Qui emerges from his interview room clutching a notepad and pen. He does little to hide his grim expression when he informs the council that they can leave and be about their business. "Thank you for your time and patience," he says. "I may need to contact some of you for follow-up questions, but for now you're free to go."
"Free to go," you hear Bouchard growl. "As if he has the right to stop us."
You take a cramped elevator cheek to jowl with other Kindred, each eager to leave as quickly as possible and not willing to wait a second longer to be quit of Elysium and the prolonged council. A large analog clock on the wall above the ground floor exit shows that it's 1:37 in the morning. On an average night you wouldn't head home so early, but you're mentally exhausted.
Next
You exit Elysium out onto the cold and surprisingly crowded streets. The air tingles against your nose, that undefinable smell that heralds the coming of snow.
Not long after your Embrace, the prestigious club used for Elysium had burned to the ground during a raid of attacking Cainites from Montreal. The club had since been relocated here, to the fifteenth floor of a massive plate-glass building on Bank Street, a hive of activity for Kindred and kine alike.
It doesn't take long for you to notice the tail. Each turn you make, they follow you. When you slow down, they keep your pace, always slightly less than a block behind. You don't recognize the individual as an attendee from the council and you have no desire to lead a mortal to your haven or any other Kindred stronghold.