As the students gathered in the assessment room, a hush fell over the crowd as Professor Sebastian Stone entered. The room buzzed with anticipation and respect for the esteemed awakener, one of the legendary 12 SSS-ranked individuals in the human race. His mere presence commanded attention, and the participants couldn't help but feel awed by his powerful aura.
Professor Stone's piercing gaze swept across the room, taking note of each participant. His keen eyes seemed to discern hidden potential and exceptional talent, making mental observations of those who stood out among the rest. The weight of his scrutiny only added to the tension in the room.
Breaking the silence, Professor Stone began to explain the details of the assessment. The participants would be transported to a remote island, a virtual reality simulation designed specifically for the test. Their objective was to accumulate points by either slaying monsters or by defeating fellow participants to claim their points.
"Points will be awarded based on the strength of the creatures you encounter," Professor Stone clarified. "F-rank monsters will grant you 1 point, E-rank monsters are worth 5 points, and D-rank monsters will earn you 10 points. However, the highest points will come from defeating C-rank monsters, which will reward you with 50 points."
He continued, "In addition to the monsters, there will be a total of 10 C-rank creatures scattered throughout the island. Defeating them will not only grant you a significant number of points but also establish your dominance. Be cautious, as they won't go down without a fight."
To aid the participants, Professor Stone revealed that they would be equipped with special watches. These devices would display their current rankings and allow them to track their progress throughout the assessment. Furthermore, the watches had scanning capabilities, enabling participants to identify and gather points from valuable herbs and resources found on the island. These herbs could also provide temporary boosts to their abilities, increasing their chances of survival and success.
The assessment would span three days within the virtual realm, where time would flow differently from the outside world. The digital VR technology ensured that even if a participant died during the test, they would be revived and able to continue. It was a high-tech innovation that pushed the boundaries of training and evaluation.
With the rules laid out and the objectives clear, Professor Stone concluded his briefing, leaving the participants with a final reminder. "This assessment will challenge your skills, resilience, and adaptability. Seek allies, strategize, and make the most of the opportunities that come your way. Only the strongest and most resourceful will rise to the top."
As the participants absorbed the gravity of the task ahead, the room buzzed with a mixture of excitement and apprehension. The virtual island awaited, filled with monsters, rival participants, and untapped potential. The assessment had begun, and each student prepared themselves mentally for the trials and tribulations that lay ahead.
To be continued...