 1,000 gold or 10 platinum) can buy:
- the services of a powerful dragon
- a legendary artifact
- the loyalty of a powerful wizard
100 million copper (1,000,000 silver or 10,000 gold or 100 platinum or 1 white platinum) can buy:
- a massive empire
- a squad of powerful dragon riders