[Reward For Completion: Trait]
'A trait…' Arthur muttered internally, realizing he had hit the jackpot. Traits were mysterious. Traits were something the system offered once a player had established themselves. However, the criteria were unknown.
They were usually handed out once one became an Elite Ranker after conquering the 25th floor.
They were usually the representation of one's power or ideology; although, a few were indescribable and entirely random. They were not only an extension to one's power, but also to their existence.
Receiving a trait meant that a player had established themselves in the tower.
But usually, they were offered randomly. Quests weren't involved in receiving traits and usually offered regular, mundane rewards.
Then again, not many quests killed the player upon failure.