Characters Illustrations:-
Aric Raledron
Alexander Raledron
Celdric Raledron
Butler Winston Hargrove
King Gawain Skyfall
Queen Amara Skyfall nee Goldenheart
Princess Lyra Skyfall
Rylan
Kingdoms and their states:-
1. ELDORIA , Human kingdom
. Eldorin
. Goldenreach
. Swift water
. Starfall
. Thornwood
. Shadowbrook
2. Everlorn, Elven kingdom
. Celestria
. Dreamspire
. Silverglade
. Ebonheart
3. Ironhelm, Dwarven kingdom
. Ironhold
. Forgefrost
. Anvilholm
. Steelgroove
. Hammerfall
4. Irontusk Territories, orcs domain
. Ironjaw tribe
. Bloodfang tribe
. Skullcrusher tribe
5. Grimrock, goblins domain
Arcadian Timekeeping System:
1. Day and Night: The basic unit of time is the cycle of day and night. Each day is divided into twelve equal segments, known as "Lumens," representing the hours of daylight. Similarly, the night is divided into twelve segments known as "Umbras," representing the hours of darkness.
2. Moondays: In addition to the solar cycle, Arcadia follows the lunar cycle as well. The month is divided into three "Moondays," corresponding to the phases of the moon: Waxing, Full, and Waning. Each Moonday consists of ten Lumens or Umbras, depending on whether it falls during the day or night.
3. Seasons: Arcadia experiences distinct and enchanting seasons, each marked by the arrival of celestial phenomena. The passing of seasons is celebrated through the solstices and equinoxes. The year is divided into four seasons: Spring, Summer, Autumn, and Winter. Each season spans three Moondays, symbolizing the balance and cyclic nature of life.
MAGIC RANKING:-
Each level has 7 sub-levels in it
1. Elemental Novices: Novice Fire Elementals are just beginning their journey and have limited control over their element. They may struggle to summon and maintain flames, and their control over the fire is rudimentary. They are learning the basics of fire manipulation, such as lighting small fires or producing small bursts of flame, and are working on improving their control and mastery over time.
2. Elemental Apprentices: As an apprentice-level Fire Elemental, they are still learning and refining their control over fire. They can summon and control small flames, but their control may be less precise and requires more concentration. They are practicing foundational fire spells and techniques to enhance their control and understanding of fire manipulation.
3. Elemental Adepts: At this level, a Fire Elemental has developed a solid control over their element. They can conjure and control flames with skill, using them for offensive and defensive purposes. They have a good grasp of manipulating the size and shape of the fire, and they can generate heat and flames with relative ease. Their control allows them to perform intermediate-level fire spells and techniques effectively.
4. Elemental Masters: A Fire Elemental at this level would have advanced control over their element. They can summon and shape flames proficiently, creating impressive displays of fire manipulation. They have a deep understanding of the properties of fire and can control its temperature, direction, and intensity. They can unleash powerful fire-based spells and techniques, making them formidable opponents in battle.
5. Elemental Grandmaster: As a Fire Elemental at this level, they would possess absolute mastery and control over the element of fire. They can summon and manipulate flames with ease, creating infernos, controlling the intensity and size of the flames, and even bending the fire to their will. Their control over fire is unparalleled, and they can wield it with precision and devastating power.