You wrench your battleaxe out of the rebel's neck. Blood splatters across your new helmet, staining the steel for the first time. You kick the man's lifeless body to the ground.
Rebel infantry charge up your ridge in scattered groups, disobeying the orders of their commanders in their desire for revenge. From both sides, rangers loose bolt after bolt into them. Bodies collapse and roll down the hill.
You can see the bulk of the rebel army regathering. Soon, they will be ready for a counter-attack. Soon, their cavalry will be ready for a charge.
But now, it's your turn to kill.
The ranger next to you turns toward you and shouts, "It is a good day to die, Marshal! A brilliant day!" With a face soaked red with blood, he lets out a horrid laugh and charges forward. He cuts down two rebels with brutal efficiency, bellowing all the while.
Surveying the rapidly recovering enemy army, you think of your two options: stay or charge.
If you were to charge, you could disrupt any charge before it happened. You could potentially reach the enemy siege weapons and silence them, or perhaps secure them for yourselves. Such a move could shatter the spirit of the rebel army, but it's risky. It would cost many of the rangers with you now.
You could hold your position. This would allow you to maintain the high ground, but if you're unable to break the rebels before their cavalry reorganizes for a charge, you would be stranded and helpless.