Alderix was not a rigid world, in the sense that there were different paths for players to choose called Path Strings, or Strings for short.
These path strings were storylines. They were innumerable and like the strings of fate, they all still tied up and led to one end... one conclusion.
The storylines were flexible, so much so that no two players had the exact same storyline or acquired the same tools and as such peculiarity was maintained in their avatars.
Sethryn had just successfully cleared one of these many paths and received his rewards. He sat, in silence, in the tent he was given as a guest to the elves.
Sethryn was glancing through his avatar. It's been days since he defeated the Goblin King and gave the elves their freedom.
Now, he had fully recovered and maxed out his life point bars. He felt fresh and ready for a new adventure.