Chereads / A Hunter's Guide / Chapter 13 - Werewolf hunter

Chapter 13 - Werewolf hunter

Trained in 6 types of silver infused weapons, with 6 types of threats. Werewolf hunters are to keep one of these 6 weapons on them at all times.

6. Hunting Bolas

5.Invisible nets/webbing

4.Smoke screen/flash bombs`

3.Gas bombs

2.Siren Box

1.Silver knuckles

The black training gear will turn into black armor that only the sharpest teeth can break. Reinforced with silver blended into the armor, the armor weights 60 pounds by itself, Werewolf hunters are expected to wear their armor and carry 100+ pounds at a moment's notice. The steroids given to the children around the ages 10-to-12 ensure the growth and physical strength of all those who have taken the 47 shots in the span of 2 years.

A Werewolf hunter may skin and kill for food and trophies. They are the main mammal hunters, killing anything that stands on four legs. Skinning and stuffing are to be finished inside the city, only Werewolf hunters are allowed to purchase and own stuffed Werewolves. Everything else is to be distributed for the city, for food and medical purposes.

Werewolf hunters are in the nature of behaving more stubborn by blood. Having the personality traits of being ruthless and unyielding until their enemy is dead. They are notorious for being cold or very serious at moments, but the studies have shown these are traits found in the blood. No matter what, hunter or citizen, if Werewolf hunter blood is found inside the body, these three traits will come to surface overtime.

Retirment will come to hunter when they can't physically support the gear they wear. Due to the hunters' service to the city, no expenses are spared when paying a hunter their due. By the time retirement is near, they should have money to support them until death.