"Wulin Picture Scroll: The Light of Domestic Games!" "
"Topping the weekly list of ST game sales, this is actually a domestic game? "
"Top Secret! Feizhou Studio's equity structure is exposed, the craziest investment in history! "
The following week became a carnival time for all Xia Guo player groups.
When everyone didn't have any hope for domestic manufacturers who could only change their skins and force krypton copycats, a domestic game called "Wulin Picture Scrolls" entered the eyes of everyone and spread quickly.
As an independent stand-alone game that has no publicity, is listed on a single platform, is charged by traditional purchases, and is priced as high as nearly 70 yuan, it is developed by a few college students amateurs. Anyone who has a little understanding of the domestic market will feel that this is simply a game. The street factor is all accounted for.
Low-cost, amateur production by a few college students, regardless of the game playability, the screen will definitely not be any better.
And this kind of typical small studio obviously won't have the funds to spread the hype, and the fragrance of wine is afraid that the alley is deep. What's more, in this impetuous Internet age, do you still want to go hot without publicity? What about it?
In addition, the martial arts stand-alone game? Isn't this stuff so lonely that it can't even count as a sunset industry? They stopped playing a routine ten years ago.
Still charge to buy? Hasn't this been replaced by better prop charges and advertising charges long ago?
What is the domestic environment? There is still room for genuine charges? Dare to sell 68? Are you a 3A masterpiece abroad? Has this cracked the pirated version for you in minutes?
However, it is such a game that everyone would not be optimistic about, and it is a good game. The results achieved during the week on the shelves have caused countless people in the industry to scratch their heads, calling out the impossible and the incredible.
The ST game platform was launched, and the sales on the first day directly exceeded 30,000.
Subsequently, the daily sales volume exceeded 30,000 or 40,000, and the sales volume exceeded 300,000 in the first week, directly reaching the top of the weekly sales list of the ST platform.
Obviously, many manufacturers have overlooked the power of a phenomenal game that is truly made with care.
The status quo of domestic games is not conclusive, and poor payment awareness has been criticized for countless years, and it is not limited to the game industry.
However, someone in the game industry has come up with a polarizing solution-item charges.
Are you unwilling to pay for the game and want to be free? No problem, the game is free for you to play, and the charge is placed on items that are more obscure, but actually destroy the balance and experience of the game.
It is such a pioneering initiative that directly opened the door to a new world for all game manufacturers. Various free games have spurted out, and various variants have been derived from simple props.
Forcing krypton routines, marketing activities, and even games that simply draw cards and open the box... there are countless.
In the end, the manufacturers found that this is much easier than making a good game. It is difficult, expensive, and risky to make a good game.
But being a junk game is not the same. No matter how bad it is, some people will join in with the huge population base in the country. Anyway, everyone is just as bad. Just ask if you can play it.
And why do you want to make a new game?
Change the character map, change the background setting, the magic is directly changed to the Three Kingdoms, and the Three Kingdoms to the martial arts, a few new games will come out, and you can cut a lot of leeks.
These are the choices of environment, humanity and capital. Players have not made any powerful voices and actions. Over time, the quality of domestic games has naturally become more and more inferior and perfunctory.
Of course, this is only one of the reasons for the one-sidedness, and the details do not need to be delved into.
Domestic game manufacturers who are accustomed to this atmosphere and business methods have not noticed that in recent years, the awareness of paying for games has gradually increased. The domestic aversion to shoddy games and the urgent demand for good games, especially domestic good games, are increasing day by day.
The hopes and appeals for 'domestic games' have never ceased, and they have intensified.
At this moment, "Wulin Picture Scrolls" undoubtedly caused a collective 'backlash' among players, satisfying many people's hopes for domestic games, and at the same time became a ray of light, which completely detonated their enthusiasm.
A large number of people took the initiative to publicize, and Hongbo easily broke the circle without much publicity.
As for piracy, it is outrageous, but it is true. Several mainstream game piracy game websites in China even claim that they support domestic production without cracking, and I don't know whether it should be ironic or what.
As a result, in just one week, the miracle of 300,000 sales of "Wulin Painting Scrolls" was created.
This is not a small amount. You have to know that "Wulin Picture Scrolls" is priced at a full 68 yuan, and 300,000 copies means that this game has a total of 20 million yuan in this week.
Of course, this is a figure that does not calculate tax and platform commissions. It must be more specific, but it is also extremely scary.
You must know that this is the first week. Although the follow-up sales will level off after the pre-explosive period, it will definitely be no problem to double it a few times This means that only this game's sales It may be hundreds of millions.
And how much is this game investment?
The registered capital of the entire Feizhou studio is only 500,000!
Someone investigated the shareholding structure of this studio and found that the entire studio was established less than a month ago, and all the funds were only half a million invested by an unknown company called Xinghai Ventures.
The main creative team accounted for 30% of the shares, and Xinghai Ventures took a full 70%!
In other words, Xinghai Ventures made a profit of at least tens of millions with a capital of 500,000.
The investment income of 10,000% is simply an investment myth!
Therefore, the listing of "Wulin Picture Scrolls" not only caused an earthquake in the domestic game circle, but also caused a sensation in the financial investment circle.
Some people admire and admire, some are curious and envious.
Some people think that Xinghai Ventures must have an expert vision, and some people sourly believe that Xinghai Ventures is just pure luck, and the **** luck has hit an explosive phenomenon-level game.
All sentient beings are diverse.
But in common, countless people turned their attention to Feizhou Studio, and then whether it was because of curiosity or thoughts about Feizhou Studio's equity, in the end their eyes focused on the real master behind the studio-Xinghai Ventures. .
However, the clue is interrupted here.
This investment miracle company turned out to be just a little-known company, and it was even established shortly before investing in Feizhou Studio.
The boss does not seem to be a well-known person in the financial circle, except for the name Xia Xu, the rest is unheard of.
As a last resort, these people can only use the Feizhou studio's contact channel, and all kinds of business, acquisitions, etc. almost broke the phone.