Chereads / Talented necromancer / World building auxiliary

Talented necromancer

Mauritany_DL
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Synopsis

World building auxiliary

For anyone reading this, here I'm putting any characters, world building, or anything else that I feel I'll need to remember for future chapters.

Go beyond this warning at your own risk!

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{Classes;

There are countless classes, ones for magic, ones for the blade, one for the first, one for a mix of the physical and the etherial. Classes are seemingly randomly assigned, at apparently random times. One's class dictates the Skills and Masteries one can obtain, usually. With extreme difficulty one can learn Masteries beyond their class, with a higher difficulty of progress.}

{Skills;

One might confuse a 'skill' with a 'Skill', though those are problems of the idiotic, many make sure to keep them serperate in their minds.

Skills are gained based on the classes one has obtained, one gains a Skill the moment they gain their class, and gains others when one achieves something worthy of a new skill associated with their class.

Though, you must know, the sequence of aquiring Skills is not the same for everyone, though it seems that certain actions have more favorable odds for certain Skills.

They progress through achievement, in a classic level system.}

{Masteries;

Like Skills, the Masteries one can attain are limited by one's class.

But there are two vital differences; The progress system, and how to obtain one.

The progression of masteries are done like this; 0-star to 10-star (being able to go father beyond for better effect when ranking up), and then resetting the stars while gaining a rank, allowing for the mastery to focus in something, or stay a jack-of-all trades.

The way you obtain a Mastery is through doing the applicable action to a certain degree of talent and/or effort.

Beyond ranks-

Initiate

Elementary

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{Spells

System recognized magical templates, which allows magic that falls under said template become easier to use and/or experiment with due to system support- Though only for magically inclined classes.}-

{Componentry

Components are an important part of many mages' repetoire, able to both ease the toll- and expedite the process- of spellcasting, though left unsupported by most higher-order mage classes.}-

{Verbal components

Of the four major component types, verbal components are the most common in use, and usually gained through the skills of one's class, though sometimes not.

There is not a single specific verbal component that fits with a spell, one must be formed by one on their own initiative; Meaning that aimlessly trying to obtain a fitting chant through brute force and repetition would not work.

One cannot use a verbal component formed by another without it being taught, through text or other means; Meaning that even if there were an already formed component, you shan't be able to use it without it being taught to you by one who uses it. And so, fumbling in the darkness by trying random chants and hoping one works would still be an absolute waste of time: Unless you find making a joke of your self worth your while.}

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{{Mental grimoire}

An fundamental piece of the process of spell-craft, and magic as a whole. Allowing one to record something within their mental space in non-permanent form as to ease the requirements of focus and mental energy when casting spells (Can apply to other mental actions as well).

the act constituting {Mental grimoire} is 'Mental inscription'}

{{Mental archive}

Its process dubbed 'Mental archiving', it is not a major part of the magical field, shunned even. Even if closely related to {Mental grimoire} in nature, and even in function. Mental archiving is far too extreme for most mages and wizards.

As they consider the mind a precious part of themselves, and any possible alteration or permanent change being purely offensive in any moment no matter the circumstances.}

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Skills-

{<*Magical grimoire architype*> (Name in progress)

Imparts knowledge of the magical school of *Insert skill name* based on level}

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Masteries-

{Arcane manifestation}

{Aspect-attribution}

{Conditioning}

{Mana-concealment}

{Mana-infusion}

{Mana-manipulation}

{Mana-sensing}

{Mana-shaping}

{Mental archive}

{Mental grimoire}

{Nortalve swordsmanship}

{Spell-craft}

{Sword mastery}

{Telekenesis}

{Walking}

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Aspects-

Air

Cloud

Death

Earth

Electricity

Fate

Fire

Gravity

Lies

Slaying

Soul

Space

Spirit

Thunder

Time

Truth

Water

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Magical schools-

{Animusomancy

A magical school that is focused on the usage of-, destruction of-, peering within-, and manipulating the soul.}

+{Motusomancy

A magical sub-school of Animusomancy, focused on the usage-, sensing-, and manipulation of emotions.}

++{Furoromancy

A magical sub-school of Motusomancy, focused on the usage of, induction of, and enhancement by anger.}

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Monsters-

{Scarlet Regelia Tiger

}

{Pavis Lupus

}

{Beyklir

}

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Countries-

Faelia

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Cities-

{Bacallu

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Villages-

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Great beasts-

{Eye of the moon

'If you know it exists, it knows you exist. The more you know about it, the more it knows about you. If you can see it, it can see you.' -Gertade Cerlinian (Said moments before death).

The eye of the moon is the main 'Danger' within the book 'Lunar reflection', a mysterious phenomon which has no details, except that you're in danger when the moon seemingly turns into eye lids that give way to an eye.}

{ , the dragon king of calamity

}

Gods-

{Cercil, god of light and order, Luminous magus & imperial hegemon

}

{Xenxilir, god of taming and the hunt, Primal tamer & Feral hunter

}

{Veinstlat, god of shadows and revenge, 

}

{Quanta, god of knowledge and merchantry, 

}

{Pramtisqe, god of glory and honor, 

}

{Zankret, god of steel and magic, Grand magus & Worldsmith

}

{Quqrth'ytierh'zaxilstyh/Quytza, god of chaos and war, Inciter & Scarlet warlord

}

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Beyern

Class; Necromancer

Title(s); Novice, Interreligious

Skills; Necromancy (lvl 1)

Masteries; Mana-manipulation (Rank 0, Initiate), Mana-packing (Rank 0, 10-star), Mana-shaping (Rank 0, 7-star), Spell-craft (Rank 0, 7-star), Aspect-attribution (Rank 0, 1-star), Mental grimoire (Rank 0, 1-star), Arcane manifestation (Rank 0, 0-star), Mana-infusion (Rank-0, 0-star), Mana concealment (Rank 0, 0-star), Telekinesis (Rank 0, 0-star)

Spells; Magic missile, fire bolt

Marks; Cercil, Quanta

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min/mp (Channel); 12 min, 14 sec.

min/mp (Regen): 12 min, 31 sec

Max mp; 221.53 mp

max compress; 9.1:1

Max distance; 5.2 meters