The Chiefdom of Norsmund, located eastward from the Kingdom of Runtallia, a country home to the so called 'barbarians' which was also infested with other types of inhuman races, has the land mass double the size to that of Estveine, the Kingdom's eastern region. Runtallian scholars estimated a population of roughly 500,000 souls within Norsmund, grouped in more than a hundred distinct tribes, each with their own territories and leaderships. Norsmund's primary deity is the Ill-spawn God of Strength, Gushpard. Inevitably, worshipping the Ill-spawn God had forbidden them to discriminate the Demi-humans and the like as inferior races like the other human nations do, but quarrels among them still occur frequently. In the past, it is often for tribal leaders to wage war against each other. The reasons for these conflicts differ from time to time: territorial disputes, clan rivalries, or ambitions for supremacy and domination. Throughout its two century-long history subsequent to its discovery by a party of Runtallian adventurers, no man has ever accomplished unifying all tribes into one single nation until 30 years prior. In the summer of the year 526 of the Runtallian Calendar, the previous monarch King Garrett Siegmund Durhamfortt XII gathered the support of the regional overlords and mustered an expeditionary force of 60,000 troops in an attempt to subjugate all tribes. As a result, the leaders of the four biggest tribes, also known as the great tribes of Norsmund, founded the Council of Four, a temporary administrative and military assembly of the most powerful chief-thanes in Norsmund, halting all internal feuds among the tribesmen and uniting them to repel the expedition army, flocking under a single tribal force. After the four year-long war, the Runtallian King had to revoke the expedition and summon the army back due to the instability of the Kingdom's economy, resulting to Norsmund's victory.