Saad first decided to check the title he had received. He scrolled up a little and checked the description. The name was cool and Saad was now curious about his newly acquired title, [Graveyard Hunter]. Saad decided to inspect it further and expanded the details.
[Graveyard Hunter]
Description: Slain 100 decaying corpses
Shadowbane's Mark: Attacks against shadow-type undead deal increased damage by 20%.
Piercing Gaze: Critical hits against shadow-type undead have a 25% chance to ignore a portion of their defenses.
Saad was pleased with the bonuses this title provided, particularly when dealing with shadow-type undead. It would surely come in handy in the future. But not just that, the words 'slain 100 decaying corpses', reminded him of when he had gotten the Arachnid Annihilator, which he gained after killing 300 arachnids. Would he gain a special title if he managed to kill 300 of decaying corpses? This brought to him another thought too.
This was his second encounter with the shadow type monsters. Could it be that Seraphia had more shadow type monsters? He had encountered other types of monsters in the forest as well but he felt like Seraphia definitely had more shadow type monsters grounds. Then again, he didn't have that much information on Seraphia.
He also decided to check his inventory and was pleasantly surprised to find that he had obtained 40 shadow-hides and 20 bone dust. As he inspected their descriptions, he discovered that shadow-hide was used in crafting basic armors, while bone dust was a valuable alchemical material that could be used in various concoctions and recipes. He decided that he was going to sell it at the association.
Saad couldn't help but smile through his virtual fatigue as he checked his status screen. His inventory had expanded by 25 slots, increasing 5 slots for each level up, a welcome upgrade. But what really grabbed his attention was his increased HP. Now it stood at a healthy 230 points. It seemed his HP had increased by 20 points from level 15. This was good news; he felt more resilient already.
Glancing at his experience points, Saad noted that they had increased by 200, a significant jump compared to the usual 50-point increment. He needed 1200 experience points for level 17, which seemed like a challenging yet achievable goal.
With a cautious touch, he removed the Widow's Eye. Thankfully, there were no immediate side effects. A brief moment of curiosity crossed his mind, wondering how long he would have to wear it before any adverse effects surfaced.
Turning his attention to the level-up rewards, Saad eagerly opened the silver chests he had acquired for levels 12, 13, 14, and 16. Each chest held the promise of valuable items and skills that would further enhance his abilities and prepare him for the challenges that lay ahead.
[Level 12] [Throwing Knives]
Description: A set of five well-balanced throwing knives designed for precision and versatility. Each knife is crafted with a balanced weight distribution, allowing for accurate throws over moderate distances.
Rank: Uncommon
Durability: 60/60
Type: Ranged weapon
Feature:
Damage: 15 for each knife with additional bleeding effect which cut on target's HP by 150% every 5 seconds for 30 seconds.
Critical Damage: When a critical hit is achieved, the throwing knives deal 25 points of critical damage. Critical hits occur randomly.
Penetration: 5, can bypass an opponent's armor or defenses with a chance of 1%
Range: 20 meters
[Level 13] [Herbalist Elixir]
Description: An Herbalist Elixir that embodies the essence of nature's healing properties. This potent potion is carefully brewed using a combination of rare herbs and alchemical ingredients. When consumed, it temporarily enhances your herbalist abilities.
Rank: common
Usage: 1
Effect:
+20% effectiveness in crafting potions and remedies.
+10% chance of successfully gathering rare and valuable herbs.
+15% duration for the effects of crafted potions and remedies.
Duration: 6 hours
[Level 14] [Scroll of Whip Mastery]
Description: A Scroll of Whip Mastery containing ancient teachings and techniques for mastering the art of the whip. By studying and applying the knowledge within the scroll, your character gains a deeper understanding of whip combat.
Rank: Common
Usage: 1
Requirement: INT: +10, [Whip Mastery- Apprentice]
Effect:
+200% proficiency gain
+20% chances of gaining a new skill
+50 damage per normal whip attack
Duration: 2 hours
[Level 16] [Shield Wall Technique]
Description: The Shield Wall Technique is a defensive maneuver that allows your character to create an impregnable barrier of shields, fortifying their defenses against enemy attacks.
Rank: common
Usage: 1
Type: Technique
Effect:
Reduces incoming damage by 50% for a period of 10 seconds.
Knocks back and staggers nearby enemies upon activation.
Grants a temporary immunity to crowd-control effects such as stuns and knockbacks while the Shield Wall is active
Cost: 10 Stamina
Duration: 30 seconds
Cool down: 15 minutes
[Learn]
Saad was delighted with his rewards and decided to immediately learn the Shield Wall technique. As he pressed the 'Learn' button, a short video demonstration played, and it suddenly dawned on Saad that his other active skills might have similar instructional videos. He felt a bit foolish for not noticing earlier, but it was understandable given his rushed pace through the game. He had been focusing on efficiency rather than savoring the details. Nevertheless, he had no regrets; he could always take his time and enjoy the game thoroughly once he had more resources.
With this realization, Saad turned his attention to the aquamarine chest, a level 15 prize. He silently hoped for an uncommon-ranked reward, and with a sense of anticipation, he opened it. The chest revealed a surprising reward that left him staring at the screen in astonishment.
[Level 15] [Abyssal Amulet of Resilience]
Durability: 100/100
Grade: Rare
Type: Accessory
Description: A rare artifact forged in the depths of the abyss, this amulet emanates an aura of unparalleled resilience.
Effect:
Physical Fortitude: Increases physical defense by 30%.
Stalwart Resolve: Provides a passive regeneration effect, restoring 5 HP per minute.
Unyielding Spirit: Increases resistance to status ailments by 20%.
Dreaded Presence: Lowers the aggression of hostile creatures, making them less likely to target the wearer.
Abyssal Connection: Unlocks a unique skill, "Abyssal Grasp," allowing the wearer to channel the power of the abyss for a devastating melee attack. Damage scales with wearer's level and can penetrate enemy defenses.
Level Requirement: 30
Saad felt a twinge of disappointment that he couldn't immediately use the necklace, but he quickly shrugged it off. It wasn't a big deal, and he didn't mind waiting. After all, he now had some excellent equipment to bolster his abilities. He carefully stored the necklace in his inventory, knowing that it would come in handy when the time was right.
Saad made his way back to Seraphia City, his footsteps carrying a sense of accomplishment and relief. He headed straight for the Adventurer Association, the hub of all his quests and rewards.
As he entered the bustling establishment, he spotted Irene behind the counter, her warm smile welcoming him. Saad approached her and exchanged greetings before handing over the items he had collected for the [Arachnidbane Sizzle Serum] quest. Irene's eyes lit up with appreciation as she accepted the items.
"Hello, Kael. What can I do for you today?" Irene asked.
Saad took the moon water, fiery fly essence, and everbloom berry out of his alchemical sachet and placed them on the counter. "I am done with the three quests for sizzle serum. Here are the ingredients. Also, I want to buy some information about some materials and get a new quest as well."
Irene nodded and took the items. After she had carefully examined them, she put them into the Association's inventory. "I have received all of the items, and your quests have been completed successfully." She smiled and placed a pouch of quills on the counter. Saad received the 600 experience points and 2000 Quills for completing all three of the sizzle serum quests.
After collecting his rewards, Saad turned his attention to the surplus bone dust and shadow hides he had acquired during his ordeal in the cemetery. He knew these materials were valuable, and the thought of turning them into quills was appealing.
"You also said that you need to buy information. What kind of information do you need?" Irene asked. Saad opened up the quest from Rosarie to take a look at the items.
"I need thread of rainbow lady and brown blossom bug. Where can I find them?"
Irene nodded and replied, "Wait a moment," before using her command to open up Seraphia's encyclopedia. She quickly typed in the names and blinked. She seemed like she had something to say, but Saad knew that she wouldn't say it until he asked.
"What's wrong? Is there an issue?" He really hoped that he wouldn't be getting any bad news, after all he already had enough of issues to deal with and Rosarie's quest was extremely important.
After a few moments, she sighed softly and turned her attention back to him and Saad didn't have a good feeling about it.